Quote Originally Posted by ShadowSpartan View Post
You could place them in max, nothing is stopping you.
Yeah. Scenery doesn't get light maps they get some kind of vertex lighting or something.

Quote Originally Posted by ShadowSpartan View Post
You don't know that for sure, don't make stuff up.
10k scenery polys runs slow as fuck. 10k BSP is fine.


Quote Originally Posted by ShadowSpartan View Post
Collision is collision...how can it be "better"?
You don't get decals. And vehicles clip through scenery a lot more often than they clip through bsp IMO.

Quote Originally Posted by ShadowSpartan View Post
So having to recompile a map every time you want to move a teleporter around is easier than moving the scenery object in Sapien? I beg to differ.
Working everything into the BSP is easier IMO.

Quote Originally Posted by ShadowSpartan View Post
How so? You would be adding more faces to the bsp.
The way scenery works in portals is that it either renders the whole thing or none of it. There is no mid point.