Even Bungie admitted it was broken in the beta. Unfortunately, increasing the melee delay from 25 frames to 30 really doesn't make much of a difference, and it's still an issue. A better system, IMO, would be for the melee to do 60-80% shield damage. That way, you can double melee to kill an injured opponent, but you can't just sprint up to someone and kill them in a second.
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