
Originally Posted by
Arteen
Random stuff that pissed me off today:
I'm starting to miss Halo 3. I don't like the new vehicle health system. And double melees. And the lack of proper teammate indicators in Invasion. Or lack of good HUD indicators in general. Or the fact that you can't choose to spawn at the same location as other fireteams when on offense in Invasion. And tanks and revenants in Hemmorage. And drop shield in oddball.
The Vehicle Health System makes a lot of sense when it correlates to your shields. In other words, it makes sense when a Laser, tank blast, or Rocket hits you. But the problem shows up when the Sniper does; it'll screw up your entire vehicle from just a few shots. Now for a Ghost or Revenant, I think that's okay. But for a Banshee, I think it's pretty cheap considering what the Banshee has to be aware of besides it. I agree with the Indicator problem though. IT DRIVES ME CRAZY. Half of the time when on offense, I can't tell if my team is even playing. I hope it gets better as more people complain about it. The Tanks on Hemmorage have been replaced with Wraiths, so that shouldn't be a problem anymore. The Revenants can be caked by the Sniper or enough small arms, but the drop shield in Oddball on an indoor map is a little much, even if you can destroy the shield with enough grenades.
I hate how jumpy Elites are (nothing like the Halo 1/2 Elites). Same with skirmishers. The proportion of high-level Elites compared to low level Elites is way too high. I think I've seen few blue/minor Elites than any other type. They have way too much health/shields, too, and their shields recharge ridiculously quickly.
It's also because you're not as fast as the Chief in Halo 2, so you can't keep up as fast. It would also explain why you're so susceptible to melee attacks as well. What difficulty are you playing on too? Normal has a lot of Minors. You also shouldn't just treat them like you do in Halo 2. They're a lot smarter and definitely more challenging than that.
You can't get too close to Elites because they'll 1-hit kill you with a melee, and even if you can avoid it, it's not like any of your close-range weapons will have much of an effect. You can't stick them because they jump around so much. Even if you do stick them, they have so much health that they'll shrug it off. Good luck trying to kill them with a needler. Your choices of dealing with them end up being DMR from a distance or PP overcharge to DMR closer up. Compelling. At least with the Brutes, you can use a variety of weapons against them effectively. Bungie can call them Elites, but they're nothing like what I fought in Halo 1 and 2, and not nearly as enjoyable to fight.
If your shields are low enough, then it makes sense. Also, the shotgun and sword help a ton if you have them. You need to fight Elites like they're actually Elites and not this Halo 1/Halo 3 crap we're all accustomed to here. And you don't know how to use other weapons it looks like. I use the AR to kick the crap out of most of everything when I feel like it. Unless you play on only Legendary, there shouldn't be an excuse for using almost any weapon to win. Try different combinations. Some are more fun than the DMR and Plasma Pistol. Also, the Halo 1 Elites were cupcakes and the Halo 2 Elites felt a little absent minded when fighting them (all but the Zealots, Active Camos, and Ultras). These Elites feel more realistic in terms of a leadership enemy.
There are also far too many 1-hit kills in the game. Elite and Brute melees are almost always 1-hit kills. The 1-hit kill fuel rod is also a pain in the ass. What were you thinking, Bungie? Giving the enemy a rapid-fire rocket launcher? Most of my deaths to the FRG end up feeling cheap and unfair.
Depends on the difficulty for melees (can survive two hits by both on normal and one on Heroic), but the FRG is obnoxious on Legendary, especially when they spam it like crazy. I do think they should have made it a two hit kill on Normal and maybe Heroic though.
Hunters are absolutely awful to fight because they can kill you in one hit with a melee or with their fuel rod. You can try getting in close and circling them with a shotgun, but they seem to have a certain melee attack that you can't really dodge, so you have to hope they don't use it. Oh, and since they're two hunters as a time, you really can't have a CQC battle with them like you could in every other game. Slowy whittling down their health from a distance is not compelling gameplay.
I love the Hunters now. You have to use the most powerful of attacks to defeat them and you can't just spam them to death with Heavy Weapons. Try the Needler and Needle Rifle while your allies buy you time. In a way, they're a lot like fighting Halo 2 Hunters on Legendary.
I also hate how useless camo is. If a covie is anywhere within three feet of you, he will invariably turn around and melee you to death, even if you were crouch-walking the whole time. Actually, you just don't know how to use it. It's my most used Loadout in multiplayer and one of my favorites in campaign. I used it a lot in the Night level on Legendary to sink away and get close to one of the Elites enough to take it down.
And whose idea was it to make the Grunts not speak english? And why even have the Gutas, Engineers, Drones, or Scarabs in the game? You hardly did anything with them, Bungie! They made the Covenant speak no English to set a different atmosphere for the game. I wish they would have changed that for the IWHBYD skull though. And if you play Heroic and Legendary, the Drones and Engineers are occasional to almost frequent (Drones on Heroic and Engineers on Legendary). Scarabs added crucial atmosphere and if you look off into the distance you can see them decimating stuff.
The game is fun, sure, but just tweaking a few damage variables and such could have made the game so much more fun and so much less frustrating. Agreed.
Also Spire is terrible in every gametype. And Zealot. And Countdown is pretty bad too. And Paradiso. I disagree with you about Spire and Countdown; I think they're pretty good maps. I've played Zealot only once and thought it was okay, but I won pretty well so I guess I have a lot of bias there. Paradiso is mixed for me; I think if some of the weapons spawns and vehicles are fixed, as well as AR starts instead of DMR starts, the map would be so much more fun.
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