Quote Originally Posted by Rhydgaled View Post
I asked about multipule campaigns, and was told the OS HEK modifications only allowed you to add missions to the campaign, not add campaigns. However I've been thinking, maybe I could use the OS HEK to create a long campaign (say 26 missions) and put a script at the end of one of the maps (let's say the 10th) which runs the credits and ends the game then and there. Then I could run a scipt on UI startup to unlock the next misson anyway (I think there is already an unlock mission script function) so you could start from that misson because it's already unlocked, essentially that would appear to be 2 seperate campaigns. Would that one new script be easier for somebody to add to Open Sauce than an actual multi-campaign feature?
Don't know about all that, but I just looked in OpenSauce and there is a place to add new campaign levels, not missions. Not sure about HEK.

Quote Originally Posted by Rhydgaled View Post
Basiclly, how far are we from being able to play a .bik file from a script in campaign and UI maps (I don't think there's any point in it for mp maps)?
In Game\EngineFunctions.cpp is a function called PlayVideo(cstring bink). When you call this, it will play the video of the name you inputted. I don't think it's setup as a script or console command, but that can be done easily in OS.

Quote Originally Posted by Rhydgaled View Post
Finally (for now), and I may have already asked this one too, could you put some maps (say the campaign ones) in a sub-folder of the maps folder so they don't make the game take longer to load but then load them on request (for example if you access a certain UI screen) instead?
Um, what?! Not sure what you mean with this. Only one map file is loaded at a time - the one you are playing. The maps aren't all loaded when you start the game, only UI.