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Re: Halo: Reach Discussion
In love with this game, the Sprint rush double melee gets old after awhile but it isn't something I encounter often enough to bother me. When I do encounter it, I make sure to punish them after it works the first time. I especially love it when I come back and Assassinate them. It definitely is the new t-bag, but the old way is also good. ;)
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Ellis
In love with this game, the Sprint rush double melee gets old after awhile but it isn't something I encounter often enough to bother me. When I do encounter it, I make sure to punish them after it works the first time. I especially love it when I come back and Assassinate them. It definitely is the new t-bag, but the old way is also good. ;)
You must get way better matches than me, virtually every game I go into is filled with this crap :\
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Re: Halo: Reach Discussion
My biggest annoyances, other than my shit internet connection, is the game-types and the whoring.
-Gametypes: I usually play Team Slayer, Arena Slayer, or BTB. Pretty much all of the games in Team Slayer are either Swat or Snipers. Now, i'm okay with Swat on some maps (Sword Base), but with maps like Hemorrhage and Reflection, Swat is shit on it.
I pretty much hate Snipers on anything unless Hemorrhage, because it's the only one actually big enough to compensate for a legit game. Any other maps (Reflection...) is complete shit.
BTB is pretty much only a slayer or CTF worthy game setting. What the hell is the point of playing shit like BTB Snipers on anything, or BTB Headhunter on Countdown? The maps aren't made for that sort of thing, even if they 'support them'
-Whoring: Yeah, there's always whoring in every Halo, but in this one it's all the worse.
- Weapon Whoring: We've talked about this in other posts, but I just want to put my own 2 cents into the mix. On maps like Boardwalk, one team has an advantage over the other, depending on where they spawn. One team can get to the Sniper, Rocket Launcher, and Plasma Launcher before the other. And the opposite team is left with the Needle Rifle, and a fucking shotgun. Seems a little unbalanced, to say the least.
- Area Whoring: Now, this is pretty much only related to one map, that everyone seems to love, Reflection. I don't recall this level being as shit as it is not back in Halo 2. If you can get to that top area before the other team, you're pretty much guaranteed to win. It has 3 choke points, and all of which are easy to defend with grenades, shotguns, and snipers. Which seem to spawn in the rough area of that location.
Yes, there are other area whoring maps in this game (Sword Base, Boardwalk, Pinnacle, and even Countdown), but those aren't half as bad as Reflection.
This game isn't terrible, but it's certainly not worth playing for hours on end. Until they fix it, it's pretty much a ragefest.
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Re: Halo: Reach Discussion
I absolutely love when I manage to double melee kill MLG sniper wannabes. Also, the assassinations in Reach are the most satisfying way to take someone out that I've ever encountered in any game. The best part for me is going back to theater and watch the animation frame-by-frame from every angle, over and over again. It's like covering someone with piss in TF2.
With the exception of TF2, I've never been much of a long range combat sort of guy, anyway.
And maybe I'm not playing Team Slayer enough, but if people are picking snipers and SWAT over and over again, I just switch to Firefight or BTB.
But I must say that that chokepoint in Swordbase is as annoying as hell.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
I've only seen you and maybe one other person complain about melee between this and the Bungie.net forums,
Even Bungie admitted it was broken in the beta. Unfortunately, increasing the melee delay from 25 frames to 30 really doesn't make much of a difference, and it's still an issue. A better system, IMO, would be for the melee to do 60-80% shield damage. That way, you can double melee to kill an injured opponent, but you can't just sprint up to someone and kill them in a second.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
You must get way better matches than me, virtually every game I go into is filled with this crap :\
Maybe, I almost never play without a full team of 4 or a full team of 8 friends depending on the gametype, IE Team Slayer or BTB, and I rarely see the sprint double melee. Those are the kids I totally destroy though. I love the ones who talk shit too, got a sweet pic up in the Screenshots of a game winning kill I got on a team that was shit talking my friends. :D
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Re: Halo: Reach Discussion
I agree with Pooky about the melee. I hate it when I play a snipers game and the enemy has garbage people and when they are like 50 feet away, they will charge you with a pistol, melee, shoot, or vis versa.
I also made it to my Major, yes!
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Re: Halo: Reach Discussion
Sorry to tell you Spartan but I do that in Snipers most of the time. I don't play BTB or Team Slayer to play Snipers or Swat. So I get back at the people who vote for it by doing that. :P I'll be happy when those are both moved to their own playlist.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Even Bungie admitted it was broken in the beta. Unfortunately, increasing the melee delay from 25 frames to 30 really doesn't make much of a difference, and it's still an issue. A better system, IMO, would be for the melee to do 60-80% shield damage. That way, you can double melee to kill an injured opponent, but you can't just sprint up to someone and kill them in a second.
Well I'm not saying I wouldn't welcome the change. I'm almost down for anything as long as it's better than Halo 1's no-lunge melee and Halo3's health-melee-system. I'm just saying that no massive changes will occur unless people bring this to light. And Big time too.
People also need to play more Invasion and BTB. I think Invasion is especially under-appreciated in terms of how fun it is and how the game is represented. The only problems with it are Sudden Death mess-ups, the Tank on Boneyard spawns way too soon after being destroyed (3x in one game? Seriously....), the Elite Ranger class is almost negligible, and the offensive team can always be spawn-attacked in some sort of fashion if the defending team so chooses for the first phase. However, most of those can easily be oversighted as most are negligible in their own rights. Sudden Death is being fixed for October, the Tank is easy to neutralize granted you have Plasma Grenades and Plasma Pistols, and the spawn-attacks aren't that big of a deal mainly because the spawn zones are diverse enough to prevent such whoring. The most obnoxious aspect though, especially in the first phase, is not having thicker ID tags above your teammates to see where they are so you know that they're at least trying.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Ellis
Sorry to tell you Spartan but I do that in Snipers most of the time. I don't play BTB or Team Slayer to play Snipers or Swat. So I get back at the people who vote for it by doing that. :P I'll be happy when those are both moved to their own playlist.
*high-five*
Another question: isn't Blood Gulch too large for just 8 people playing CTF? All a team needs is a good enough tank driver and you have a stalemate.
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Re: Halo: Reach Discussion
Arent they taking the tank out of CTF, or was that other gametype?
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Re: Halo: Reach Discussion
I think they're just taking it out of Blood Gulch in all gametypes. I don't think they're replacing it in other maps though.
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Re: Halo: Reach Discussion
I've always scoffed at "perks", but maybe a perk where your Spartan reversed the second melee attack into an assassination animation would help curb the issue. Never going to happen, just thinking out loud.
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Re: Halo: Reach Discussion
Question. Im about to start a solo legendary run though for the achievement. I wanna know if daily challenges will affect my achievement or not. What i mean is, like say I get to mission 8 and I have been playing straight legendary. Can I say, do a challenge thats on mission 2 on heroic, then start mission 8 again and finish and still get my achievement?
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Re: Halo: Reach Discussion
Yeah, the achievement's just based on if you've completed each level on Legendary, not on what order you completed them.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
PlasbianX
Question. Im about to start a solo legendary run though for the achievement. I wanna know if daily challenges will affect my achievement or not. What i mean is, like say I get to mission 8 and I have been playing straight legendary. Can I say, do a challenge thats on mission 2 on heroic, then start mission 8 again and finish and still get my achievement?
That should be fine. I basically understood that achievement as "beat every level on Legendary in some fashion, replaying a previous mission is coo tho."
*Edit: Snaked? fff rage
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Re: Halo: Reach Discussion
I'm starting to love BTB. Hemorrhage is where it's at. I can do ridiculous amounts of damage with the scorpion, I don't see how changing it to the wraith is making it better, the wraith can be devastating in it's own right when you know how to use it.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
I agree with Pooky about the melee. I hate it when I play a snipers game and the enemy has garbage people and when they are like 50 feet away, they will charge you with a pistol, melee, shoot, or vis versa.
I also made it to my Major, yes!
congrats... im an lt colonel...get on my farming level son
anyways i suck it up in BTB when it comes to snipers on like spire. I normally get to the top and wait for the enemy team to set up
98% of the time they are scoped in or not listening, and TBH nothing is more satisfying than a triple assassination
also since voice is proximity by default, does anyone here ever say anything catchy when they like board a vehicle or assassinate an enemy who is by himself, or am I the only one?
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Re: Halo: Reach Discussion
So, after playing this game a while longer, adding this to my list of balance fixes
- I'm not a huge fan of the new vehicle health system, but I can see where it's useful in gameplay terms. That said, there's nothing more gay for a new player than to get into what seems to be a heavily armored tank, only to die from 2 assault rifle bullets. First off, if we're going to have vehicle health, we need to have a vehicle health bar. No one can argue that the health of your vehicle is vital gameplay information, and there's no reason to hide vital information from players unless you're fucking retarded or something. Second, the vehicle health should regenerate up to certain thresholds, the same as player health. That way you can have a damaged tank, or a heavily damaged tank, but not one that dies in 2 bullets.
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Re: Halo: Reach Discussion
I thought vehicle health does regenerate similar to base health. People would have problems completing New Alexandria if the Falcon's health was static. Are you sure that tank wasn't fresh off a beating when you hopped in?
Anybody try the indestructible vehicle setting in the options? How does that work? Does it make them impossible to take down or does it work like in Halo 1 where you can get the kill and claim the prize?
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Re: Halo: Reach Discussion
Teekup and I tried indestructible vehicles with his Hijack gametype. I don't know about the other vehicles, but the tank and banshee drivers don't take any damage. It's lame.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
So, after playing this game a while longer, adding this to my list of balance fixes
- I'm not a huge fan of the new vehicle health system, but I can see where it's useful in gameplay terms. That said, there's nothing more gay for a new player than to get into what seems to be a heavily armored tank, only to die from 2 assault rifle bullets. First off, if we're going to have vehicle health, we need to have a vehicle health bar. No one can argue that the health of your vehicle is vital gameplay information, and there's no reason to hide vital information from players unless you're fucking retarded or something. Second, the vehicle health should regenerate up to certain thresholds, the same as player health. That way you can have a damaged tank, or a heavily damaged tank, but not one that dies in 2 bullets.
Soo...you want an energy shield on a tank?
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Re: Halo: Reach Discussion
That's what I was afraid of. If people could take down a Banshee with an assault rifle and then hop in themselves, people would be less inclined to complain about Banshees. Everything has just been downhill since Halo PC. Disappointment after disappointment.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
MXC
Soo...you want an energy shield on a tank?
It worked in Halo 3!
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
MXC
Soo...you want an energy shield on a tank?
No. You ever notice how if you take just one or two bars of health damage, it regenerates back to full when your shields recharge? But, if you lose more than 50% of your health, it doesn't do that? That's what he's looking for. It's discouraging as all hell to have finally killed the person that just racked up an Untouchable in the tank while leaving it mostly intact, only to get in it and have it die from about half a magazine of DMR spam.
Sure, if you don't expect the tank to die quickly while it's on fire, there's something wrong with you. However, finding a motherfucking tank regardless of condition and not being allowed to get at least two or three kills with it because it has a mere 1 hit point left and will die from some random AR burst form across the map that wasn't aimed at you is flat-out bullshit.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Every person I know who plays this game thinks the melee attacks are garbage, most don't speak out about it.
Thing is, the melee isn't going to affect you as much when you're playing primarily big team games on large maps (Invasion), but melee whoring is the entire game on small team Slayer and objective matches. It takes no skill to use, it gets your shield off instantly, everyone can use it infinitely, and the only real counter to it is to have a Shotgun (since Sword gets blocked by melee), or kill people before they get close enough (zombie game).
So yes, the multiplayer in Reach is horrible.
e: this isn't related to my main argument, but you strike me as one of those people who think all bad design choices are okay because 'the developers intended it that way'. Sorry, but that's not a valid excuse, especially when considering the longevity of a mutiplayer game over many years. I'm already losing interest in Reach simply because the competitive modes pander to unskilled players, and there's no reward in gameplay terms for being legitimatelly better than your opposition.
"Why bother learning to aim", the newbs say. "I can just sprint-double melee people with no effort at all".
This is the same shit I've been complaining about since Halo 2, and yet people (including some here on this forum) shot me down for being an oldfag about it. Now here we are at the final game with the same problem, and people are starting to seeing the light. Late much?
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Re: Halo: Reach Discussion
What's all this complaining about skill? It's a fucking video game. If you play for fun you've already won.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
I thought vehicle health does regenerate similar to base health. People would have problems completing New Alexandria if the Falcon's health was static. Are you sure that tank wasn't fresh off a beating when you hopped in?
Anybody try the indestructible vehicle setting in the options? How does that work? Does it make them impossible to take down or does it work like in Halo 1 where you can get the kill and claim the prize?
Pretty sure it doesn't. When I played New Alexandria on Legendary, my Falcon took a huge hit from a fuel rod right off the bat. I completed most of the rest of the level without taking damage, but when I got to the end segment, I died from 3 shade bolts with full health. Of course, if the game had vehicle health bars, we would know for sure.
Quote:
Originally Posted by
rentafence
What's all this complaining about skill? It's a fucking video game. If you play for fun you've already won.
That's not even a real argument. Reach multiplayer is a competitive game. Competitive as in, players competing against eachother to determine who is the best based on skill, strategy, and teamwork.
When nothing takes skill, and the only strategy is camping with non-respawning power weapons, the game turns into a free for all where anyone can do as good as anyone else. Thus, it becomes uninteresting as a competitive platform.
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Re: Halo: Reach Discussion
There was a vehicle health-bar in Halo:CE Campaign, wasn't there? I remember it being there for the Ghost and Banshee at least. I wonder why they took out such a nice feature.
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Re: Halo: Reach Discussion
I must admit I am getting annoyed with double melee faggots all the time , just sprint melee and boom Im dead :/
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Re: Halo: Reach Discussion
I can agree that the Vehicle Health (at least for tanks and banshees) is a load of bull. If anything, they should just have the tank's material impervious to common weapons (like the DMR, AR, Plasma Repeater etc.) The Banshee should be damageable by all weapons, but not incurr so much damage from the sniper. It takes only 3-4 shots from a Sniper Rifle to kill a Banshee. If I hop in, I already have to worry about Plasma Pistols, Plasma Grenades, Tanks, Warthogs, Small Arms from the ground after a while, Rockets, and the Splazer. The last thing I need to be destroyed by is the Sniper Rifle too.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
thehoodedsmack
There was a vehicle health-bar in Halo:CE Campaign, wasn't there? I remember it being there for the Ghost and Banshee at least. I wonder why they took out such a nice feature.
Yes, it was there for the Ghost and Banshee, but strangely not for the Warthog or Scorpion (which were invincible). Halo 1 also had health bars for your passengers, another feature I really wish they would bring back.
Quote:
Originally Posted by
DarkHalo003
If I hop in, I already have to worry about Plasma Pistols, Plasma Grenades, Tanks, Warthogs, Small Arms from the ground after a while, Rockets, and the Splazer. The last thing I need to be destroyed by is the Sniper Rifle too.
At one point when I was playing Invasion on Spire, some guy hopped in the Banshee while I was sniping. I immediately shot him 4 times with the Sniper and he exploded. It was a load of shit.
I'm glad that the sniper can finally damage vehicles (and thank god we can headshot the driver out of the tank again), but I do feel that the damage taken is a bit excessive.
e: also, I don't understand why the Warthog got such a heavy nerfing compared to previous games. Now the Warthog is practically useless in any situation where enemies have sticky grenades, heavy weapons, EMP weapons, other vehicles, or the sniper rifle. The chaingun does very little damage and has a range comparable to throwing rocks. Change the hog back to how it was in Halo 3, it was perfect in that game.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
That's not even a real argument. Reach multiplayer is a competitive game. Competitive as in, players competing against eachother to determine who is the best based on skill, strategy, and teamwork.
When nothing takes skill, and the only strategy is camping with non-respawning power weapons, the game turns into a free for all where anyone can do as good as anyone else. Thus, it becomes uninteresting as a competitive platform.
Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
SonicXtreme
I must admit I am getting annoyed with double melee faggots all the time , just sprint melee and boom Im dead :/
BUT yeah it pisses me off, Anything with the word PRO in the playlist there is some god damn faggot double meleeing you.
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Re: Halo: Reach Discussion
To be honest, as long as I stick with Invasion and BTB, I have only ONCE had a problem with a double melee faggot.
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Re: Halo: Reach Discussion
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Pretty sure it doesn't. When I played New Alexandria on Legendary, my Falcon took a huge hit from a fuel rod right off the bat. I completed most of the rest of the level without taking damage, but when I got to the end segment, I died from 3 shade bolts with full health. Of course, if the game had vehicle health bars, we would know for sure.
Yeah, I mean that it has a basement level of health that it snaps back to. It's just not very much. 3-4 shots. But I'm pretty sure it never got to the point where 1 shot could kill me.
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Re: Halo: Reach Discussion
Was there any particular reason that the passenger health display wasn't in Halo 1's multiplayer?
Quote:
Originally Posted by
rentafence
Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
I completely agree.
I've been playing on the same TF2 server for the past two years. Why, becasue of the competitiveness? The unlocks? No, because it's nothing but a bunch of drunks(including the moderators) who talk about things that don't make any sense, play completely retarded audio, sing karaoke and occasionally blow everyone up. When people actually stop singing and play, everyone is as good as everyone else.
If I want to be competitive I'll jump into the Arena or Firefight, but if I just want to have some fun, I'll hop into BTB or Team Objectives. I don't give two shits about my kill/death ratio, or the fact that I would be more productive if I didn't try to sneak a mongoose through a cave in Blood Gulch. If I turn out to be on top of the leaderboard, cool, if I'm on the bottom, I shrug it off and get back in. The "Pro's" out there are complete douchebags who bitch and moan and leave if they are so much as two points behind the other team. At the end of the game, win or lose, I still get my credits.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
rentafence
Since when is multilayer gaming about being the best? The only reason Halo has a "competitive" aura around it is because of MLG faggots that don't know how to play a game for fun. And what's wrong with everyone being as good as everyone else? The game is boring as fuck when you're severely outclassed by who you're playing against.
Whenever you go into a non cooperative multiplayer game, like it or not, you are competing with the other players. Whether you go into the game just trying to have fun, or determined to win, the experience is still fundamentally competitive.
If you're getting matched up against people who completely outclass you, the solution is to get better. The entire point of the matchmaking system is to prevent lopsided matches, but they're still going to happen regardless.
Right now, none of that matters. If you can camp with heavy weapons and double melee, you can win at small team infantry games on Reach. There's no incentive to improve, and so competitive multiplayer on these maps is largely pointless. Big team multiplayer does have much better gameplay, but it's still heavily flawed.
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Re: Halo: Reach Discussion
I reckon it started in Halo 2 when ranks and global leaderboards were first introduced. As soon as a player ranking system is implemented it instantly turns the game competitive. I think it was a great idea on Bungie's part to have invisible trueskill ranking so it really doesn't matter whether you win or lose, you can just have fun without worrying about your rank going down. And the arena is a great outlet for people who like that kind of thing. That being said, I have not touched arena at all since launch and I really don't intend to. I tend to find the more casual, fun-seeking players like me tend to be found in invasion more than any playlist.
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Re: Halo: Reach Discussion
Hey guys, I came here to say that I am enjoying this video game and am having no problems with its gameplay or ranking system.
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Re: Halo: Reach Discussion
Good job, enjoy your purchase.
Despite everything I'm saying here, I don't hate Reach, Bungie, or any of you. I find Reach to be a very enjoyable game for the most part, it just needs some relatively minor tweaks to really perfect the gameplay.
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Re: Halo: Reach Discussion
Annoyances aside i'm finding Reach pretty enjoyable overall, provided i'm playing with mates. It's nice when you win 75% of your games :]
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Re: Halo: Reach Discussion
There's so much bullshit you have to know to be good at a Halo game these days. I really don't want to have to understand the game on such a trivial level. I'd just rather not play with the people who have the spawn times memorized or know exactly how their frag grenade is going to bounce.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Whenever you go into a non cooperative multiplayer game, like it or not, you are competing with the other players. Whether you go into the game just trying to have fun, or determined to win, the experience is still fundamentally competitive.
If you're getting matched up against people who completely outclass you, the solution is to get better. The entire point of the matchmaking system is to prevent lopsided matches, but they're still going to happen regardless.
Right now, none of that matters. If you can camp with heavy weapons and double melee, you can win at small team infantry games on Reach. There's no incentive to improve, and so competitive multiplayer on these maps is largely pointless. Big team multiplayer does have much better gameplay, but it's still heavily flawed.
Well, ya of course going into a non cooperative game is competitive. Team red vs team blue is competitive because they're fighting against each other. That doesn't necessarily mean the game itself is competitive as in "HOPPY SHIT THIS GAME IS ALL BOUT HARDCORE TOURNAMENT"
It's a fucking game brosef. I play it to have fun and waste time. I don't want to "improve". I don't give a fuck if people camp or double melee. The game itself is pointless. It's a tv screen.
I play for fun. I've already won.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
rentafence
Well, ya of course going into a non cooperative game is competitive. Team red vs team blue is competitive because they're fighting against each other. That doesn't necessarily mean the game itself is competitive as in "HOPPY SHIT THIS GAME IS ALL BOUT HARDCORE TOURNAMENT"
It's a fucking game brosef. I play it to have fun and waste time. I don't want to "improve". I don't give a fuck if people camp or double melee. The game itself is pointless. It's a tv screen.
I play for fun. I've already won.
We too, play for fun. However, the game ain't really fun when your enemies repeatedly abuse cheapshit tactics to kill you faster than you can realize what's going on and/or do anything about it. "It's not about whether you win or lose, it's how you play the game," and to be frank, everyone's playing it like a bunch of profags. Why are there sprint-double-melee abusers, countless jetpack fanboys, teabaggers, and people strafing back and forth constantly while spamming the crouch button with a DMR in the non-arena playlists with my psych profile set to "good time?" I still swear I encounter less MLGprowannabe jerkoffs in the Arena when I go in there alone.
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Re: Halo: Reach Discussion
So do the same shit back. Gosh.
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Re: Halo: Reach Discussion
Unfortunately, video games never work in our favor.
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Re: Halo: Reach Discussion
The danger of opening up a game to everybody on the planet is that you end up with a bunch of kids and MLG wannabes and such, and there's really no online system in the world that can properly screen those faggots out while still preserving the core game, Halo or otherwise. Even trueskill doesn't work well, at least for me: I'll play a game and wreck some shit, causing me to get bumped up with a bunch of MLGwb fags; I then get my shit royally wrecked and end up back with some loser kids, and so on and so forth. I still haven't found the happy medium.
Halo's never been balanced, despite what anybody may tell you; the heavies, tanks, 2-melees, and such are what make it so popular and so accessible. The fact that any kid can get 4+ easy kills with the RL is by design, and "cheap" tactics and weapons have defined Halo's MP since the Pistol in H1. That's why, personally, I think Reach Halo works best when you're playing with people you know, whether it's just making a party in MM or doing some Custom Games. Since the game can't screen idiots, doing so yourself is really the best way of avoiding all of that, and an unbalanced partyfest becomes much more fun and much more tolerable when you take that "I'm competing with strangers" edge off of it.
The danger of opening up a game to everybody on the planet is that you end up with a bunch of kids and MLG wannabes and such, and there's really no online system in the world that can properly screen those faggots out while still preserving the core game. Even trueskill doesn't work well, at least for me: I'll play a game and wreck some shit, causing me to get bumped up with a bunch of MLG fags; I then get my shit royally wrecked and end up back with some loser kids, and so on and so forth. I still haven't found the happy medium.
That's if you just want to have fun, though; if you want Credits, then you better be ready to spend a lot of time in Score Attack
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Re: Halo: Reach Discussion
I hate teabagging-enemies. It was funny at first (I mean like, Halo3 Beta), but now it's just arrogant and stupid. Now if they Special Assassinate me, it's okay mainly because it's fair game and just looks badass.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
I hate teabagging-enemies. It was funny at first (I mean like, Quake), but now it's just arrogant and stupid.
Ftfy
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Re: Halo: Reach Discussion
Most fun game type so far? , for me its team headhunt/ Big Team Head Hunt , so damn funny when skulls are flying all over the place.
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Re: Halo: Reach Discussion
Played some more Team Slayer today.
In small team Slayer, the only strategy really is camping with heavy weapons. If your team has the heavy weapons and you're camping, victory is pretty much assured.
If the other team has heavy weapons and is camping, there's little you can do. A coordinated team camping with heavy weapons is virtually unbreakable, and there is no counter. Yesterday when we were in Slayer DMRs on gulch, I managed to get the other team's sniper rifle. I used it until there was one shot left, then switched to DMR. Our team was still sniping, but the other sniper never respawned. The enemies were getting destroyed completely and they had no hope of ever recovering.
Team Slayer in Reach really is complete garbage. Guess it's just Big Team and Invasion from now on.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Played some more Team Slayer today.
In small team Slayer, the only strategy really is camping with heavy weapons. If your team has the heavy weapons and you're camping, victory is pretty much assured.
If the other team has heavy weapons and is camping, there's little you can do. A coordinated team camping with heavy weapons is virtually unbreakable, and there is no counter. Yesterday when we were in Slayer DMRs on gulch, I managed to get the other team's sniper rifle. I used it until there was one shot left, then switched to DMR. Our team was still sniping, but the other sniper never respawned. The enemies were getting destroyed completely and they had no hope of ever recovering.
Team Slayer in Reach really is complete garbage. Guess it's just Big Team and Invasion from now on.
Agree completely. Six game losing streak because my friends wouldn't stfu and listen to me and try to get rockets at ALL. I went there every time and got decimated for being by my god damn self. Every time we lost my friends kept talking shit and losing MORE. The other team camped sniper and rockets the whole game, one game we were so close to winning until one lucky nade killed three of us. And I had full health and shields. There are times I actually HATE this game, and times I love it. Today I hate it.
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Re: Halo: Reach Discussion
I'm not too fussed with weapon powers, double meleeing unless its against shottie, what annoys the crap out of me is having idiotic teammates. I'm Lt Colonel, I've got alot of games where I'm +21, +14, +10, so my trueskill should be pretty high, yet I get bundled with complete idiots who are recruit and either stand around like fools or have no idea how to even play an FPS.
And yes I have skill checked in search.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Ellis
There are times I actually HATE this game, and times I love it. Today I hate it.
Same here, unfortunately it's hate more often than love.
This game has CoD4 syndrome. It's inches away from perfection, all it needs are a few critical gameplay changes to really bring it up to god-tier. If Bungie implemented the ideas suggested here, the multiplayer experience would imrove dramatically.
e:
I thought I should clear something up. Anyone who plays Live with me knows I'm a very serious, competitive gamer most of the time. However, I still despise MLG as much as anyone because I actually have standards and don't believe in using chicken shit tactics to win. Similarly, I don't believe in MLG's philosophy that taking away all weapons besides the human midrange headshot weapon and turning off motion trackers makes Halo more 'Pro'. What I'm after is a fun, fair multiplayer experience where the better team wins based on their superior skill and strategy, without using cheap tactics or exploits. Every balance change I come up with is only intended to further that goal.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
I'm not too fussed with weapon powers, double meleeing unless its against shottie, what annoys the crap out of me is having idiotic teammates. I'm Lt Colonel, I've got alot of games where I'm +21, +14, +10, so my trueskill should be pretty high, yet I get bundled with complete idiots who are recruit and either stand around like fools or have no idea how to even play an FPS.
And yes I have skill checked in search.
That recruit thing could be because of the whole bungie resetting stats.
I was getting matched up with warrant officers and majors until this week end and now alot of people are recruits.
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Re: Halo: Reach Discussion
True skill hasn't sorted anyone out yet. Just keep playing and it will get better.
And of course the competitive playlists aren't looking for a good a match as Arena would be.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
I can agree that the Vehicle Health (at least for tanks and banshees) is a load of bull. If anything, they should just have the tank's material impervious to common weapons (like the DMR, AR, Plasma Repeater etc.) The Banshee should be damageable by all weapons, but not incurr so much damage from the sniper. It takes only 3-4 shots from a Sniper Rifle to kill a Banshee. If I hop in, I already have to worry about Plasma Pistols, Plasma Grenades, Tanks, Warthogs, Small Arms from the ground after a while, Rockets, and the Splazer. The last thing I need to be destroyed by is the Sniper Rifle too.
The sniper rifle is an ANTI-MATERIEL rifle. It's SUPPOSED to blast through armour, just like the PTRD did with the same caliber bullet in the Second World War. Hell, I should even be able to take out a Wraith with it in a few shots to the back side. If there could be more than two enemy snipers on the map at a given time, I can see the problem. Since the sniper doesn't respawn when some imbecile has it, just bomb the shit out of that faggot.
Now, I don't think Halo 1 was at all balanced, but it had a happy medium between cheap tactics and competitiveness. Sure, the pistol was the end-all, be-all gun of the game and tanks camping the bases was a dick move, but they were all counterable. With practise, you can engage a pistoleer with the MA5B and a well-timed grenade. With more practise, you can take out a tank with three shots from a pistol or a well-placed grenade and MA5B spray to the cockpit. Alternatively, you can use the Plasma Pistol to take down his shields and then either pop him in the face, toss a grenade, or blast him out using the AR again. And then we have the melees. Bungie invented this "tripod" of power for Halo 2. They say that it wasn't balanced in the first game. I call bullshit on that. It didn't even exist before because they hadn't thought of it that way until AFTER the first game. Melee, from the way Halo 1 plays, was designed to be your fall-back weapon when you ran out of ammunition, a finisher so you could take out your opponent in a close-quarters fight if he made the mistake of reloading, or a way to humiliate your opponent by taking him down with a backstab (AKA, using the weakest "weapon" in the game to kill him in one shot). This "tripod" shit is what started all of the crap. By making the game what they did, they turned it into a series of preset engagement types: grenade-rifle, rifle-grenade, grenade-grenade, grenade-melee, rifle-melee, and the ever ellusive rifle-rifle. I see no tripod of power in here, only many bipods. Halo: CE was by comparison unpredictable, and that's what made it fun.
In Reach, if you don't have Bungie's predetermined counter to a situation, you're fucked. Guy has a sniper, sucks to be you. Guy has a DMR, grab a sniper. Guy has a tank, grab a rocket. Guy has a rocket, you're fucked. Guy has a shotgun, grab a sniper again (Close quarters you say? You're fucked). In all scenarios, the universal counter is "land the first hit."
tl;dr-the game is too regimented and over-engineered. What they SHOULD have done is just added new features instead of fixing something that wasn't broken.
On the side, I still love the game. The audio is fantastic, the graphics are pretty damn good for console, and it's relatively fun compared against its predecessor. I bought it for its campaign, and compared to the last three titles, it certainly did not disappoint. One of the better expenditures of $70. I'm just bummed that the multiplayer still lacks the "magic" that made the original so entertaining.
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Re: Halo: Reach Discussion
Well see, I see it backwards. I find this game to have a lot of magic Halo 1 didn't have. I'm not a big Halo 1 fan though, probably because I never had a high-performance system to have a good ping or constantly decent graphics. Halo 3 was also a ton of fun in my opinion, but I think the BR ultimately ruined the experience.
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Re: Halo: Reach Discussion
i dont think 3 round burst weapons have any place in competitive gaming. has anyone ever seen a GOOD result to a 3 round burst weapon ? (stopping power + m16 doesnt count :maddowns:)
im definitely in agreement with warsaw though. halo 1 is still my favorite, but reach is by far the second best multiplayer experience imo. i havent enjoyed a halo game (besides CE) in a long time, and reach has been surprisingly fun for me. loving the tank headshot :iamafag:
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Re: Halo: Reach Discussion
Solution to all balance problems: lag.
Hey, it's what made Halo 1 balanced %-)
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Donut
i dont think 3 round burst weapons have any place in competitive gaming. has anyone ever seen a GOOD result to a 3 round burst weapon ? (stopping power + m16 doesnt count :maddowns:)
"M16 + Stopping Power" and "good" don't belong in the same sentence.
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Re: Halo: Reach Discussion
my point exactly. i know we have (had?) one member here in particular that would disagree with me on the m16+stopping power thing. thats all an aside though. point is DMR > BR, and thus less MLG whoring. for now at least :saddowns:
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Re: Halo: Reach Discussion
MLG is too busy whining about the fact that they lost their bullet hose that net them easy kills in SWAT. Once they suck it up and realize how to somehow spam the fuck out of it with impeccable accuracy like most of the strafing profags I come across, it'll be whored out to the max. As Pooky said, it's Halo's ubiquitous medium-range human headshot weapon.
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Re: Halo: Reach Discussion
I don't know what all the complaining's about. I love Reach, and I feel like each Halo game has been a strong improvement on the last in terms of gameplay. Halo 1 is still fun, but it feels so... boring compared to Reach. And come on, comparing CE to Reach? It's PC vs console, apples and oranges. The mouse makes it a completely different game.
e: Oh, or were you referring to CE as in Combat Evolved, not Custom Edition? That duplicate acronym always confuses me.
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Re: Halo: Reach Discussion
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Re: Halo: Reach Discussion
rob i was referring to halo 1 in general.
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Re: Halo: Reach Discussion
M16 on burst (or depending on the model variant, full-auto) is shit unless you REALLY are just trying to spray 'n pray. The DMR is the UNSC's true M16/M4 set to semi and it's fucking great.
Not saying the M16/M4s are fucking great IRL tho.
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Re: Halo: Reach Discussion
Wow, Hunters are full of BS:
That melee is a one-hit kill on me, despite completely missing by a wide margin.
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Re: Halo: Reach Discussion
Speaking of Hunters, I'm calling BS on the earlier advice of using a needle rifle against them. On Heroic, it took 5 supercombines in the back to bring one down. Inefficient!
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Re: Halo: Reach Discussion
One supercombine to the face on legendary killed one when I was playing through. Not sure if it has already down on health though.
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Re: Halo: Reach Discussion
The green things on the Hunters gun look like roasted marshmallows.:downs:
I find it easier to spam every grenade I can find then jump over them and shoot them.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
The sniper rifle is an ANTI-MATERIEL rifle. It's SUPPOSED to blast through armour, just like the PTRD did with the same caliber bullet in the Second World War. Hell, I should even be able to take out a Wraith with it in a few shots to the back side. If there could be more than two enemy snipers on the map at a given time, I can see the problem. Since the sniper doesn't respawn when some imbecile has it, just bomb the shit out of that faggot.
Now, I don't think Halo 1 was at all balanced, but it had a happy medium between cheap tactics and competitiveness. Sure, the pistol was the end-all, be-all gun of the game and tanks camping the bases was a dick move, but they were all counterable. With practise, you can engage a pistoleer with the MA5B and a well-timed grenade. With more practise, you can take out a tank with three shots from a pistol or a well-placed grenade and MA5B spray to the cockpit. Alternatively, you can use the Plasma Pistol to take down his shields and then either pop him in the face, toss a grenade, or blast him out using the AR again. And then we have the melees. Bungie invented this "tripod" of power for Halo 2. They say that it wasn't balanced in the first game. I call bullshit on that. It didn't even exist before because they hadn't thought of it that way until AFTER the first game. Melee, from the way Halo 1 plays, was designed to be your fall-back weapon when you ran out of ammunition, a finisher so you could take out your opponent in a close-quarters fight if he made the mistake of reloading, or a way to humiliate your opponent by taking him down with a backstab (AKA, using the weakest "weapon" in the game to kill him in one shot). This "tripod" shit is what started all of the crap. By making the game what they did, they turned it into a series of preset engagement types: grenade-rifle, rifle-grenade, grenade-grenade, grenade-melee, rifle-melee, and the ever ellusive rifle-rifle. I see no tripod of power in here, only many bipods. Halo: CE was by comparison unpredictable, and that's what made it fun.
In Reach, if you don't have Bungie's predetermined counter to a situation, you're fucked. Guy has a sniper, sucks to be you. Guy has a DMR, grab a sniper. Guy has a tank, grab a rocket. Guy has a rocket, you're fucked. Guy has a shotgun, grab a sniper again (Close quarters you say? You're fucked). In all scenarios, the universal counter is "land the first hit."
tl;dr-the game is too regimented and over-engineered. What they SHOULD have done is just added new features instead of fixing something that wasn't broken.
On the side, I still love the game. The audio is fantastic, the graphics are pretty damn good for console, and it's relatively fun compared against its predecessor. I bought it for its campaign, and compared to the last three titles, it certainly did not disappoint. One of the better expenditures of $70. I'm just bummed that the multiplayer still lacks the "magic" that made the original so entertaining.
I love you warsaw.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Now, I don't think Halo 1 was at all balanced, but it had a happy medium between cheap tactics and competitiveness. Sure, the pistol was the end-all, be-all gun of the game and tanks camping the bases was a dick move, but they were all counterable.
Pretty much this. What really made Halo 1's MP great is that you were almost never completely helpless. Everything was counterable, and a sufficiently clever player with good aim could survive just about anything. Reach MP has far too many situations you can get into where there is no counter and no defense, and all the changes I've proposed have been made with that in mind.
Quote:
Originally Posted by
Warsaw
And then we have the melees. Bungie invented this "tripod" of power for Halo 2. They say that it wasn't balanced in the first game. I call bullshit on that. It didn't even exist before because they hadn't thought of it that way until AFTER the first game.
If you look back at Halo 1, the melee attacks were still quite powerful. The main thing that made them balanced related to other attacks was the lack of autoaim, and more importantly the lack of lunge. I can't stress just how much I hate melee lunge. Melee attacks no longer require any sort of aiming, and the lunge function itself seems wildly inconsistent. Sometimes it won't lunge a guy 2 inches in front of me, sometimes I get lunges so far and fast it seems like there's a rocket up my ass.
Quote:
Originally Posted by
Rob Oplawar
I don't know what all the complaining's about.
Reach is basically a good game. With a few small improvements, it could be a dramatically better game. If no one complains, nothing gets changed. Hell, game testers are basically paid to complain. Some of us are a little more harsh in our complaining (I make no excuses), but that doesn't mean the complaints aren't valid.
I always try to give well thought out reasons for my bitching, and as someone who's been taking Halo too seriously from the very beginning I think it's safe to say I know the series' gameplay at least as well as the developers.
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Re: Halo: Reach Discussion
You know what's awesome? Infection on Sword Base. Some human will hide at the end of that long hallway on the ground floor leading to the air vent. After three failed attempts to kill to him, I finally close the gap and sword lunge him, only for him to melee block my sword lunge and shoot me in the face. That was pretty awesome.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Wow, Hunters are full of BS:
That melee is a one-hit kill on me, despite
completely missing by a wide margin.
Must've knocked up quite a bit of wind.
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Re: Halo: Reach Discussion
Bungie just announced on their twitter that all credits earned once you hit the cap still count towards your next rank when they lift the cap, assuming you hit the cap legitimately.
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Re: Halo: Reach Discussion
Thanks for posting that. I knew that had to be the case, but they should know by fricking now that everything they say needs to be spelled out and clarified.
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Re: Halo: Reach Discussion
I officially sympathize with the melee people now. I just played a game of Team Slayer on Pinnacle and half of my deaths could have been avoided if the melee wsn't so unbalanced between two spartans. I play Invasion a lot, so usually I just back away as an Elite or can shoot enough bullets to get the melee kill first. But in Team Slayer, I literally hit myself because of all of the times I died from double melees that I probably shouldn't have. Nothing is worse when you get that melee and start blasting away at your enemy at point blank, but still die from that second fast melee attack. It's just quirky and generally stupid in Team Slayer games.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Pretty much this. What really made Halo 1's MP great is that you were almost never completely helpless. Everything was counterable, and a sufficiently clever player with good aim could survive just about anything. Reach MP has far too many situations you can get into where there is no counter and no defense, and all the changes I've proposed have been made with that in mind.
If you look back at Halo 1, the melee attacks were still quite powerful. The main thing that made them balanced related to other attacks was the lack of autoaim, and more importantly the lack of lunge. I can't stress just how much I hate melee lunge. Melee attacks no longer require any sort of aiming, and the lunge function itself seems wildly inconsistent. Sometimes it won't lunge a guy 2 inches in front of me, sometimes I get lunges so far and fast it seems like there's a rocket up my ass.
Reach is basically a good game. With a few small improvements, it could be a dramatically better game. If no one complains, nothing gets changed. Hell, game testers are basically paid to complain. Some of us are a little more harsh in our complaining (I make no excuses), but that doesn't mean the complaints aren't valid.
I always try to give well thought out reasons for my bitching, and as someone who's been taking Halo too seriously from the very beginning I think it's safe to say I know the series' gameplay at least as well as the developers.
Yeah, I know it's all about the lunge. I've been bitching about that since 2004. But it still took three melee hits to kill someone in Halo 1. Bungie, reset it pl0x.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Yeah, I know it's all about the lunge. I've been bitching about that since 2004. But it still took three melee hits to kill someone in Halo 1. Bungie, reset it pl0x.
I like the Lunge. It means I can actually hit someone.
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Re: Halo: Reach Discussion
Great, we have Lodex whos absolute rubbish in SWAT, chatting about his penis and singing babycakes.
E: We just got matchmade up with Snave, locked the map down like crazy on SWAT :D
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
I officially sympathize with the melee people now. I just played a game of Team Slayer on Pinnacle and half of my deaths could have been avoided if the melee wsn't so unbalanced between two spartans. I play Invasion a lot, so usually I just back away as an Elite or can shoot enough bullets to get the melee kill first. But in Team Slayer, I literally hit myself because of all of the times I died from double melees that I probably shouldn't have. Nothing is worse when you get that melee and start blasting away at your enemy at point blank, but still die from that second fast melee attack. It's just quirky and generally stupid in Team Slayer games.
Quote:
Originally Posted by Bungie, paraphrased
What Bungie doesn't realize is, while just anyone can run around top speed beating people into a pulp with a homing, 2-hit melee kill, not just anyone can decide within the one precious second you get before Hurfen McDurfen's bumper-spamming registers as an actual press on what to do.
As stated, melee attacks wiping out the entirety of someone's shields is retarded. Someone choosing to bum rush you while you're staring them down with a fucking gun should be punished outright for stupidity of that magnitude. Instead, the person choosing to shoot is basically being punished for bringing a gun to a knifefight that was advertised as a firefight, and is given a limited window of opportunity to be forgiven of such a horrible sin.
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Re: Halo: Reach Discussion
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Re: Halo: Reach Discussion
Quote:
Originally Posted by DarkHalo003
I like the Lunge. It means I can actually hit someone.
If you require lunge to hit your target with a melee, then you suck at the game. Sorry to sound like an ass, but nobody should require a computer to compensate for their lack of skill. All you have to do is run up to someone point blank and hit "B" to land a legit melee, so you shouldn't be rewarded for pressing said "B" before you are actually in swinging range. Rather, you should be punished by getting your ass handed to you for being premature in your button press. It's fucking stupid what they do with Halo 2-Reach.
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Re: Halo: Reach Discussion
Hah Malloy got mute banned.
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Re: Halo: Reach Discussion
I agree with the lot of gentlemen in this thread on the melee issue.
What Should Have Been:
"It sucks when you're trying to melee someone, but they turn around at the last second."
"Let's make melee attacks do a fair bit of damage from any direction, to compensate for such scenarios, including finding oneself in close-quarters with a light weapon."
"Good idea. Different weapons should do different melee damage, too. It would be crazy if swinging a heavy shotgun did the same damage as a hard-hitting pistol-whip."
What Is:
A system that needs improvement.
Honestly, the only melee system worse than Halo's is CoD's knifing.
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Re: Halo: Reach Discussion
I'M SO KEWL GUISE I HAS TACTI-COOL KNIFE WATCH AS I SPRINT AROUND THE MAP KILLING UR FAGGOT ASSES WITHOUT BULLETS LULULULULULULUL...
Now that I think about it, there's a lot of that going on in Reach with the melee, and to a certain extent, the shotgun. Oh, the plasma pistol too...and you can't counter because if he has those guns, you invariably do not.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
If you require lunge to hit your target with a melee, then you suck at the game. Sorry to sound like an ass, but nobody should require a computer to compensate for their lack of skill. All you have to do is run up to someone point blank and hit "B" to land a legit melee, so you shouldn't be rewarded for pressing said "B" before you are actually in swinging range. Rather, you should be punished by getting your ass handed to you for being premature in your button press. It's fucking stupid what they do with Halo 2-Reach.
No, I'm accustomed to not having to be at coordinates 0,0,0 to melee someone. By Lunge I mean the magnetism to the other player when you melee, not the actually length and leaping forward as you do it. Halo 1's was flawed for multiplayer because then melee was virtually pointless with the exception of assassinations (if the player was actually still enough in the first place). I don't think I've ever been killed in an actively serious battle in Halo PC Multiplayer by a melee attack. Do I think that melee-time should be increased? Yes. Do I think having a damage adjustment would be nice? Yes. Do I think any other adjustments that might jeopardize the validity of having melee in the first place (like removing the lunge)? No. I'm pretty decent at this game and I'm mediocre at Halo PC. I can honestly say I have more FUN when I play Halo Reach than Halo 1, which includes the auto-melee lunge. It's just what I find fun in a Halo game (not the melee-rush, just the fact that I can actually land a melee when it seems reasonable).
If you take out melee then the only point to Reach is use power weapons, equipment, and spam grenades. Considering how boring that'd be, be thankful a good team of designers made the melee somewhat useful.
The Shotgun should be removed from spawning in Invasion. It's already one of the loadouts and gives you advantage in almost any situation against the Elites for the 3rd Phase (before the Core is stolen).
The Plasma Pistol is actually somewhat balanced now and is somewhat more useful without being Halo2's abomination.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
PlasbianX
Bungie just announced on their twitter that all credits earned once you hit the cap still count towards your next rank when they lift the cap, assuming you hit the cap legitimately.
If I wasn't the Rep-hitler and had rep disabled, I would rep you
so instead I'll just give you this thumbs up: http://www.modacity.net:4000/forums/...ons/icon14.gif
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Re: Halo: Reach Discussion
Here's what I don't understand. What the hell is the point of a cap if all the credits you earn while capped go toward next rank. Don't get me wrong, I'm happy about it since I'm sitting at the cap, but it just seems stupid and redundant. There was NO way they did this just so people wouldn't max rank, you could not max rank in the first 3-4 weeks even if you played with minimal sleep everyday. I don't understand what logic (If any) Bungie uses when making some of their decisions. Then again, I see no logic in daily, weekly credit limits, and the rank cap when ranks are meaningless and the armor is all cosmetic. o.O
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Re: Halo: Reach Discussion
DarkHalo, the only reason melees sucked in Halo PC was because of the netcode. On the Xbox, melees worked just fine.
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Re: Halo: Reach Discussion
^What he said.
Clearly you've never played the original Halo on Xbox either; we had no problems with melee over system link or split screen. What you need to STOP doing is comparing your Halo PC experience (a PC experience, duh) to your Reach experience (a console experience) because they aren't going to play at all similar when you have all this reticle magnetism, autoaim, and lunge compensation on the latter.
Aside from that, if you are a Halo PC veteran you should be able to lead your melees to compensate for the shitty netcode Microsoft forced on Gearbox. Therefore you are either unskilled or a novice. Judging by your join date, you should not be a novice.
:mech:
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Be thankful I was thinking about you when I checked my twitter today :P I even took the time to login to modacity on my phone specifically to post that
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Re: Halo: Reach Discussion
I miss Halo PC melee. I will take leading my melee to lunging any day.
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Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
No, I'm accustomed to not having to be at coordinates 0,0,0 to melee someone. By Lunge I mean the magnetism to the other player when you melee, not the actually length and leaping forward as you do it. Halo 1's was flawed for multiplayer because then melee was virtually pointless with the exception of assassinations (if the player was actually still enough in the first place). I don't think I've ever been killed in an actively serious battle in Halo PC Multiplayer by a melee attack.
What? The melee attacks were perfectly fine on both if you knew what you were doing.
Quote:
Originally Posted by
BosanskiCarmine
I miss Halo PC melee. I will take leading my melee to lunging any day.
This man speaks wisdom. Leading melee attacks was an art few mastered, but those of us who did were a force to reckon with.
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Re: Halo: Reach Discussion
I don't really mind the melee magnetism in Reach. It's tightened way down from the Halo 2 days. Just remember that most players aren't willing to accept and master every quirk. Leading a punch isn't exactly an intuitive concept and most players would probably question why they have to do that instead of adapting to it. It hurts accessibility.
Hell, I kind of miss the Halo PC leading. It gave me a huge advantage over those unwilling to master it. But the point is to make something that people can pick up and play.
The problem is the double punch. Let's focus on that. Personally, I think that if you melee someone and pop their shield, your shield should come down as well, giving the punchee the advantage, because he doesn't have to wait a second to throw a punch, while the puncher does.
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Re: Halo: Reach Discussion
Honestly, I think the bigger problem is the lack of ammo each weapon carries for the amount of bloom they have (specifically the pistol). I would avoid melee battles if I didn't run out of ammo and need to run in for the punch to get the kill.
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Re: Halo: Reach Discussion
Hoppy shit everyones argument in here just keeps going around in circles. What you say in here won't change anything.
Enjoy the game how it is and stop bitching.