Yeah. Scenery doesn't get light maps they get some kind of vertex lighting or something.
10k scenery polys runs slow as fuck. 10k BSP is fine.
You don't get decals. And vehicles clip through scenery a lot more often than they clip through bsp IMO.
Working everything into the BSP is easier IMO.
The way scenery works in portals is that it either renders the whole thing or none of it. There is no mid point.






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