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Thread: Quick-Crit 2008-2009

  1. #6381

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    Flat Panel don't need so many polies.
    It honestly depends on whether or not the panel is actually flat or it bends outward and the extra polies are for the bulge. This can go either way depending on the needed shape. From what I can tell there are subtle changes in the bulge of the panel which might constitute leaving them in there. Give us a closer render Sel.
    Last edited by Moses; January 5th, 2010 at 08:41 PM.

  2. #6382
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    ^
    meh answer...
    Quote Originally Posted by kid908 View Post

    Blue: only if surface is flat [as your render suggest]

  3. #6383
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    Sorry for the shakiness of my hand.

    Red: 18 sides is way more than enough! I'm guessing 36? Too many.
    Green: Keys, Screen, Bolts, and Vents could be textured on.
    Yellow: Okey, could use less sides, but not as bad as others.
    Blue: 6 Tris less! only if surface is flat [as your render suggest] - Same goes here - Diff distribution [give you diff ways to distribute 3 total]
    Thanks for the crit, I appreciate it.

    Blue : Not flat, though the render doesn't show it.

    Green, anything the player can get up close to should have some sort of geometry, this isn't halo, cutting triangles wherever possible is not an issue.

    Red : The smaller circles are less sides. The two larger ones are going to be fairly visible, and should appear perfectly round, same goes for the wheels.

    Funnily enough, the stock bomb cart is 14,000 triangles, you'd never believe it just looking at it, but that was the budget I was given, and lets just say, the author was more than happy with half that.

    Quote Originally Posted by Moses View Post
    It honestly depends on whether or not the panel is actually flat or it bends outward and the extra polies are for the bulge. This can go either way depending on the needed shape. From what I can tell there are subtle changes in the bulge of the panel which might constitute leaving them in there. Give us a closer render Sel.

    Get tf2 for pc and you can play the map when this goes in it and see it as close as you want babe

  4. #6384
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Sel View Post

    very tf2

  5. #6385
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    Red: 18 sides is way more than enough! I'm guessing 36? Too many.
    Green: Keys, Screen, Bolts, and Vents could be textured on.
    Yellow: Okey, could use less sides, but not as bad as others.
    Blue: 6 Tris less! only if surface is flat [as your render suggest] - Same goes here - Diff distribution [give you diff ways to distribute 3 total]
    .
    This isn't halo. Your allowed to fiscally spend polygons. Team Fortress is a game noted for its cartoony appearances. You want things to look as round as possible. What he has is suitable.

    http://everyday-gamer.net/images/pushlittlecart.jpg

    Take note of the wheels on the cart. Silhouette is where you need to spend the majority of your triangles.

  6. #6386

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Sel View Post
    Thanks for the crit, I appreciate it.

    Blue : Not flat, though the render doesn't show it.

    Green, anything the player can get up close to should have some sort of geometry, this isn't halo, cutting triangles wherever possible is not an issue.

    Red : The smaller circles are less sides. The two larger ones are going to be fairly visible, and should appear perfectly round, same goes for the wheels.

    Funnily enough, the stock bomb cart is 14,000 triangles, you'd never believe it just looking at it, but that was the budget I was given, and lets just say, the author was more than happy with half that.




    Get tf2 for pc and you can play the map when this goes in it and see it as close as you want babe
    I don't know how many times I've told you that I won't buy tf2. > I don't even play halo unless it's a special reason such as testing out a grifball script for example. So I've said it once and I'll say it again. NO


    <3

  7. #6387
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Disaster View Post
    This isn't halo. Your allowed to fiscally spend polygons. Team Fortress is a game noted for its cartoony appearances. You want things to look as round as possible. What he has is suitable.

    http://everyday-gamer.net/images/pushlittlecart.jpg

    Take note of the wheels on the cart. Silhouette is where you need to spend the majority of your triangles.
    while you're here posting why don't you skin that laser, so you can skin this next??

  8. #6388
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Sel View Post
    while you're here posting why don't you skin that laser, so you can skin this next??
    I'm working on it. I've just been busy the past 2 days.

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    Re: The Studio Quick-Crit Thread


  10. #6390
    CMT member/slave il Duce Primo's Avatar
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    Re: The Studio Quick-Crit Thread

    It depends if the circle will be facing the player. That circle on the top does not need as many tris to make it appear round as the wheel would because the player can easily see how many edges that has.

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