The rocks are lacking large frequency details. It has the small fine details and a few medium details but no large details.
The rocks are lacking large frequency details. It has the small fine details and a few medium details but no large details.
How would I do large details?
Sculpt them or do a really good photosource (not recommended)
you can paint some very light distortion in a grayscale map, and put blend those in your blue/red channels of your normalmap, it's pretty basic, i normally use it for creating slight offset for tiled floors/windows etc, it gives them a slight slant if you use a falloff.
be sure not to go over the edge seams though, or it'll mess things up.
(protip here)
Designed a logo/insignia for a friend of mine. His initials are are JPF3 so yeah, I thought it was pretty cool how it worked out having the roman numeral 3:
This is just the design, I might do some cool shit with it later color/background wise.
That is pretty cool corndog.
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