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Thread: OpenSauce Halo CE SDK Update #2 (RC)

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  1. #11
    Sarcastic Bitch
    Join Date
    Sep 2006
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    811

    Re: OpenSauce Halo CE SDK Update #2 (RC)

    Quote Originally Posted by Rambo View Post
    I understand. It's just, how are we going to reroute the BSP information from the scenario to the project_yellow tag, forcing an ignore of the data in the .scenario structure hierarchy, including BSP and Skies. As of now, Sapien utilizes the data from the .scenario tag, ignoring the project_yellow information. We would have to encode something into the tag_groups.map, which is the equivalent of the d3d9.dll for Halo CE, which Sapien cannot run but the tag_groups.map it does recognize. Somehow, we have to route scenario functions to the project_yellow side of the equation before we can utilize new cript commands.
    You are making this a lot more complicated than it needs to be, and it doesn't help that you have little to none programming/reverse engineering experience. I did a little testing because I was beginning to get annoyed with you constantly posting about it, and I found it was pretty easy to do this. It took me less than an hour total.

    http://www.youtube.com/watch?v=WTfy4hJainc

    http://www.youtube.com/watch?v=BlpS6a_7KdI

    I don't want to use the YouTube tags and clutter up this thread even more than it already is. Thanks to Siliconmaster for the test bsp.
    Last edited by ShadowSpartan; February 10th, 2010 at 01:15 AM.

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