Quote Originally Posted by Inferno View Post
Yeah. Scenery doesn't get light maps they get some kind of vertex lighting or something.
If you want "real" lightmaps, you can place the scenery items in max, that way they will show.

Quote Originally Posted by Inferno View Post
10k scenery polys runs slow as fuck. 10k BSP is fine.
Why in the hell would you have a 10k poly scenery object? We are talking about a little teleporter, pretty sure it's not 10k now is it?

Quote Originally Posted by Inferno View Post
You don't get decals. And vehicles clip through scenery a lot more often than they clip through bsp IMO.
It's a teleporter...why would u want decals on it. And who cares if vehicles clip a little?

Quote Originally Posted by Inferno View Post
Working everything into the BSP is easier IMO.
My point still stands. If you want to make a small change to something that is part of the bsp, then you have to run lightmaps all over again, rather than just changing it's position in Sapien.

Quote Originally Posted by Inferno View Post
The way scenery works in portals is that it either renders the whole thing or none of it. There is no mid point.
I'm pretty sure I know how it works, thanks. At such a size as the teleporter, the performance hit is negligible.