
Originally Posted by
Sel
Thanks for the crit, I appreciate it.
Blue : Not flat, though the render doesn't show it.
Green, anything the player can get up close to should have some sort of geometry, this isn't halo, cutting triangles wherever possible is not an issue.
Red : The smaller circles are less sides. The two larger ones are going to be fairly visible, and should appear perfectly round, same goes for the wheels.
Funnily enough, the stock bomb cart is 14,000 triangles, you'd never believe it just looking at it, but that was the budget I was given, and lets just say, the author was more than happy with half that.
Get tf2 for pc and you can play the map when this goes in it and see it as close as you want babe
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