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  1. #11
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    if your bitmaps are bad, no amount of shader will make them look good.

    are you sure you're plugging your bitmaps into the right slot?
    I certainly am, I am not as incompetent as you seem to insist to think I am.
    all i'm seeing on those images is diffuse, and a flat photoshop-normal
    Then you must not be looking hard enough.

    and how about taking the advice from someone who makes a living out of doing this stuff you're trying to do, and shape the fuck up instead of beating the advice in the wind.
    I wouldn't be beating your advice into the wind if you were giving me advice on the subjects I asked for.
    Just because you work on a subject for a living doe's not mean all to much at all, I often walk into electronics stores and find myself knowing more than the so called experts making a living there.

    has it even occured to you that i might know a shitload more about this that you do, and i might actually be -GASP- right?!

    fun fact: i'm working on crysis2 right now.good for you, your mother must be so proud of you.
    I am not trying to say who is right or wrong here, but last I heard, Art was something there is no "right" or "wrong".
    What I'm asking here, is about the shaders not the bitmaps, get it through your skull, I'm following older styled foreunner, I do not want detail for details sake as thing's get cluttered, cramped and start to look like dog shit on a stick.
    All I want, is comments on the shader, not the bitmaps, once you realise this we will get on fine, but until then we are simply going to butt heads as you are being completely ignorant to what is being asked.
    But since you seem to insist on the delusion that I'm putting the wrong bitmaps the wrong place here's a screenshot of the material editor.
    Before you ask, Yes I am infact using the metal shader.
    Last edited by =sw=warlord; June 4th, 2010 at 05:28 PM.

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