I understand. It's just, how are we going to reroute the BSP information from the scenario to the project_yellow tag, forcing an ignore of the data in the .scenario structure hierarchy, including BSP and Skies. As of now, Sapien utilizes the data from the .scenario tag, ignoring the project_yellow information. We would have to encode something into the tag_groups.map, which is the equivalent of the d3d9.dll for Halo CE, which Sapien cannot run but the tag_groups.map it does recognize. Somehow, we have to route scenario functions to the project_yellow side of the equation before we can utilize new cript commands.
That's where Kornman00 comes in, because he can address the HEK issues, not the SDK ones that we can. We don't have his code for the HEK; he does.
Nevertheless, I do understand where you're coming from, Dwood. I agree totally. Yes I do have to wait. Any suggestions on a fix?
BTW: Thanks so much for stepping up to the plate and helping. I know it seems like i may not be appreciative, but I am quite the opposite. I do appreciate the help because without a programmer, my DTS would suck.
Bookmarks