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  1. #11
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield 3 (updated 3/2 - FULL GAMEPLAY DEMO, part 1)

    I said that running and gunning was mindless (i.e. CoD and Halo). The view of the enemies is plenty clear in BC2. What he wants is essentially the game to especially contrast them with their background. Well, so much for camouflage or hiding in shadows. I play BC2 on a 480i TV set (since the gaming PC is busted). I can claim I have trouble seeing enemies, but only at ranges exceeding 200m. If you are playing at 1080p, or even 720p, you have no claim. If a guy is hiding in the dust or a shrub, of course you aren't going to see him-that was the point. If he's barely poking his head out of a window, you aren't going to see him from 400m, not even 250m without bringing up irons.

    The glare isn't the trouble. The problem is that Battlefield is a game where you have to sit tight, look around, and pray you don't get spotted as you dart from cover to cover. It's not a classic deathmatch, it's not a full on arcade shooter like Halo, and the maps are on a whole different scale than any other popular title. If you can't see, you aren't adapting very well to the game play. If you don't play regularly, then why are you even complaining? Battlefield has never been a game where players can just jump in and kill things well...hell, it's not even a game strictly about killing, it's about team play. You can always tell who the CoD players are because they get a ton of kills and still somehow stay at the lower ranks on the score board because they weren't doing anything useful like healing, reviving, resupplying, capping, or tank-busting.
    Last edited by Warsaw; March 5th, 2011 at 06:03 PM.
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