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Thread: Quick-Crit 2010

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  1. #11

    Re: Quick-Crit 2010

    if your bitmaps are bad, no amount of shader will make them look good.

    are you sure you're plugging your bitmaps into the right slot?
    all i'm seeing on those images is diffuse, and a flat photoshop-normal

    another thign i'd like to add, that if you make an ENTIRE house one flat shade of gray, it'll look dull no matter what engine you throw it in.
    that's just a design-thing, a gray box, will never be mroe than a gray box. righ now, that building is one flat shade of gray. it's boring to look at. you know it, i know it, everyone who sees it will tell you the same.

    If you've got more than 3 texturesets to work with, USE THEM.
    this is where the tricky part comes in, you actually have to be able to model decently!
    you're going to have to build your geometry around your textures, cut in strips, shapes, imagine how you want it to look while you're modelling it. and 'GRAY' does not count!

    now on a completely other note:
    how about taking the advice from someone who makes a living out of doing this stuff you're trying to do, and shape the fuck up instead of beating the advice in the wind.
    has it even occured to you that i might know a shitload more about this that you do, and i might actually be -GASP- right?!

    fun fact: i'm working on crysis2 right now.

    off 2 bed, enjoy.
    Last edited by neuro; June 4th, 2010 at 05:16 PM.

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