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Thread: Quick-Crit 2010

  1. #731

    Re: Quick-Crit 2010

    if your bitmaps are bad, no amount of shader will make them look good.

    are you sure you're plugging your bitmaps into the right slot?
    all i'm seeing on those images is diffuse, and a flat photoshop-normal

    another thign i'd like to add, that if you make an ENTIRE house one flat shade of gray, it'll look dull no matter what engine you throw it in.
    that's just a design-thing, a gray box, will never be mroe than a gray box. righ now, that building is one flat shade of gray. it's boring to look at. you know it, i know it, everyone who sees it will tell you the same.

    If you've got more than 3 texturesets to work with, USE THEM.
    this is where the tricky part comes in, you actually have to be able to model decently!
    you're going to have to build your geometry around your textures, cut in strips, shapes, imagine how you want it to look while you're modelling it. and 'GRAY' does not count!

    now on a completely other note:
    how about taking the advice from someone who makes a living out of doing this stuff you're trying to do, and shape the fuck up instead of beating the advice in the wind.
    has it even occured to you that i might know a shitload more about this that you do, and i might actually be -GASP- right?!

    fun fact: i'm working on crysis2 right now.

    off 2 bed, enjoy.
    Last edited by neuro; June 4th, 2010 at 05:16 PM.

  2. #732
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by neuro View Post
    if your bitmaps are bad, no amount of shader will make them look good.

    are you sure you're plugging your bitmaps into the right slot?
    I certainly am, I am not as incompetent as you seem to insist to think I am.
    all i'm seeing on those images is diffuse, and a flat photoshop-normal
    Then you must not be looking hard enough.

    and how about taking the advice from someone who makes a living out of doing this stuff you're trying to do, and shape the fuck up instead of beating the advice in the wind.
    I wouldn't be beating your advice into the wind if you were giving me advice on the subjects I asked for.
    Just because you work on a subject for a living doe's not mean all to much at all, I often walk into electronics stores and find myself knowing more than the so called experts making a living there.

    has it even occured to you that i might know a shitload more about this that you do, and i might actually be -GASP- right?!

    fun fact: i'm working on crysis2 right now.good for you, your mother must be so proud of you.
    I am not trying to say who is right or wrong here, but last I heard, Art was something there is no "right" or "wrong".
    What I'm asking here, is about the shaders not the bitmaps, get it through your skull, I'm following older styled foreunner, I do not want detail for details sake as thing's get cluttered, cramped and start to look like dog shit on a stick.
    All I want, is comments on the shader, not the bitmaps, once you realise this we will get on fine, but until then we are simply going to butt heads as you are being completely ignorant to what is being asked.
    But since you seem to insist on the delusion that I'm putting the wrong bitmaps the wrong place here's a screenshot of the material editor.
    Before you ask, Yes I am infact using the metal shader.
    Last edited by =sw=warlord; June 4th, 2010 at 05:28 PM.

  3. #733
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Quick-Crit 2010

    Just got a new Rebel XS, some generic shots as I'm getting the hang of it






  4. #734
    Taiko Drums = Win
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    Re: Quick-Crit 2010

    Quote Originally Posted by =sw=warlord View Post
    Neuro, I would like to thank you for completely skipping the point of my post in it's entirety and attacking the one part I personally cannot change.
    The bitmaps were given to me by teltaur, you seemed to like his bitmaps in the UT3 thread and yet now you are attacking them, pretty hypocritical if you ask me.
    ....
    do you seriously get defensive about every piece of criticism someone gives you?
    also, your models dont even look uv'd right

  5. #735
    Untruely Bannable~ Inferno's Avatar
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    Re: Quick-Crit 2010

    Your cat is cute corndog.


  6. #736
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Quick-Crit 2010

    Inorite

    yeah, shes looking entirely unimpressed by my photo-taking, and she hates the flash so i was lucky to get a good shot without her turning away.

  7. #737

    Re: Quick-Crit 2010

    Quote Originally Posted by =sw=warlord View Post
    i'm stupid
    #1 i dont give a rats ass wether you're capable or not, if what you produce look like crap, you're producing crap. simple as that.
    #2 i'm not even going to bother with the rest i was going to write since you don't care, and you're not even worth my time anymore tbh.

  8. #738
    Senior Member =sw=warlord's Avatar
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    Re: Quick-Crit 2010

    Quote Originally Posted by FRain View Post
    ....
    do you seriously get defensive about every piece of criticism someone gives you?
    also, your models dont even look uv'd right
    No, actually, but I do find it offensive when I make the effort to ask for suggestions on one subject and people decide to completely whitewash that and talk about something that I wasn't asking about.
    It's on par of asking what people think of apples and then you get some random guy who decides to detail the entire thing and talk pairs.

    Neuro, If you stop being such a over zealous cock and actually give suggestions on the fucking shaders I will take the suggestions but for the umpteenth time, the bitmaps are not mine, they never were mine you would have to take your complaints to Teltaur who is the guy who made the bitmaps.

    There seems to be a delusion going around these forum's that I'm "over defensive", I simply am not.
    What I am though is intolerant of people who go out of their way to patronize me as though I am a child and could not possibly know what I'm talking about.
    I will only show the same amount of respect to others as shown to me, it's only fair.

    I cannot believe how much of a shitfest it becomes when I ask a relatively simple question.
    Neuro just seems to have the mindset anything that's told me just walks through both ears, that's not the case as proven many time's over.
    So, I'll ask again: What do you think could be changed about the shaders, add more reflection? reduce reflection?, more fresnel? what?
    Last edited by =sw=warlord; June 5th, 2010 at 07:07 AM.

  9. #739
    InnerHoaers mech's Avatar
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    Re: Quick-Crit 2010

    RAR up the textures and a model and send them to me. Also, you want to use .dds textures only, anything else is a waste of space.
    Last edited by mech; June 5th, 2010 at 11:06 AM.

  10. #740
    chilango Con's Avatar
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    Re: Quick-Crit 2010

    Ugh.

    First off, Neuro has every right to criticise the bitmaps if he believes they need to improve before the shaders can. Warlord, that's not something you have no control over. Get new textures or edit them, then work on the UVing more. Try to get some more variety so it isn't a big grey box like Neuro said. Secondly, there was no need to react the way you did. It was pretty childish if you ask me.'

    Neuro, I infracted your post because it's a blatant flame. You don't use phrases like "protip: learn to texture", "shape the fuck up" in crit posts. There's no reason for it and it just makes you sound like some elitist. Like you said, if he's not taking the crit then don't waste your time.

    Enough of this, please.

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