I hear that. Campaign doesn't have much replayability, as unfortunate as it is. One 6 hour playthrough on legendary felt like more than enough. With me, now it's just firefight and multiplayer.. Multiplayer's still pretty fun. Doing a little mini tourney with a friend of mine, it's a blast
October 22nd, 2010, 09:10 AM
Kornman00
Re: Halo: Reach Discussion
The only reason I keep playing Campaign every now and then is to work on my commendations...but that's gonna slow soon; almost got most of the ones that matter to at least gold. You should really get more credits for playing Campaign. I don't get why you don't, since you can't modify the gameplay variables like you can in FF Customs. Instead I have to hop into co-op MM if I want to go above the 100cR cap for game complete.
Also, the 1 Set FF matches take FOREVER when it's just you and some other person. Well, regular variants anyway. I've only played Rocket/Sniper Fight with 3+ people. The 1 Set FF variants make people quitting hurt all the more. I don't think the game scales back down either (in difficultly) to account for the now MIA douche bag "spartan"(s) either.
October 22nd, 2010, 10:55 AM
Arteen
Re: Halo: Reach Discussion
Korn, you do realize that you aren't even getting credits for Silver+ commendations, right? Why not wait to grind out those commendations when you actually get credits for it?
But anyway, this campaign is pretty weak and not that fun. It has good, adequate levels (and a few duds as in every Halo game), but nothing great. And as I said before, Heroic can be too punishing/frustrating (both in Campaign and FF), and Normal is too boring to even have a consistently fun difficulty to play at. It's easily the weakest campaign in the series.
(I'd rather play Reach than Halo 2, because Halo 2 feels like crap, but Halo 2 definitely has a well-designed campaign.)
October 22nd, 2010, 11:19 AM
Kornman00
Re: Halo: Reach Discussion
Well that explains a lot. They still give you the commendation kicker when you gain a new level though...when the hell are they going to remove that fucking lame commendation capper? They should have just done it for the commendations which are actually easily farmed with that's what they're getting their goddamn panties in a bunch over.
Rank cap...fine, in the end I still get the rank due to my cRs still counting. But no cRs for silver+ commendations period (except when you hit a new level) is just wrong. Especially if they're not talking about why/when/how/etc about it. Yep, let's release a game then take all our 'oshi-' moments and cap them like a leaky dam! [/iMad].
I haven't seen any talk about the silver+ capping in any BWUs (only rank). I remember Limited briefly mentioning it...but I thought he meant the kickers didn't pay out. So basically they're keeping hush hush, so I get to play ignorant baboon end-user and call the player investment team "pussy asshole farts". Queef them.
October 22nd, 2010, 12:34 PM
jcap
Re: Halo: Reach Discussion
I like Countdown. It could be my favorite map.
I don't know if anyone's ever played it, but non-moving KOTH on Countdown with hologram loadouts is the funniest shit I've played in Reach. I had a party of 12 people playing, and it was insane.
October 22nd, 2010, 12:44 PM
annihilation
Re: Halo: Reach Discussion
Holograms in general are funny.
October 22nd, 2010, 12:47 PM
Siliconmaster
Re: Halo: Reach Discussion
BTB Snipers with holograms is extremely entertaining.
October 22nd, 2010, 01:25 PM
Sasc
Re: Halo: Reach Discussion
I really wish that we would get a medal if someone kills/destroys your hologram. Would be just as satisfying as getting a Rejection medal IMO.
I stopped earning progress towards Campaign Commendations
You can earn up to the Silver level of Campaign Commendations outside of matchmaking. After that, you will need to play Campaign in matchmaking to make any further progress.
And apparently that doesn't even work, according to some guys at HBO.
EDIT: And stop voting for Hemmorage Slayer, you jackasses!
I can vouch for this, I stopped getting credits kills leading to the next commendation when I was doing my legendary run, since then i barely get even 200 points for a entire level on heroic.
Also there needs to be a reward for returning the core on invasion.
October 22nd, 2010, 02:00 PM
Kornman00
Re: Halo: Reach Discussion
Now THAT is horse shit
And they need to word that better. You can continue to earn past it...just the work done b/w each level gives you nada cR.
Why isn't this on bungie's website? Or hell, a MOTD in the game? Fuck Waypoint. They haven't fully taken over Halo yet.
October 22nd, 2010, 02:13 PM
=sw=warlord
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Now THAT is horse shit
And they need to word that better. You can continue to earn past it...just the work done b/w each level gives you nada cR.
Why isn't this on bungie's website? Or hell, a MOTD in the game? Fuck Waypoint. They haven't fully taken over Halo yet.
I've actually posted a topic in hopes of getting at least one staff member to give some clarification.
I find it a little off-putting that they are happy to deal in excess of 1k per game of firefight and yet in campaign they've Basicly screwed the pooch in terms of credits awarded.
October 22nd, 2010, 03:06 PM
Warsaw
Re: Halo: Reach Discussion
What is this 100 cR cap for Campaign? I've been earning in excess of 2000 cR for a finished Legendary level with scoring turned on and yes, I am plugged into Live (just have no Gold sub).
E: Am I the only one finding Reach to be more difficult on Heroic than on Legendary?
October 22nd, 2010, 03:18 PM
=sw=warlord
Re: Halo: Reach Discussion
Quote:
Originally Posted by Warsaw
What is this 100 cR cap for Campaign? I've been earning in excess of 2000 cR for a finished Legendary level with scoring turned on and yes, I am plugged into Live (just have no Gold sub).
E: Am I the only one finding Reach to be more difficult on Heroic than on Legendary?
In short, once you hit silver for your commendations for certain actions, you no longer gain credits for advancing those commendations.
October 22nd, 2010, 04:14 PM
Limited
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Now THAT is horse shit
And they need to word that better. You can continue to earn past it...just the work done b/w each level gives you nada cR.
Why isn't this on bungie's website? Or hell, a MOTD in the game? Fuck Waypoint. They haven't fully taken over Halo yet.
Korn I did tell you :P YOu didnt believe me (although I did get confused)...If matchmaking SP is also broken then they need to fix that pronto. Also where the blazes is the thermometer?
October 22nd, 2010, 05:25 PM
Arteen
Re: Halo: Reach Discussion
Quote:
Originally Posted by Warsaw
E: Am I the only one finding Reach to be more difficult on Heroic than on Legendary?
From a certain point of view, I agree. Heroic is far more punishing than the Heroic of previous games, but I find Legendary in Reach to have fewer rough spots than previous games. No Belly of the Beast, no Cairo Station hangar 2, no beam rifle jackals, no Council Chamber, no Crow's Nest motor pool, no Brute pack swarm on the Tsavo hill outpost, no Cortana.
October 22nd, 2010, 05:52 PM
Warsaw
Re: Halo: Reach Discussion
I just finished my Heroic playthrough yesterday and started a Legendary one. I've had less "Oh that's fucking bullshit" moments so far.
October 22nd, 2010, 06:27 PM
ejburke
Re: Halo: Reach Discussion
Quote:
Originally Posted by Arteen
From a certain point of view, I agree. Heroic is far more punishing than the Heroic of previous games, but I find Legendary in Reach to have fewer rough spots than previous games. No Belly of the Beast, no Cairo Station hangar 2, no beam rifle jackals, no Council Chamber, no Crow's Nest motor pool, no Brute pack swarm on the Tsavo hill outpost, no Cortana.
Most of those scenarios were fun and memorable. I enjoyed retrying them. Reach has less of that and more, 'turn the corner and get wiped out by a fuel rod shot'. Once you know the asshole grunt or Elite is there, you can avoid it, but it's cheap.
ODST's campaign remains my least favorite Halo campaign. That hub world design was a serious impediment to replayability. I just never felt like trudging through it after the first or second times. And the missions were just one-note melodies (the warhog mission, the banshee mission, etc) and "fun-sized" with FF encounters here and there to pad things out.
October 22nd, 2010, 07:21 PM
Arteen
Re: Halo: Reach Discussion
I enjoyed those too, in an 'overcoming ridiculous odds' sort of way.
And I loved ODST's campaign. The hub was too cramped, repetitive and lacking in enemies, but I had a lot of fun with it in the right mindset. Besides, you can just select any mission from the level select if you don't want to mess around in the hub. I loved all of the missions, as simplistic as some of them were. Not to mention, ODST had a better story and better-developed characters in a rushed expansion pack than Reach had a full-length release developed over three years.
Doesnt say current amount, we can only guess from it, also doesnt look dynamic, i.e. Bungie will upload the picture every so often, with the set amount drawn out in pixels.
I call BS on the meter.
From top to very bottom (inc bulb) its 463 pixels high.
So far 114 pixels have been filled.
114 / 463 * 100 = 24.62%, of the meter filled in percentage.
24.62% of 117 million, is 28.80 million.
So according to my dodgy mathematics, we have 88.2 million challenges to complete.
Game has been out for just over a month, so we've completed 28 million challenges in a month, it would over 3 months total to reach that.
I understand the thermometer isn't going to be exactly accurate, yet either we are miles away or it is completely off, either way its not going us much hope.
The bulb at the bottom is filled with millions of challenges and whatnot. I'd get good up to date numbers but rocketmoose is on vacation. :(
October 22nd, 2010, 07:52 PM
Limited
Re: Halo: Reach Discussion
Then Bungie are complete idiots, the bulb is always full in thermometers, you only gauge from just above the bulb line because heat causes the liquid to expand, lifting it up in the thin pipe.
October 22nd, 2010, 08:15 PM
Arteen
Re: Halo: Reach Discussion
Yeah, the thermometer is useless. Considering ~21M challenges were completed in the first week, I'd assume we're a bit farther than 29M a month after that.
October 22nd, 2010, 08:18 PM
Limited
Re: Halo: Reach Discussion
I bet you, if every player didn't get a single challenge from now on, the cap would still be lifted. Coincidentally when either Black Ops or the Noble DLC map pack is released.
Or the week before, they will turn around and say "Hey, we noticed a miscalculation in the challengeometer, so we'll remove the cap today!".
I'd love to think there is no shady tactics going on with the cap removal, but I really can't believe it.
If you can get paired up right with the bad kids on the opposite team then yeah you can get Be the Bullet and Untouchable easier since its up to 100.
October 22nd, 2010, 10:43 PM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by Spartan094
If you can get paired up right with the bad kids on the opposite team then yeah you can get Be the Bullet and Untouchable easier since its up to 100.
It also helped that it was on Hemorrhage with a respawning sniper while I controlled a Territory Sniper versus a bunch of Elites. They also weren't stupid, but they were easy targets, especially when my team kept them from spawning anywhere but their base and the rocks.
October 22nd, 2010, 11:41 PM
Warsaw
Re: Halo: Reach Discussion
Quote:
Originally Posted by ejburke
Most of those scenarios were fun and memorable. I enjoyed retrying them. Reach has less of that and more, 'turn the corner and get wiped out by a fuel rod shot'. Once you know the asshole grunt or Elite is there, you can avoid it, but it's cheap.
ODST's campaign remains my least favorite Halo campaign. That hub world design was a serious impediment to replayability. I just never felt like trudging through it after the first or second times. And the missions were just one-note melodies (the warhog mission, the banshee mission, etc) and "fun-sized" with FF encounters here and there to pad things out.
Fun and memorable? What? I thoroughly did NOT enjoy those bullshit Halo 2 Legendary moments. Cairo Station? What a joke. Yes Bungie, I love dying literally 50 times just trying to overcome the first serious encounter in the whole level. Thank you. I also love dying instantly on the first part of Delta Halo when shot in the foot by a beam rifle wielded by a Jackal who I can't shoot because his Elite and Grunt buddies are too busy pounding the snot out of me with their 20 round per second guns. I've never gotten past that second part, by the way. I don't know how you get off enjoying the Halo 2 Legendary, because it had to be the most bullshit campaign I've ever played in any game. Even the bullshit of Reach's Heroic difficulty is more fun than that.
As far as Legendary bullshit goes, Halo 2 is king. The others are about even. Halo 3 had to be the easiest Legendary campaign in relative terms (I don't believe we can really compare Halo 1 to the rest since the AI gap is huge between 1 and 2, but among 2, 3, ODST, and Reach, it's pretty even).
October 22nd, 2010, 11:49 PM
Kornman00
Re: Halo: Reach Discussion
Quote:
Originally Posted by Limited
Korn I did tell you :P YOu didnt believe me (although I did get confused)...
Quote:
Originally Posted by Kornman00
I remember Limited briefly mentioning it...but I thought he meant the kickers didn't pay out. So basically they're keeping hush hush, so I get to play ignorant baboon end-user and call the player investment team "pussy asshole farts". Queef them.
^
Also, I'm not seeing the meter on the front page. I see it in the BWU. Not the front page. It's not on the stat's front page either. I want my monies back plz bungie, also give me reconz lololol
October 23rd, 2010, 04:42 AM
ejburke
Re: Halo: Reach Discussion
Quote:
Originally Posted by Warsaw
Fun and memorable? What? I thoroughly did NOT enjoy those bullshit Halo 2 Legendary moments. Cairo Station? What a joke. Yes Bungie, I love dying literally 50 times just trying to overcome the first serious encounter in the whole level. Thank you. I also love dying instantly on the first part of Delta Halo when shot in the foot by a beam rifle wielded by a Jackal who I can't shoot because his Elite and Grunt buddies are too busy pounding the snot out of me with their 20 round per second guns. I've never gotten past that second part, by the way. I don't know how you get off enjoying the Halo 2 Legendary, because it had to be the most bullshit campaign I've ever played in any game. Even the bullshit of Reach's Heroic difficulty is more fun than that.
As far as Legendary bullshit goes, Halo 2 is king. The others are about even. Halo 3 had to be the easiest Legendary campaign in relative terms (I don't believe we can really compare Halo 1 to the rest since the AI gap is huge between 1 and 2, but among 2, 3, ODST, and Reach, it's pretty even).
I did say, "most" of those scenarios were fun. The only thing really bullshit-y about Halo 2 on Legendary was the jackal snipers. The Cairo station hangar was hard, but ultimately satisfying. I'd recommend watching a speedrun of that level to see bad-assery in motion.
I really can't think of any tough, "combat puzzle" spots in ODST. Probably why I was so underwhelmed by that campaign. Most of Reach's difficulty involves a fuel rod gun in some way, shape, or form.
Getting ~30 kills on Hemmorage Slayer as a Spartanisn't hard. And I did that in a match where our side only got to 81 kills. And two Elites in your match were absolutely terrible. Elites are just huge targets with crappy weapons.
October 23rd, 2010, 08:01 AM
Kornman00
Re: Halo: Reach Discussion
So is anyone else still not seeing the meter on the front page?
I think the base represents challenges up to 100mil. So the bar is then 100 to 117mil
October 23rd, 2010, 09:18 AM
=sw=warlord
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
So is anyone else still not seeing the meter on the front page?
I think the base represents challenges up to 100mil. So the bar is then 100 to 117mil
I can see the meter perfectly fine, I was reading a thread earlier mentioning that the meter actually isn't animated, it's a still image.
I'm getting the impression this cap was purely to rival other releases next month..
I mean the farming and boosters could easily be dealt with, with or without the cap.
October 23rd, 2010, 10:04 AM
Kornman00
Re: Halo: Reach Discussion
I just opened bungie.net in IE and it shows up. In FF, it doesn't show anything in that area. Probably something to do with my browser cache.
October 23rd, 2010, 10:23 AM
Futzy
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
I just opened bungie.net in IE and it shows up. In FF, it doesn't show anything in that area. Probably something to do with my browser cache.
I had to turn off Ad Block for bungie.net to see medals and other things on there.
October 23rd, 2010, 11:20 AM
TeeKup
Re: Halo: Reach Discussion
Quote:
Originally Posted by Arteen
no Cortana.
I just had to emphasize that right there. Who the fuck thought that would be an interesting plot device in Halo 3? It wasn't cool or interesting, it was stupid and obnoxious.
October 23rd, 2010, 12:09 PM
Limited
Re: Halo: Reach Discussion
Copy Pasta....
The thermometer has been updated, i dont know when exactly the new picture came up so im going to say it was 8 am PST
As of 6pm 10/22/2010, we were at 45.85% completion.
In the 14 hours since the update (approximated time differene, unless somebody can give me the exact time) we have completed another 3.53% putting us at a total percent completion of 49.38% as of 8am 10/23/2010.
So if in 14 hours we progress 3.53%, then to finish the bar (at current rate, not neccessarily THE rate of progress) will take 8.37 more days.
October 23rd, 2010, 12:11 PM
Kornman00
Re: Halo: Reach Discussion
Quote:
Originally Posted by MrBig
I had to turn off Ad Block for bungie.net to see medals and other things on there.
Hmm, I wonder how AdBlock is registering b.net images as ads when other images are appearing fine? Oh well.
I wish they would just release an AU with fixes for the credit farming so I can go back to earning cR in campaign for all my silver+ commendations :| (I know, yadda yadda, update certifications, yadda yadda). Blame Stosh? Nah. Blame Luke Smith. That or just apply the stop-loss to individual commendations which get farmed instead if they can.
e: You also have to factor in the Weekend Element, Limited :P. I'd have to assume it updates at the same time as the new commendations come out which is 3am PST.
Getting ~30 kills on Hemmorage Slayer as a Spartanisn't hard. And I did that in a match where our side only got to 81 kills. And two Elites in your match were absolutely terrible. Elites are just huge targets with crappy weapons.
It wasn't so much the kills as it was the medals.
October 23rd, 2010, 09:41 PM
sevlag
Re: Halo: Reach Discussion
got like mike as an elite...funny thing is we only lost to tank campers, on foot we were beating them (could be do to the fact that none of them could PACE their pistol shots)
October 23rd, 2010, 09:53 PM
NotZac
Re: Halo: Reach Discussion
I almost didn't get Like Mike just a couple hours ago if it weren't for the surprise Banshee that lolboosted into the refinery on Boneyard. Boarded, killed 'em, bombed a few Elites, and achieved it within the last 10 seconds.
All I do is win. (Though, my Game History begs to differ ...)
October 23rd, 2010, 10:21 PM
DarkHalo003
Re: Halo: Reach Discussion
I think I got mine when I got my Unstoppable.
That or I think it might have been on Boneyard.
October 23rd, 2010, 10:24 PM
Futzy
Re: Halo: Reach Discussion
I've been playing like shit all week so i cheated and got it in multi team oddball on zealot. But then after that game I started playing normally again and was able to own everyone in btb. Fucking challenge jinxed me
October 24th, 2010, 12:06 AM
Spartan094
Re: Halo: Reach Discussion
I almost got Like Mike (which I got it eventually) on Invasion Boneyard when I was defending the core and a banshee got close so I accidentally killed one of my team mates with the scorpion tank (he mad I took it anyways) and I was 29/30 and I was about to shoot the guy in-front of me and it said I got kicked, I raged. But I got it a few games later.
October 24th, 2010, 04:07 AM
Kornman00
Re: Halo: Reach Discussion
If you think about the challenge too much then you're more than likely going to screw up. Just play as normal (like the challenge doesn't even exist!) and you should get it naturally (assuming you have some skill of course)
October 24th, 2010, 12:16 PM
Arteen
Re: Halo: Reach Discussion
I haven't even bothered going for it.
October 24th, 2010, 12:17 PM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
If you think about the challenge too much then you're more than likely going to screw up. Just play as normal (like the challenge doesn't even exist!) and you should get it naturally (assuming you have some skill of course)
This x10000000 credits. I normally get around 30 kills in Invasion anyways, but trying to get this challenge purposely messed me up until Friday, when I stopped playing for the challenge and played for fun.
October 24th, 2010, 12:48 PM
=sw=warlord
Re: Halo: Reach Discussion
challengometer has just gone up.
October 24th, 2010, 02:38 PM
Futzy
Re: Halo: Reach Discussion
hoppy shit kornman how do you have 7 onyx commendations
what rank are you now
i think u need to go ly dow
October 24th, 2010, 03:21 PM
Limited
Re: Halo: Reach Discussion
Quote:
Originally Posted by =sw=warlord
challengometer has just gone up.
It went up hours ago...unless you mean its gone up AGAIN today, which I doubt.
Quote:
Originally Posted by MrBig
hoppy shit kornman how do you have 7 onyx commendations
what rank are you now
i think u need to go ly dow
He pulled a Jcap and barely plays any MP...well Korn plays a bit of MP.
Fuck me Jcap has 9 onyxs, but hes MILES away from gold 'Jack of all Trades', which I got ages ago...
October 24th, 2010, 03:45 PM
jcap
Re: Halo: Reach Discussion
Haven't played in 2 weeks, cba to play this ~~bad game~~
How is the challenge meter magically jumping by about 5 million challenges per day? Either their scale is horrendously off or they are truly counting down to the Black Ops release date.
October 24th, 2010, 03:54 PM
Kornman00
Re: Halo: Reach Discussion
Quote:
Originally Posted by MrBig
hoppy shit kornman how do you have 7 onyx commendations
what rank are you now
i think u need to go ly dow
Somewhere in COL-G2. Since Reach is the only video game I play right now, I can work on my commendations which really help you rank up. Well expect when it comes to Campaign. Since whatever assholes at MS and/or Bungie decided to stop making commendations in Silver+ give you cR (you still get cR when reaching a new level). The same shit happens in matchmaking co-op too, gives you jack shit. Fuck you too.
Quote:
Originally Posted by Limited
He pulled a Jcap and barely plays any MP...well Korn plays a bit of MP.
Fuck me Jcap has 9 onyxs, but hes MILES away from gold 'Jack of all Trades', which I got ages ago...
I've played more MP than anything else TYVM. Close to earning a few more onyx commendations too.
Quote:
Originally Posted by jcap
Haven't played in 2 weeks, cba to play this ~~bad game~~
How is the challenge meter magically jumping by about 5 million challenges per day? Either their scale is horrendously off or they are truly counting down to the Black Ops release date.
Yet you have over 4 pages of game history for the past two weeks. Maybe you're the one who's off?
Like they said, the bulb includes millions already. I suspect the base represents 100mil, so the actual bar is 17mil.
October 24th, 2010, 04:21 PM
=sw=warlord
Re: Halo: Reach Discussion
Quote:
Originally Posted by Limited
It went up hours ago...unless you mean its gone up AGAIN today, which I doubt.
I played a game where it was me and some other guy vs 4 on swat countdown the other day. We got a steaktacular.
October 24th, 2010, 04:40 PM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
Somewhere in COL-G2. Since Reach is the only video game I play right now, I can work on my commendations which really help you rank up. Well expect when it comes to Campaign. Since whatever assholes at MS and/or Bungie decided to stop making commendations in Silver+ give you cR (you still get cR when reaching a new level). The same shit happens in matchmaking co-op too, gives you jack shit. Fuck you too.
I've played more MP than anything else TYVM. Close to earning a few more onyx commendations too.
That's the reason why I'm playing less for my commendations than I have before; until the level cap lifts, commendations don't mean jack once you're maxed. I want to prolong my gaming experience too, so getting a lot of the commendations for Firefight and MP won't occur for me until after the rank cap lift. I also love seeing that little bar shoot across my screen after a game.
October 24th, 2010, 05:05 PM
Futzy
Re: Halo: Reach Discussion
Quote:
Originally Posted by DarkHalo003
That's the reason why I'm playing less for my commendations than I have before; until the level cap lifts, commendations don't mean jack once you're maxed. I want to prolong my gaming experience too, so getting a lot of the commendations for Firefight and MP won't occur for me until after the rank cap lift. I also love seeing that little bar shoot across my screen after a game.
The only thing the cap does is stop the picture by your name from changing and prevents you from buying the armor of the rank that you are really at. There really isn't a cap. You still earn credits. As soon as its lifted, you'll be the rank that you would have been if there was no cap.
October 24th, 2010, 05:14 PM
DarkHalo003
Re: Halo: Reach Discussion
Quote:
Originally Posted by MrBig
The only thing the cap does is stop the picture by your name from changing and prevents you from buying the armor of the rank that you are really at. There really isn't a cap. You still earn credits. As soon as its lifted, you'll be the rank that you would have been if there was no cap.
Ohhh thanks for the clarification. I thought someone said Silver Commendations + don't give you credits when you reached the cap.
October 24th, 2010, 05:41 PM
Futzy
Re: Halo: Reach Discussion
Quote:
Originally Posted by DarkHalo003
Ohhh thanks for the clarification. I thought someone said Silver Commendations + don't give you credits when you reached the cap.
You earn like a quarter of the what those commendations would others wise give you for kills etc. And thats only in campaign.
October 24th, 2010, 05:57 PM
Kornman00
Re: Halo: Reach Discussion
In campaign, once you hit silver+ in a commendation (not sure if this only applies to MAX RANK players or not), it stops giving you ANY cR for earning a new "point" in that commedation. Unless you get to the next level (say, onyx) in which case you earn the level-up cR kicker.
So, to give an example, say my Walking Tank is at the Gold level. I earn jack diddly shit for my double, triple, etc kills, unless the "point" I just earned made me level up to Onyx, then I'd get like 4K cR (give or take 1K) as a kicker for leveling up.
However, my Cannon Fodder may be Bronze, so I'll still earn cR for killing grunts (on top of leveling up). So if I kill 2 grunts and earn a double-kill, I'd only get 2+2 cR since, like I said, my Walking Tank is already at Gold and thus not ponying out any fucking cR.
October 24th, 2010, 06:06 PM
=sw=warlord
Re: Halo: Reach Discussion
Quote:
Originally Posted by Kornman00
However, my Cannon Fodder may be Bronze, so I'll still earn cR for killing grunts (on top of leveling up). So if I kill 2 grunts and earn a double-kill, I'd only get 2+2 cR since, like I said, my Walking Tank is already at Gold and thus not ponying out any fucking cR.
A bit like my commendations for campaign.
Once you hit silver for majority of the commendations you barely get any credit at all.
This raises a question actually.
Doe's anyone know if this limit is purely campaign or doe's it effect the other game types as well?
I'm at bronze for most of the multiplayer stuff so I can't tell but if the same thing is true for both campaign and match making, I'm wondering how exactly we are expected to get upto some of the higher ranks if there is no credits left once maxing everything else out?
October 24th, 2010, 06:12 PM
Futzy
Re: Halo: Reach Discussion
Whichever the case, game completion credits in matchmaking scale to your rank to accomodate the lack of credits you get when you advnace your commendations. When Reach first came out I got most of my credits from commendations, and averaged around 1000 cR per game. Now at max rank I still average at 1000 cR, but 800 or so of that is from game completion.
October 24th, 2010, 07:01 PM
Arteen
Re: Halo: Reach Discussion
Quote:
Originally Posted by =sw=warlord
This raises a question actually.
Doe's anyone know if this limit is purely campaign or doe's it effect the other game types as well?
It's only an issue with campaign. You're supposed to be able to get the credits in the Campaign matchmaking playlist (according the latest version of the Reach Support FAQ), but supposedly that's broken too.
October 24th, 2010, 07:48 PM
Kornman00
Re: Halo: Reach Discussion
Quote:
Originally Posted by Arteen
You're supposed to be able to get the credits in the Campaign matchmaking playlist (according the latest version of the Reach Support FAQ), but supposedly that's broken too.
As of earlier this morning, it is still broken.
However, Co-op Matchmaking allows a higher Game Completion vs a "Custom" Campaign game (which are capped at the generic "Custom" completion cap: 100 cR).
I'm not sure what annoys me more: skrimishers magically headshotting me with a needle rifle or the absolute bullshit that MS/Bungie has been surrounding the cR system with.
I've earned the same cR per commendation "point" in matchmaking games for every level I've been, so the Game Completion isn't scaling to that, if at all.
October 24th, 2010, 08:23 PM
Pooky
Re: Halo: Reach Discussion
Quote:
Originally Posted by ejburke
Most of those scenarios were fun and memorable. I enjoyed retrying them. Reach has less of that and more, 'turn the corner and get wiped out by a fuel rod shot'. Once you know the asshole grunt or Elite is there, you can avoid it, but it's cheap.
See, this is what H2 Legendary detractors don't understand. Halo 2's Legendary was punishingly difficult, so much so that overcoming any given encounter felt like a serious accomplishment.
Quote:
Originally Posted by Warsaw
Fun and memorable? What? I thoroughly did NOT enjoy those bullshit Halo 2 Legendary moments. Cairo Station? What a joke. Yes Bungie, I love dying literally 50 times just trying to overcome the first serious encounter in the whole level. Thank you. I also love dying instantly on the first part of Delta Halo when shot in the foot by a beam rifle wielded by a Jackal who I can't shoot because his Elite and Grunt buddies are too busy pounding the snot out of me with their 20 round per second guns. I've never gotten past that second part, by the way. I don't know how you get off enjoying the Halo 2 Legendary, because it had to be the most bullshit campaign I've ever played in any game.
I hate to say this Warsaw, but you seem to be suffering from a serious lack of skill. If I want fair, I'll play Normal or Heroic. When I go into Legendary I expect a serious challenge.
Unfortunately, Reach really failed to deliver in the challenge area. Legendary is really just 'slightly more Heroic'.
October 24th, 2010, 08:26 PM
Futzy
Re: Halo: Reach Discussion
That's what skulls are for.
October 24th, 2010, 08:32 PM
Pooky
Re: Halo: Reach Discussion
Quote:
Originally Posted by MrBig
That's what skulls are for.
D'uh, I know, just give the enemies double health and super nade spam! That'll make the game more interesting and challenging!
Or it'll keep it as mindless and stupid as it is, plus more cheese.
Yeah, no.
October 24th, 2010, 08:39 PM
Futzy
Re: Halo: Reach Discussion
Then play against real people if you want an actual challenge.
October 24th, 2010, 08:40 PM
Pooky
Re: Halo: Reach Discussion
Oh sorry, I thought we were talking about Campaign.
October 24th, 2010, 09:09 PM
annihilation
Re: Halo: Reach Discussion
Quote:
Originally Posted by MrBig
Then play against real people if you want an actual challenge.
That would involve getting paired up with decent players.
October 24th, 2010, 09:10 PM
Kornman00
Re: Halo: Reach Discussion
:ugh:, how about you guys just agree to disagree?
October 24th, 2010, 10:49 PM
Arteen
Re: Halo: Reach Discussion
Quote:
Originally Posted by Pooky
See, this is what H2 Legendary detractors don't understand. Halo 2's Legendary was punishingly difficult, so much so that overcoming any given encounter felt like a serious accomplishment.
Even so, I'd still call some of that poor game design. I'd rather they just get more creative with the skulls to cater to players who want hyper-punishing gameplay. e.g: High Velocity - All enemy projectiles move at 1.5x speed. Absolute - Player is vulnerable to headshots and enemy melees do massive damage. Nuclear - Enemy explosives cause lethal damage. Moving Target - Enemies have eagle-eyed vision and sharp hearing.
October 24th, 2010, 11:13 PM
p0lar_bear
Re: Halo: Reach Discussion
Quote:
Originally Posted by Arteen
Even so, I'd still call some of that poor game design. I'd rather they just get more creative with the skulls to cater to players who want hyper-punishing gameplay. e.g: High Velocity - All enemy projectiles move at 1.5x speed. Absolute - Player is vulnerable to headshots and enemy melees do massive damage. Nuclear - Enemy explosives cause lethal damage. Moving Target - Enemies have eagle-eyed vision and sharp hearing.
So basically Reach on Heroic?
October 24th, 2010, 11:25 PM
Arteen
Re: Halo: Reach Discussion
Yep. I'd love it if those were skulls I could just turn on/off. Heck, the premise of most of the skulls is in the satisfaction overcoming poor gameplay design.
October 25th, 2010, 02:09 AM
ejburke
Re: Halo: Reach Discussion
Yeah, I never understood why we got the skulls we got. They seem so arbitrary. Especially the non-score multiplier skulls. It seems like they could have come up with dozens of those, yet we got 4 and have had the same 4 for 3 games now. Same with the armor effects. It seems like the possibilities for those would be limitless, yet they are extremely limited.
October 25th, 2010, 02:23 AM
TeeKup
Re: Halo: Reach Discussion
Quote:
Originally Posted by MrBig
Then play against real people if you want an actual challenge.
Sorry but the double melee tard to actual good people ratio is a bit off balanced right now.
Give a few months and Reach will probably settle down with the aforementioned people.
I don't see how Bungie doesn't have a way to monitor/punish that sort of behaviour. I know you could get a week-long exp ban in Halo 3 for boosting like that.
October 25th, 2010, 10:37 AM
Limited
Re: Halo: Reach Discussion
It's still a rule, and I have no idea why they aren't banning people. They do say "if you actually play the game we aren't worried, we are more concerned with people with automated systems".
The FF and Campaign like boosting, they said is legit and they arent too worried (they did the silver cap to stop campaign boosting). I personally feel the MP commendations are the important ones, and the ones that have integrity. People party boosting them is destroying the integrity that that MP commendations has.
October 25th, 2010, 11:09 AM
Kornman00
Re: Halo: Reach Discussion
Well, they haven't exactly updated the ban rules for Reach's cR/commendation system (AFAIK, that one "group" bullet point has been there since Halo 3's EXP). Really, they could just limit the party sizes to be a team's worth if they were that worried about people cR/commendation boosting.
Of course, as a end-user, they didn't Hit 'A' to any sort of agreement saying they wouldn't do this kind of boosting, nor has there been any MOTD texts (that I've seen)...so there's nothing they can do if they're not using an automated system (they're playing within the constraints of the game), unless they want to chance someone raising a law suit.
October 25th, 2010, 01:11 PM
p0lar_bear
Re: Halo: Reach Discussion
Fuck boosting and fuck the boosters. I say, let 'em do their thing unhindered so they'll get bored with their unearned, meaningless rank faster and go back to boosting MW2.
October 25th, 2010, 01:41 PM
Pooky
Re: Halo: Reach Discussion
Quote:
Originally Posted by Arteen
Even so, I'd still call some of that poor game design.
Some of it was, no doubt. Still, some of those situations were so fucked up that I was forced to use unconventional tactics, which can be very enjoyable as well. The best example I can think of off the top of my head was the final Flood vs. honor guard Brutes on High Charity. That encounter was so retardedly impossible that I actually had to get through it by camping in the little tunnels where the Flood spawn. If the situation hadn't been designed badly, I would never even know about that strategy. To clear Halo 2 on Legendary, I actually had to learn and understand the game on an uncommon level.
Quote:
Originally Posted by TeeKup
Sorry but the double melee tard to actual good people ratio is a bit off balanced right now.
Give a few months and Reach will probably settle down with the aforementioned people.
Yeah, I had 800 MS saved up, but I used it on an arcade game instead. I might get the maps at some point in the future, when the first auto update comes out and the multiplayer is hopefully less terrible.
Hit the rank cap today, probably as good a time as any to take a break from the game. My eyesight is just too bad to ever be decent at the multiplayer and I still hate matchmaking. Time to get back to my projects.
October 25th, 2010, 03:36 PM
Kornman00
Re: Halo: Reach Discussion
Quote:
Originally Posted by ejburke
My eyesight is just too bad to ever be decent at the multiplayer and I still hate matchmaking.
Not to mention the assholes who keep dropping at the start of and during the match >:|
It would be awesome if there wasn't so much fucking bullshit surrounding all the caps (rank and commendations) they (MS and/or Bungie) have in place. But then we have to deal with games where people drop from games, leaving you teamless. I don't understand why such an issue hasn't been addressed since 2004? How the hell are you expected to ward off big purple dinosaurs from coming into your shipyard and stealing your data corez when there's only 4 or less of you and 6 of them rolling around tossing sticky spiders at your face?
Be damned if you quit, because that then goes against you. Be damned if you continue to play because the numbers are against you. Damned if you do, damned if you don't. Goddammit.
Maybe some kind of team forfeit, where you and whatever members who are even still around vote to end the match due to such a low team member ratio? This could of course be abused like so many other game elements are with each release but it's a place to start thinking "how can we fix this?". Quit bans may work on the individual level, but there's no 'I' in team. Quit bans are a reactive system. Games like Reach need a proactive system.
Or, fuck me, here's an idea: add game servers! [/UMAD gamer]
October 25th, 2010, 03:47 PM
DarkHalo003
Re: Halo: Reach Discussion
Or instead of wee little 30 minute bans Bungie should authorize full 24 hour bans (after like the 10th quit of course). However, keep in mind that people lag out too. I range from terrible to excellent connectivity (Firefight's smoothness still puzzles me) so I never know when I'll just randomly disconnect from XBL. My Bandwidth is what's shitty, so there's little I as a 17 year old can do in this situation (I'm not uploading Youtube and the only people at home besides me are parents).
But that isn't to say I approve of quitting. I hate it more than DMR starts and double meleeing in non-Invasion games combined. It happens a LOT too. Usually I'll only have 4/9 games that have no quitting involved. It really kind of pisses me off.
I don't see how Bungie doesn't have a way to monitor/punish that sort of behaviour. I know you could get a week-long exp ban in Halo 3 for boosting like that.
I just posted it on gaf for urk to see.
I doubt its a bannable offense but I'd be very surprised if he doesn't get his rank reset.
October 25th, 2010, 06:39 PM
Spartan094
Re: Halo: Reach Discussion
Psh boosters, let them go to Black Ops when it comes out. Reach will probably become better by then.
October 25th, 2010, 09:01 PM
MXC
Re: Halo: Reach Discussion
Quote:
Originally Posted by Spartan094
Psh boosters, let them go to Black Ops when it comes out. Reach will probably become better by then.
Bah, Reach is already better.
October 26th, 2010, 01:35 AM
TeeKup
Re: Halo: Reach Discussion
Quote:
Originally Posted by Pooky
Stuff
I'll slip you some MS points. Also agree with that picture.
October 26th, 2010, 03:18 PM
Limited
Re: Halo: Reach Discussion
Couple of cool assassinations I did, no idea how my teammate died (in second clip), it says the guy he assassinated, pummeled him.
October 26th, 2010, 06:49 PM
Warsaw
Re: Halo: Reach Discussion
Quote:
Originally Posted by Pooky
See, this is what H2 Legendary detractors don't understand. Halo 2's Legendary was punishingly difficult, so much so that overcoming any given encounter felt like a serious accomplishment.
I hate to say this Warsaw, but you seem to be suffering from a serious lack of skill. If I want fair, I'll play Normal or Heroic. When I go into Legendary I expect a serious challenge.
Unfortunately, Reach really failed to deliver in the challenge area. Legendary is really just 'slightly more Heroic'.
May be. I'm seriously fine on any of the other Halo games on any difficulty, it's just Halo 2's Legendary that gives me trouble. Perhaps it's because I don't really play multiplayer because I don't have a Gold account, and thus don't get in as much practise as I should. I'm not the world's finest Halo player to any degree, but I do usually finish multiplayer games (when I do get to play them) within the top five players normally, and within the top three more often than most. Is there some trick to Halo 2's Legendary that I'm missing?
October 26th, 2010, 09:05 PM
DarkHalo003
Re: Halo: Reach Discussion
H2 Legendary is all about Trial and Error. You have to know your enemies and their locations every time you play it. Go to HBO (Halo.Bungie.Org) and look at the Legendary Guide; you'll see just how important knowing spawn points for enemies is.
October 26th, 2010, 09:57 PM
Warsaw
Re: Halo: Reach Discussion
I actually own the paperback Prima guide for Halo 2, and it does help. However, if I have to memorize spawn locations, timings, and in general just get lucky to beat it, it's broken. I should be able to observe a situation, calculate a plan, and execute it within a reasonable number of tries.