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Thread: Quick-Crit 2008-2009

  1. #5371
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    The rocks are lacking large frequency details. It has the small fine details and a few medium details but no large details.

  2. #5372
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    How would I do large details?

  3. #5373
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Sculpt them or do a really good photosource (not recommended)

  4. #5374
    Senior Member Saggy's Avatar
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    Re: The Studio Quick-Crit Thread



    Got bored, had Recon, made a desktop wallpaper. Also, I failed at cutting out the skull thing, it looks like shit.

  5. #5375
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by killer9856 View Post






    I did a quick import, to see how it would be looking so far. I was told I was going to need to add more poly's, so I'll be doing that soon.

    The specular is too bright brown, it literally is making it look somewhat turd-ish. I'd say desaturate it and lower the brightness a bit.

  6. #5376
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    The specular is too bright brown, it literally is making it look somewhat turd-ish. I'd say desaturate it and lower the brightness a bit.
    .

    Ah, that's what was bugging me about them..

  7. #5377

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Corndogman View Post
    http://en.wikipedia.org/wiki/Rube_Goldberg_machine
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Might still be processing, give it a few minutes.

    So yeah, this is an animation I did at school (I'm in a 3d animation program). Took me like 5 ish days because I suck, 6 hrs a day. I didn't really know anything about animation before this, so I spent a lot of time figuring things out. I realize its not very good since its my first so yeah, lemme know what you think.

    Also, I had a much higher quality one rendering in mental ray, but some douchebag in my class decided to shut off the fucking computer and none of it saved, seriously WTF. The computers there suck and rendering takes forever, so I just switched to scanline renderer (and of course I had to redo my materials!) So I could finish rendering it.

    E: Almost forgot, the goal of this exercise was to create a device to turn off a TV, I got a little creative with it, as you can see.
    I like it.

  8. #5378

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by killer9856 View Post
    How would I do large details?
    you can paint some very light distortion in a grayscale map, and put blend those in your blue/red channels of your normalmap, it's pretty basic, i normally use it for creating slight offset for tiled floors/windows etc, it gives them a slight slant if you use a falloff.

    be sure not to go over the edge seams though, or it'll mess things up.

    (protip here)

  9. #5379
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    Designed a logo/insignia for a friend of mine. His initials are are JPF3 so yeah, I thought it was pretty cool how it worked out having the roman numeral 3:


    This is just the design, I might do some cool shit with it later color/background wise.

  10. #5380
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    That is pretty cool corndog.

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