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Thread: OpenSauce Halo CE SDK Update #2 (RC)

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  1. #11
    Senior Member Rambo's Avatar
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    Re: OpenSauce Halo CE SDK Update #2 (RC)

    ShadowSpartan, how in the HELL did you get that working? What the ****!!!!!!!!!!!!!!!!!

    PLEASE, can I have the tag_groups.map and d3d9.dll? I owe you man.

    PM me for E-Mail or Xfire info.

    EDIT: I think I know how you did it. You referenced an explicit tag path (i.e. bitmap path) and set that to be the lightmap reference. Does this change sky also? If it doesn't, can you also make a switch_sky command that references a sky so that people can change those along-side the lightmap data? Just wondering. I'm asking nicely; not trying to be annoying.

    Again, I want to thank you personally for doing what you did. This means that, on the current BSP, we can use as many lightmaps as we need, never having to switch BSPs.

    EDIT 2: I heard from Dwood that the source code and project is about to be released. Any idea when? I would love to get started on working with it so i can script and be out of your hair for quite a long time. I've got a lot of programming and setting up to do for a test day-night system.

    Could you at least please E-Mail me the d3d9.dll and the tag_groups.map file, ShadowSpartan? I'm so excited and bored at the same time, it feels like a five-year-old waiting for Christmas. I know the thing works; question is, is it ready for release?
    Last edited by Rambo; February 11th, 2010 at 01:42 AM.

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