
Originally Posted by
Warsaw
Rossmum post, go!
Can you tell the difference between a dedicated server or a live server without an indicator telling you it's dedicated? No. And what does being on PC have to do with it? If being on PC has any bearing on this, then please explain Modern fucking Warfare 3 and how it works on the console (but let me go get my popcorn first). There is absolutely no reason why joining a game mid-match should work here but be hard to implement on the Xbox given the exact same game. Match-making is essentially just an algorithm that automatically selects AN EXISTING GAME AND SERVER FOR YOU TO CONNECT TO. You pulled the above explanation out of thin air and didn't even pretend to analyse that statement before posting it.
I'm not. Hundreds, if not thousands, of games work perfectly fine out of the box without any sort of patching with mid-game joining. The bottom line is that they clearly didn't do a whole lot of testing to see if joining mid-game would cause problems, which it seems to be doing. They just stuck the feature in the game and hoped it would work. Well, it doesn't, and neither did trying to prevent people from leaving mid-match. Bungie, and as a result 343i, have dug themselves into a hole by trying to keep the game in the "competitive" category, which is ironic because now it can't be classified as such for the reasons Pooky mentioned.
I never said I don't expect hiccups. That aside, this is a problem that probably will be complained about for duration of the title's relevance, based on experience with people complaining about being forced to stay in a match no matter what. They didn't get it right then, and it sounds like the game is highly prone to becoming unbalanced when even a single player leaves. You want to know what the simplest fix to that problem would have been? Upping the player count. Another way would be to make the weapons harder to master. Or giving you a finite amount of health allowing you to whittle away at people or force a retreat...
There are so many ways to fix this issue, none of them likely to be implemented because they are simply not accounted for with how the game was designed.
WORDS
You see, I could say the inverse of all of the things you said about me, about you. You never seem to be critical of anything at all. However because I am not like you, I am not going to automatically assume you are a flagrant idiot who loves chucking his money out the window before breaking down what he wants in a game and reading all of the reviews and test-driving the product to see if it lives up to the hype. From what I've heard, the campaign is one of the better in the series but the multi-player sounds like more of the same. You have to understand that I didn't like the multi-player in Halo 2, and since all subsequent titles seem to be derivatives thereof I'm not going to like them either. You should also notice that Halo: Combat Evolved didn't have any problems with mid-game joining, and that it has absolutely nothing to do with the platform.
So really, what the fuck. Dude.
z0r
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