You add me and maybe we'll play a game or two....after Christmas.
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TeeKup.....you feggets.
Guys, hurry up and upload all the cutscenes to YouTube, so I can get back to not purchasing or caring at all about this game.
You guys get Halo 4 before I do.....
.....Alaska Time Zone, ftw.
Preordered it, going in 2 hours for it!
got mine bitches.
Steve Downes signed it.
I appreciate the thread title change.
I liked the previous one better...
:mech:
i have this game waiting for brother to come over so we can co-op it like its 2004~~
You guys are JUST getting halo 4?
http://i.imgur.com/OdFBK.jpg
Are you trying to get me to take a fence?
Lol. Concerning the history of humanity, does that retcon the forerunner books that we're all hating on so bad or just expand on them?
Mother of God... 343... Did you really go there? I hate you... I'm so upset I'm not even gonna spoil it.
These Prometheans are so kawaii.
http://i.imgur.com/PTkCB.png
DMR, Carbine, and Boltshot are my favorite weapons. The Didact is intense and multiplayer is fun. Really want some people to jump on Spartan Ops with me though.
Do they give you gobs of ammo like Halo 1, or are you forced to work with three magazines? I like being able to keep a combo through an entire mission WITHOUT having to melee 70% of the enemies I meet to death.
Some weapons have plenty of ammo, or replacements lying around, some don't. But generally, there is less ammo lying around than in H1. You won't have to melee everything, but you will have to make do with sidearms fairly often. Mostly because the general ammo capacity of all the weapons weirdly low, like you can only hold 44 total needler rounds :\
Campaign is incredible so far, and multiplayer is REALLY REALLY Good. I thought the multiplayer would be complex at first with perks and ordinance, but it is perfectly simplified. Random weapon spawns are awesome, and the scoring system is awesome.
I had an odd bug in a multiplayer game last night, where after the initial weapon drop in infinity slayer, all the weapons and grenades had Spartan Laser Icons, but they weren't spartan lasers :(
I'm not voting because I'm retarted and that requires thinking. I'll buy Halo 4 instead.
^Applies about the same to Halo 4 as much as it does to the election.
EDIT: And I know it's FOX. That's the joke.
Well, it's true.
Both equally waste time...
Flood mode is amazingly fun. Played a few games of Regicide and I really like it. Yet to play Big Team or Dominion.
spartan ops?
more like spartan drops
you know, since it's all drop ships
Wow really?
So erm... WHAT THE FUCK WHY IS IT NOT PUBLICIZED ANYWHERE I NEED 8 GIGS OF SPACE TO PLAY MP??? Also, most exciting part of the game was opening it and not having an instruction manual. Microsoft is finally catching on.
But seriously, haven't played it yet, I tried MP but it's like, 'yew needz a hard [s]dick[/s] drive 2 pley r gamez' and mine broke, don't want to spend money for a new one. And no usbs lying around ;_;
Also, the fox thing isn't a joke. Inside my copy was something telling me to go vote...
It's there because people on Facebook and Twitter were saying to hell with voting because Halo 4 is out on the same day as the election. 343i doesn't want nonsense to be pushed on them and Frankie even told a dude that he will ban him if he doesn't do his civic duty. It's basically a disclaimer, I wouldn't take it too seriously.
This game fucking kicks ass, and anyone who doubted it can go shut the fuck up.
Also change the damn thread title back: this is Halo for sure.
I'm glad to say I will be playing come Christmas and hopefully by then I will have a hard drive capacity to play the game in multiplayer.
Slowly making my way through the campaign, great as usual!
It's just a first-person version of Gears of Wars. Get your shit right. :v:
im loving these titles. fucking loled at "fisher price"
Is this actually good or not?
Yeah, it is. Aside from the shit-tacular ending of course. Worth a play.
No Promethean maids though
Doin it on legendary, it's not reach difficult, I'll give it that, and the first level was really cramped. But overheating a storm rifle into a grunts face and not having it die certainly is one neg.
Fun stuff though, I'd go for it. SP doesn't have shittacular black cock sucking with loadouts, and I have yet to encounter armor abilities.
Good or fun? I can wait a year for fun. I need to decide between this and watching all the awesome movies coming out in the next two months.
Welp.
http://www.examiner.com/article/halo...rough-released
As if MS could suck anymore dick.
I like this game.
Anyone else notice that the DMR icon is Bungie's DMR model?
I think it is really stange how the DMR sticks out, out of the human weapon set. Is it using the same model from reach?
Finished the Campaign 3 times today. This game is fantastic. Massively better than Reach or H3.
Neat. Can't wait to play it this weekend.
well shit, if it gets pooky's seal of approval, i may actually check this out now.
If anything, this game really feels like a sequel to Halo 3 but with a bit of Reach. The main thing is that bloom isn't awful and stupid like in Reach though, the graphics are fantastic, and the map design is wonderful. The DMR is fucking god, and BR is good (though I just can't stand the origin) and the rest of the weapons are neat to use.
Oh, and to anyone worrying about the "loadouts, insta-spawning" and all those major changes: don't be angry or afraid, they fit Halo well and truthfully they're a welcome addition.
Again, this is still Halo, and a damn good one at that. I urge everyone to pick it up and see past the "wait what" story, and just enjoy how fuck damn good this multiplayer is.
Beat the game on heroic. Thoughts:
Are cutscenes pausable?
Wait, can you tick a box that avoids joining a game in process when matchmaking?
The main thing I like about this game's campaign over H3 or Reach is the non linear, open ended approach to combat. Rather than the corridor crawls of the last few games, Halo 4 feels like a return to the big open sandboxes of the first game. There were even a few epic 3 way battles.
As for the plot, it may have been silly but I still enjoyed it. Cortana and the Chief actually have some character development for once, and there were a few parts that were really cool because of that. Also the ending made me sad.
I haven't played multiplayer much, so I can't comment too much on that. I still hate the 2-hit melee and I don't like the new weapon spawning system but whatever. Played a bit of infantry-only slayer and didn't care for that, but Dominion was fantastic. It actually felt closer to H1 multiplayer than anything else has in the last few years. Large, open battlefields with lots of players and lots of vehicles. That's what I play Halo for, not the Lockout style clusterfucks. Moreover, the vehicles actually feel useful and not like papier-mâché deathtraps.
So yeah, I think H4 is the best Halo in a while, even if only for the Campaign.
Customs get -Infinity/10. They didn't bring back VIP.
Or Juggernaut, Assault, ect.
That's it. I'm going to begin laying the groundwork for a new multiplayer-only Halo game FOR THE PC! Unfortunately I can't call it a Halo title, but that won't stop me!
:cheeseargh:
Juggernaut is basically the same thing as Regicide from what I understand. Assault might be doable through custom gametypes, I'd have to look.
Just played some Big Team with Sanctus. It's confirmed, this game shits all over Reach. The ordnance drop system is actually really well suited for casual games on large maps. It keeps one team from rushing the power weapons and proceeding to steam roll the opposition until they run out of ammo. For anything seriously competitive though, we're going to need maps with fixed weapon spawns.
Why the fuck haven't I played this game yet, then?
And I actually started that document. Needs a name though.
Halo 4 MP is where its at now folks. Fully team of people on friends list :D
Did you watch MLG Dallas at all? It actually worked pretty well given how fast-paced the game was, yet still kept that great Halo gameplay. The games weren't also as nearly one sided neither, at least until they stopped being entirely objective based. At that point though, it became really who was the better team at getting kills than flag scoring.
Beat the campaign, played some mp.
I went into this game with lower expectations. The promotional material didn't impress me and gave me the impression that this was going to be more Call of Duty than Halo. I thought maybe the SP would be terrible because they focused on MP mostly. I bought it anyway because I wanted to give it the benefit of the doubt, and I'm glad I did.
I'm not sure why some people are so disappointed with the story. The series has had plenty of WTF moments even since Halo 1. When you're playing a sci-fi series like this you have to suspend your disbelief a bit. Besides, it's a new trilogy so they need to start somewhere. At a lower level, I welcomed the character development and the symbolism of Cortana as the Chief's humanity. Cutscenes are more personal now and you actually care about the characters. Part of this is the improved animation, especially faces, because you can finally take the cutscenes seriously. Speaking of cutscenes, I didn't mind at all that they had some pre-rendered cutscenes. They looked brilliant, even movie-like.
Another thing I didn't mind was the new looks of weapons and vehicles. Ignoring the gear in the Dawn, it's been 4 years since Halo 3 and it makes sense that there are new developments. This gave 343i some room to experiment with the design of things we're so used to, like the Pelican, and I think it turned out great. Something I liked a lot about Halo 1 was it's similarities to the Alien universe, and you definitely get that feeling again in Halo 4. Some of my favourite parts of the campaign were the dark utilitarian corridors of human ships and bases. Aside from human and covie tech, I was also happy with the rest of the visuals like landscapes and skies. There's some definite throwbacks to previous Halo games in the level design, which could have been a little more imaginative (can say that about any Halo game), but was fun overall.
An early turnoff for me was sound design. A lot of the weapons have sounds that do not match their perceived power. The Storm Rifle, for instance felt totally wrong to shoot. I miss the plasma sounds from the previous games because everything sounds the same now. Also the sound of the warthog and sentinels--WTF. I also wish they had been more creative with the weapons. Human, Covie, and Promethean weapons are all just rehashes of each other with different appearances and slight behaviour changes.
The prometheans were not that fun to fight. Like Arteen said, the crawlers feel like the flood from Halo 3 and the Knights are just damage sponges. Nothing interesting happens while you shoot at them. You just keep shooting until their head starts evaporating then you move on. Maybe they're a bit like Halo 2 brutes in that regard. Long promethean sections get tiring. I actually liked the ghost boost section and the broadsword section though. Yeah, sure, they're a bit silly but they help break up the gameplay. For the longsword section there's no reason to be flying through that nonsense after the Didact's ship comes out of slipspace, but just pretend the ship doesn't come out of slipspace until you reach the Composer ;p. I wish there were more warthog sections though, something like Tsavo Highway...
Haven't played MP yet. Don't care about it that much.
Anyway, good game. You should buy it if you haven't already.
I feel bad for pro console players that have illusions of skill at a game, especially if the game has a PC version available.
I'm about four missions in and I'm definitely liking it so far.
And the ghost can strafe. Remember that.
Other thing I fogort to mention was the beautiful soundtrack:
It dosent really fit in the origional soundtrack that Martin made, but it fits with Halo 4 itself.
After playing for a few hours, I agree with Con. Weapons sound too much alike. However, when I get into it the tinny sounds still feel like they have some kick; but I used to be able to tell what was shooting at me. Now it's just 'ping ping'. Things are unlocked pretty fast, I'm about 4 hours in and I'm level 18; in another 2 I can unlock all the weapons so that's not too much of a problem. Missing arena and weapons spawns though. AFAIK, even without weapon drops spawns are still wierd. Also, limited playlists. Where is vanilla ffa? The only ffa is Regicide, which is where the leader has bonus points if you kill him and a marker on his head; it's fast paced, but I want some vanilla playlists. Also, doing the campaign on legendary and the third level is a bitch; I keep running out of ammo because of the damn sponges and lack of weapons. Seriously, on the second segment which is ~20 minutes long in legendary, there are no human weapons, no covie weapons, only the bolt pistol and the subduer or whatever the fuck the alien AR is called.
An interesting thing for anyone with the game: start a custom match with the carbine and active camo. Activate camo and shoot carbine. My pain.
Overall though, it's fun. And something must be wrong, because my kd from FFA and team slayer is good... maybe everyone just sucks?
I'm sure later in they will diversify the playlists. They probably just put all the new ones up first (The Infinity Slayers, Dominion, Regicide) so that everyone could experience the new multiplayer of Halo 4, and they could then use the data and feedback to create appropriate playlists for December.
I haven't played this game yet. Only watched the full walkthrough. So far I'm thinking the order of best Halo games is: (best is first)
Halo 1
Halo 3: ODST
Halo 4
Halo 3
Halo Reach
Halo 2
After listening to this, I honestly have to say it left a weird sensation. I guess because when you listen to all the recent games done by Michael and Marty, you begin to think "okay, this is Marty's score for Halo." But that score left me really feeling like it's just Halo in the name. No more Marty or Bungie. It's kind of odd in a way, but definitely cool to say the least. I'm glad to say that I'm happy the way the series is headed now and I'm glad 343i didn't take a shit all over it.
My favorite so far because it's so diverse and intense of a score:
Halo 1
Halo 4
Halo 2
Halo 3
Halo Reach
Halo 3 ODST (Played only a little bit, not official ranking on my list)
Official Halo unicorn!
https://download-ssl.halowaypoint.co...eb_preview.pngQuote:
Battle-tested on the rough and tumble streets of downtown Kirkland, Washington,
Damn... I don't remember being this excited for a Halo release since E3 2004 for H2. I'll brb I think I'm finally going to buy myself an Xbox 360.
I've seen people get the Halo 4 special edition Xbox 360. I keep thinking to myself: "Damn, these people are just now getting a 360? In about a year or two, they will probably be getting the xbox 720 for Halo 5 and 6"
But hey, if you make money, then it shouldn't be a problem. :downs:
My rank:
Halo 1
Halo 2
Halo 3
Halo 4
Halo 3:ODST
Halo Reach
(in order from best to worst)
Observations:
* Campaign metagame (scoring) isn't available, but is still in the game code (haven't checked the tag data though)
* Social settings (a la Reach) seem to be stripped from retail
* Arena isn't available, but is still in the game code (haven't checked the tag data though)
* Films for campaign/co-op are gone. My guess is that they couldn't get Havok AI to play deterministically.
* I'm still seeing code data for Invasion
* I'm seeing some code data that hints that they were trying to do clans again
Am I blind or are there no skulls for SPOPs?
The UI is horrible and likes to bug the fuck out. At least Bungie won't be obligated to do a metro ui for their next game!
Listening through the soundtrack on youtube. I can't figure out how the guy got the job to do the music. The guy can't write properly without a chorus or orchestra. All his 'advanced instruments' do nothing but limit him into a tone, range, and rhythm. He's focused too much on trying to make a noise no one has ever heard of before that he lost sight of what he was doing with it.
Some of the music reminds me of Star Wars tracks.
And you can get Halo 3, ODST, and Wars, which are better games!
Reach is okay too. I just like bitching about it too much.
EDIT: Regarding campaign scoring, I wonder if will be put in with a patch. I was playing some Spartan Ops matchmaking, and noticed in the carnage report that is still shows enemy kill points:
Biggest Kill: Phantom
Points: 2350
Also, any idea how to see saved screenshots on whatever Microsoft's Bungie.net analogue is?
So last night a bunch of people from here and an annoying guy on my friendslist played a good number of games and, agreeing with masters, its the most fun I've had in Halo for a long long time.
They seriously need to add in the option, so you can avoid joining game in progress, it literally breaks the game. I played with Malloy earlier yesterday, we played around 8 games, 6 we joined in progress, which meant we joined a team that had 2 free spots, and unsurprisingly they were getting hammered and sucked balls. It wasnt fun to play at all. The 2 games we were there at the start we won, and we had a lot of fun, and even if we hadnt won, at least we had a genuine shot of winning from the get go.
UI is as bad as when I played it at Eurogamer, it feels like Halo 1, designed solely to work on a tablet. I loved the Reach UI, at first I didnt think I would like it, but the overall look and the easy-of-use was a total win in my books.
One thing I have noticed, the game seems to show a lot less medals on screen, and instead shows text alternatives. I hate this really, I loved seeing all the medals pop up when I achieved that goal, and when I kill someone, or get a spree, it doesnt feel special.
@Arteen, check Waypoint? http://www.halowaypoint.com/en-us/
No competitive league is going to even consider a game that has such random factors as that. When there's thousands of dollars on the line, nobody wants to fail because they lost the roll of virtual dice and didn't get the ordnance drop they wanted. Fixed weapon spawns are the way to go for any kind of serious competition.
Nobody cares.
Yeah, I'm afraid of that. I'm enjoying the MP now, but then it's early on and people haven't unlocked everything yet. The hardlight shield for instance, has been horribly annoying every time I've encountered it.
This was something I really wanted. Maybe in an update?
There is a XP limit per day by the way, Masters hit it last night. Changing timezone does work, but you may get banned for it .
So basically, the schmucks at 343i broke the game?
Wow, didn't see that coming. :v:
(3)
So far, I am quite impressed with 343's work. I wouldn't rate it the best Halo game ever, but it definitely holds its own. So far my only major gripe with the game is with the colors and particle effects. The color palate when it comes to the covenant is just too dull for me. I like the art and character models, as well as the changes in designs for the most part, but they would have looked much better with some brighter colors.
I know it is nit-picky but the particle effects are something that really bother me. Compared to Reach, they are really pretty gross in this game. The larger explosions, like those when you destroy a phantom, or a wraith, the brightness of the flares, as well as the sprites used for flame and such are very dull color wise. It is especially evident when you look at explosions from weapons like the tank shell, or when a warthog goes off. Also, the larger explosions are lacking in general.
I was hoping for effects like you got when you destroyed a Scarab in H3, or when the Savannah explodes in Reach. The bright lens flares, the solid particles, as well as 3 dimensional rotational effects just made each one very satisfying to watch. In H4 most are very dim, lacking in lens flares, and often use simple sprites that are visibly 2D due to clipping with the bsp.
Impact effects from things like bullets, plasma, and explosions are very inconsistent. Some surfaces don't have visible effects, while others work perfectly. The decals are interesting, especially those that come from bullet impacts on forerunner metal. The level of detail in them though is reduced a fair amount from Reach, some even to an H3 level. They also seem to be missing a lot of the 3d decal effects that were present in Reach, like those that happened when plasma impacts a surface. Some effects do still look quite nice, like those of the promethean weapons, as well as the dissolve effect that the Knights do when you kill them.
For me (Best to worst)
Halo 1
Halo 3 ODST
Halo Reach
Halo 3
Halo 4/Halo 2 equivalent
Halo Wars
Having seen all the cutscenes now, I'd say this game has a strong narrative. However, it's built almost entirely on breaking the big rule laid out in every previous game:Story-wise, it's a huge cop-out. Anyone could have written this.
The first trilogy had a well-connected, if not well-written, functional storyline: In Halo, we found a Halo and fought the Covenant/Flood. In Halo 2, the Covenant found Earth, and the Halo array was revealed to be a seven-ring system, ultimately armed and ready to fire. In Halo 3, we stopped that from happening.
But with this game, I can't see a direction to take,
which would tie the next two games into the supposed second trilogy they're making. I don't think it's accurate to call it a trilogy if it goes off in some wild other direction from here on, it would make Halo 4 more of an epilogue to the first trilogy, a stand-alone game.
Where do you guys think they could take the story from here that's not completely retarded? I'd suggest spoiler tags since some people may not have finished the campaign.
I honestly do not believe that the Flood should have been or even were totally wrapped up with Halo 3. That said, watch them bring the Precursors into the game. :v:
Microsoft, give me the keys to the Halo Bible...I will work magic with it.
no give m00kz the keys
Already have everything but the Helmet unlocked.
http://forums.xbox.com/xbox_forums/x...1/1925879.aspx
Lame!Quote:
I can access my File Share in-game, but I can’t find it on the Halo Waypoint website.
Web access to your Halo 4 File Share will come online next month. Your in-game File Share, which features 25 slots, is fully functional in the interim.
Take it however you want. Randomization and competition do not go together.
http://gamebattles.majorleaguegaming...90&postcount=3Quote:
Symmetrical v. Asymmetrical is immaterial.
What matters is good design philosophy.
THINGS TO CONSIDER:
1. Power Weapon Placement (Moot point in Infinity Slayer, if MLG chooses to use this variant)
2. Pathing Design (How players are visually directed around the map. Defines sight lines)
3. Cover Design (Where are you caught with your pants down and where is safe)
For example, the Halo 3 map High Ground featured an asymmetrical map design that worked nigh flawlessly. Why? Cover and power weapon placement equalized the advantage between spawning on the beach and spawning in the base. (Another good example would be the Zanzibar. Again, asymmetrical)
But I digress.
1. Power Weapon Placement
Probably your biggest concern. A rocket on map means 2-4 free kills in the hands of a skilled player. A shotgun means a team can lock down close quarters. A sniper the opposite. Both the amount of power weapons and their placement greatly effects both player pathing AND gameplay.
There's two big design philosophies here: Centerfuge or Per-team. Centerfuge places the power weapon at a spot equip-distant from either team, meaning there can and will be a fight for it's control. Per-team is exactly what it sounds like: Each team starts with ________ weapon in their base.
Alternatively, you can give one type of power weapon to each team, such as on the Halo:Reach map Pinnacle. (Red to Shotgun and Blue to Rocket) However, as seen on the Pinnacle, a rocket and a shotgun don't really offer the same amount of power. (And anyone with half a brain wouldn't jump through the portal to hand rocket to Red right away)
2.Pathing Design
This concept is closely related to Power Weapon placement. It defines how the players will move through the map, where the hotzones are, and how much cover is available to save your ass.
Before implementing this, you must consider the full spectrum of resources available on your map. Is there a lot of grenades? Close-range weapons? Long-range weapons?
In addition, consider how far each area's line of sight extends. Can I snipe someone on Blue's base from Red's base? That's a design flaw, unless you're intentionally locking down the top of a base. (If the base itself gives some sort of significant advantage)
NOTE: All areas should ideally have AT LEAST 3 entrances. Major areas of your map should not be able to be completely locked down from one entrance/exit.
NOTE: Visual contexts will also subconsciously direct your player. When a blue player comes out of the base, will he take the wide ramp in front of him? Or the small path off to the side? 8/10 times he will bolt for the obvious path: The Ramp. Consider this as you move forward with your design.
3. Cover Design
This concept is tricky. You need to allow players to obtain kills on other players who are OUT OF POSITION. (OOP for short) But, you must also allow for a reasonable margin of recoverable error. In layman's terms: If you're getting shot, is there cover nearby to save your ass?
THis is the #1 thing to consider when actually blocking out your level. Where are the killzones? Where is cover available? How will players use it? You want to encourage smart gameplay and intelligent choices, while not isolating parts of your map as completely useless. (Or unused)
A good trick is to use the Centerfuge method of power weapon placement, but place the power weapon directly in a killzone, be it open or simply a high-traffic area. This will generate PLAYER RISK AND REWARD, presenting an interesting choice to your players. Do I go after the weapon and risk getting killed? Or do I play it safe and wait for someone else to retrieve it?
This is of course only covering Slayer. Other gametypes have a HOST of other things to consider.
There's an extreme amount of consideration that usually goes into a Halo map and the placement of weapons and objects on it. Map control is the big overarching philosphy of competitive Halo multiplayer. If you can take and hold control of the map and weapons from the other team, you're going to win the game.
Infinity Slayer is the exact opposite of that. Infinity disregards any idea of control in favor of custom loadouts and random weapon drops. That's fine for casual gameplay but again, nobody's going to bet real tournament prize money on the roll of virtual dice.
Disclaimer: I like Infinity Slayer