i used 46DTC-WV4KV-RGRDV-XCYP7-HYMHZ
which is funny because it was the first one on the list, and i thought for sure it would have been used already.
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i used 46DTC-WV4KV-RGRDV-XCYP7-HYMHZ
which is funny because it was the first one on the list, and i thought for sure it would have been used already.
Haha yeah several other people I know used codes, the closer to the top they went the more were available :p
As far as I can tell, all codes are now used up.
Hope everyone enjoyed their xmas present.
If it's anything like with Halo Wars there's a good chance they'll be posting a few more DLC codes up in the next couple of days. So those who missed out may want to check their page frequently.
Damn, those Halo Waypoint forumers must have been trying to enter in the codes with a controller on their Xbox. Or the place is deserted. I got the 6th code on the list. Thanks, warlord.
It pays to have Xbox.com loaded up on the redeem code page on days when new content gets released.
Not buying until they put out new map and game variants (unless I come across a free redeem code). Good ones. Hopefully they finish the Forgetactular contest or w/e before the holidays so we can start seeing some new Forge variants.
I think the maps are good. My favorite so far is Breakpoint, then Tempest, and then Anchor 9. Breakpoint has a good weapon placement, with many different routes to the other base. It's fun with Stockpile and CTF so far. Evade is a great loadout for the map I have found; the bomb dodging capabilities make it an excellent way to counter vehicles. Tempest is a gorgeous map that is also a lot of fun so far; it's the most balanced among the trio considering Breakdown has a lot of vehicular stride to it. The best loadouts for it are Jetpack and Sprint I've found; the multiple perches across the map make it too risky to use Armor Lock and I haven't been able to try Invis yet. Anchor 9 isn't a bad map if you play it right; the first time isn't so fun, but the more you play the more it becomes enjoyable. The Jetpack is by far the best option for the map and the multiple access-ways make it easy to evade opponents and turn battles on them.
There is a problem with Tempest I think I've found though. When one team has successfully eliminated the other, then that one team can then spawn kill the other team enmass without much repurcussion. The only reason I think I won a match (48-41 until last kills) was because I was the only teammate still alive with a Rocket Launcher (which ended killing one of them and weakening another, who of which died from their own grenade, giving the last two kills). Other than that though, the map is generally fun. It's worth the DL in my opinion. Also, has anyone noticed they dropped the price of Microsoft Points $2? It used to be $12. Woo-hoo!
I acutely find all 3 maps fine. Though Breakpoint is banshee whoring, I totaled 73 kills using it (shhh jcap :ohdear:) in 2 games of 1 Flag, Anchor 9 on elite slayer is the same as Countdown (first sign of danger = armor lock)
Tempest is fine, seems balanced.
Armour Lock is the most irritating armour ability ever; team deathmatch becomes a contest to see who can stay armour locked the longest.
The only problem I have with it is on Invasion Spire and that invincible shell they come out of when they stop it, not to mention the melee+armor lock+melee crap.
Elite Slayer really needs to lose the two grenades at start; give everyone one because half of my deaths are completely related to it, not to mention what other nonsense that occurs.
Man, I am loving Firefight Versus so far, anybody agree with me?
This is why I deleted the maps already, so I don't have to face this again in any playlist until they make heavy variants.
E: And don't get me too wrong...I'm not 100% against vehicles. I still like vehicles, but I don't like it when there's so many vehicles that you spend more time shooting at vehicles than people on foot. I LOVED the heavy variants of maps in Halo 3. I just wish they would do the same in Reach.
Oh and for the record, this map pack did absolutely nothing for Reach's online population.
Still haven't bought the map pack, doubt I will be. I got tired of this game long ago. I don't think the map pack is worth buying for X amount it costs. I'll start playing it again when it becomes less serious and more fun when you're not playing with friends.
Stop rage quitting. You whine like crap every time you think something is broken. There is a Splazer one the frozen side easy as crap to get to, a Grenade Launcher inside the caves of the structure parallel to the frozen area, and a Plasma Launcher on the overhang over where the flag spawns. You honestly can't tell me there is nothing on the map that can destroy vehicles, not to mention you have plenty of other vehicles to help. In addition, if you're dumb enough to stick out in the open like a moron firing away at a Banshee then you should get bombed just for being stupid. The pilot deserves the kill for that same reason. To score on Breakpoint in CTF, you need to be fast with the hog and pick up the flag carrier. Sure you can use the side passages, but if you have no teammates covering you then that's just a fundamental of any objective game that needs to be taken into account. Obviously you won't go on freaking sprees as the best player when you go for the objective or are even trying to just eliminate other players; those other players are trying to do the exact same thing. The maps are a lot more fun than you happen to think is what I'm saying; you just play a few games of each, declare they suck, and delete them until you have your way. I'm not saying this to defend Bungie, I'm saying this because I'm sick of people declaring something sucks and giving up on it because they ragequit. It's part of the game and it's easy to adjust to.
Power weapons don't help when only one is allowed on the map at a time and the opposing team has it. It also doesn't help when you are holding one and a vehicle kills you before you can kill it, and then you need to wait for it to respawn and pick it up before another person does. Also, I wasn't singling out CTF, although I don't understand why it has become a standard to include 10 vehicles per team in CTF games. Whatever happened to two warthogs and two mongooses per team?
The reason I've given up on the maps already is because Bungie repeated the same fuck-ups that made playing on the stock maps anti-fun. Sure, it is a different environment, but if I can't play a single game without one guy getting 40 kills in a vehicle while camping the base and inhibiting the opposing team from spawning, then it's still the same bullshit that turned me away to begin with.
I'ma defend DarkHalo here and say that if what he's doing is whining, jfap is being a screechy little bitch and throwing a tantrum.
Boy, I sure wish I could find a damned match of Invasion Breakpoint. Bungie, your 'upgraded' search algorithms do not work. I could never find a match on a Legendary/Mythic map back when Halo 3's BTB playlist was open to anyone, and now I can't find an Invasion match on Breakpoint even though it's supposed to automatically group me with other DLC owners. SSDD.
If you guys really want to bitch about AL & Bloom, there are PLENTY of threads for you to express yourself on b.net. Go throw your waste in with the other waste.
jcap, admins don't cry. Neither do big girls. So be a big girl admin and stop your crying.
Was about to try VS last night but, watching House appealed to me more than playing anything Reach. Will probably try it today if I find the time. When you kill other players in that, it counts towards your MP kills right? It should...
It doesn't, cause it's still Firefight in the end.
But it's still matchmaking...in the end? Dey derk jar jerbs :saddowns:
Oh sure, I just couldn't help myself when I saw that. My ironometer was going off.
Yeah, all those guys saying that Reach MP sucks/is boring are just scrubs that need to l2play.
That's why the player count dropped so hard.
I can agree that the lack of mongooses makes the One-sided Objective portions difficult mainly because there is only walking as another way of transport. That's one thing that could be added without making a completely different gametype. I look at it like this; in Reach, you have to play cat-and-mouse with vehicles (sort of like Halo 3 with the Warthogs) because they're very powerful. The only problem with changing the vehicles around to fit a heavies gametype (like changing the Chainhog to a Missile Hog) is that it knocks out the effectiveness of another vehicle completely. The Gauss Hog can blast anything out of the sky in at least 2 shots and the Missile Hog already locks on to flying vehicles, so it would make having a Banshee on Breakpoint meaningless. The level has currently been appropriated to add in carnage and to balance the vehicular combat to where each vehicle has its own purposes (like I said, you have to play cat-and-mouse with the vehicles if you're infantry). But this is just how I see it, to say the least.
I can understand the frustration with Anchor 9, where there are some flaws with Elite Slayer that need attending (one less starting Plasma Grenade), but I have honestly found next to nothing wrong with Tempest (aside from a scenario where the other team was spawn killing, people quit or go AFK, and there is enough lag to skew rocket trajectory). That map is pretty solid as far as balance is concerned.
@Korn, unlike MM, I consider Firefight to be the do-crazy-and-funny-crap mode of Reach; it's more about having fun than it is about getting points and winning like it is in MM. I still need to try VS too; I've been waiting since the beginning of Halo Reach.
I'm against spawning with one grenade just as a matter of principle. We're supposed to chuck grenades -- that's why it has its own button. Would it curb grenade spam? Maybe. Would allowing TSA agents to cup everyone's balls before a flight prevent terrorism? Maybe.
Want to combat grenades? Pick Armor Lock!
Tada!
Attachment 1844
VS Firefight is kind of boring imo. You can't do alot as an elite since most Spartans just shotgun you or use grenade launchers for insta-kill.
The new maps however seem well balanced and alot of thought was clearly put into map flow. I still would love to try invasion on that snow map though.
And then get assassinated by the guy who picked Sprint! Hell yes! :v:
I don't mind the grenades. They are less effective than everyone is crying about. Armour Lock just robs kills, every time. That person legitimately had no right to survive the encounter that he got himself into because he is a dumbass and thought that not checking corners or paying attention to his motion tracker was cool.
Hey guys I hate this game just as much as any of you but my MM games just pasted what took my 3 years in H3. Why do I do this to myself.
I have a total of 3538 games played in Halo 3. In the past 3 months of Reach, I have 1868 games played. As much as I hate it, it does keep me coming back. Probably because I exploit matchmaking to work for me, and I don't care about winning at all anymore. That's what I hated most about Halo 3.
I usually end up getting gang-banged because the entire enemy team shows up. That also happens whenever I spawn. It also happens whenever I decide to take a peak around the corner that the rest of my team didn't think to look behind. However one on one, I always come out on top because once you armour lock, all the opposition has to do is count the seconds, throw a grenade it goes off just as they come out of lock, and then follow up with melee. Or they could exploit it and assassinate you before you come out of lock. I've had that happen to me and I've done it by accident a few times.
The only AAs I can't stand are AL and sprint, and I only dislike sprint because of the "two hits to kill" melee system. AL is just BS through and through.
I do agree about the melee thing. Remember when it took 3-4 melee hits to kill someone? :v:
I don't use sprint to land a double melee. Most of my kills in stat tracking or with weapons. I use it almost purely for travel.
Remember how Bungie told us they had advanced algorithms to seperate DLC players from non-DLC players in existing playlists?
Well I got this from the noble map pack thingy on bungie.net:
"Many other playlists will contain DLC maps as well, but since you are not gated from entry to these playlists by having DLC, you could match with people who don’t have the maps. If that happens, you will not get them as voting options for that session."
Epic lies of bungie?
Explain then, you wise man you.
Also note the "question mark", indeed indicating some form of confusion. So instead of acting like an ass and putting on a superior attitude, just clarify yourself in your reply without resorting to disrespectful tones which are only there to compensate for your lack of real-life self confidence ;-)
OK, you guys win. Armor abilities are unbalanced and people whore them. Bloom is the most obnoxious thing ever conceived. The matchmaking process still doesn't give you exactly the gametype you want every single time. Bungie spent months and months, uncountable resources on testing to make this game as fun as they could, but these ideas are inherently impossible to fully test. New ideas are risky and complicated. They tried their best, but since that wasn't good enough, then clearly what they SHOULD have done was remake Halo 1 without any modifications. That way, you guys wouldn't have anything new to bitch about and you could go back to three-shotting each other with the pistol.
Fuck me, is there a way I can put an entire thread on "ignore"?
You're one to talk about acting like an ass when someone has opinions different to your self.:raise:
On a different stance, I actually enjoy this game quite a lot.
Not because it's Halo, but because I see this as a entirely different game.
Each Halo game introduces new features, Halo 2 introduced duel wielding, Halo 3 introduced equipment and reach introduced armour abilities.
Had this game been called anything other than Halo and had different models and textures I'm reasonably certain it would have been just as successful if not more.
The community is letting nostalgia of the previous games cloud their judgement on how they think a "Halo" game should be, but that in it self is hypocrisy as each Halo game has introduced something new each time.
I only act like an "ass" when other people give me reason to :-)
And I would in fact not have bought Halo Reach if it hadn't been a Halo title. I was already pessimistic about armor abilities and bloom before it released. Major reason I got the game was to see Halo Reach's campaign, hoping to see alot of "iconic" battles such as the Beach Assault in H1; Delta Halo Assault in H2, The Covenant in H3...unfortunately there wasn't really an area in this game that gave me the same feeling. Tip of the Spire came close but lacked a decent amount of allies fighting along side you.
That's at least the third time I've seen someone say that, and it's just as idiotic each time. You try to judge people based on their assumptions, but you are yourself making an assumption. I don't like Reach multiplayer because I find it tedious and annoying. I've made that clear multiple times. Ask most other people who dislike Reach what their reasons are, odds are they won't say 'because it isn't a remake of Halo 1'. The reason every Halo game gets compared to the original is that for most people, Halo 1 was the high point of the series. For them, and for me, Reach simply isn't as fun as previous series installments.
In the end there is a undeniable truth, We had a beta test back in the beginning of the year to have a taste of what was to come in September.
Many people par took in the beta test, many people still purchased the game knowing full well certain features would not be entirely removed from the game.
You dipped your toes in the hot water and decided to jump full on.
I remember thinking after playing Halo 1, "Holy shit, I can't wait for the next one. With a few tweaks, less of this, more of that, it's going to be ridiculous." Then they stumbled with Halo 2. Recovered some of that lost ground with Halo 3. Tread water with ODST. And finally took a huge side-step into Reach. I just don't feel like they ever managed to capitalize on the massive potential of the first game. Kind of a bummer. 2001-2004 was the best time to be a Halo fan and it's looking like that's never going to change.
Fuck it. I'm going to go make my own goddamn Halo game. Where's that UDK... ?
Found a odd BOB.
Usually the BOB's wont attack how ever this one did...
http://www.youtube.com/watch?v=2wBNWd9gN2I
In order to make a Halo game, you have to use a Halo engine. Else you'll have people bitching that it's not Halo. Oh, then there's the fact that much like the tank, Blam beats everything. After CE, MS saw how much potential the engine had in the hands of the fans and didn't want people splashing in their pool.
There.
Also, poland.
Hypothetically, I wouldn't use stock Unreal, I would go to great lengths to match the feel of Halo. As well as do the art and design work. MP-only, Spartans, Warthogs, and a handful of weapons, a map or two. And then I would open it up for everyone to modify. Hypothetically. Also theoretically.
I can agree on this. It would make sense considering it would theoretically take only one person to make enjoyable content thus removing any further need for MS to attempt making content. If I had a powerful computer, a lot of time, and the Reach Engine, there would be no end to what I could do.
I played one round of Vs Firefight hoping for Generator Defense, but it was 2V2 slayer with Spartans having Oversheilds and Elites being normal health. Elites have a bunch of teammates (we had grunts friends...) and overall it wasn't that fun. My team won, but it didn't give me a feeling of HURRAY I WIN... instead both me and the other guy on my team were like "Yay, we... umm... we won?.. Okay. Good game guys?"
That being said, the new maps seem pretty fun. I've been enjoying them and trying to get used to them. Only played a small handful of matches on it before going to bed though... so no complaints really on my end.
E: Also, JCap makes me laugh.
"I FUCKING HATE EVERYTHING, RRAAGGGEEE... Oohhh new map pack! *buy* FFFUUUUCCCKKK RRAAGGEEEE"
What the fuck?
A new podcast?
It's more likely than you think.
I'm halfway through it now. Talks about making the maps.
Anyone have that unspeakable forge variant they were talking about heh?
Load it on easy. Survive forever. :downs:
Lone Wolf is like The Little Engine That Could...but couldn't Firefight map.
Almost forever, the Elites eventually have only Ultras with Concussion Rifles, Generals with Swords and Concussion Rifles, and the occasional normal elite just running around like an idiot. Nothing to awesome to be positive, but I wonder what would happen if you lasted as long in Legendary?
I survived for 45 minutes on easy. Once the sword zealots show up, kill one and steal his sword. Then proceed to camp on the turret platform foreeeeever. Just watch out for the wraiths that pop up every now and then and threaten to turn the whole platform into plasma sludge. However, grabbing the turrets or the spartan laser will get rid of those. After a while it just gets boring, tbh.
Sweet, they've fixed Hemorrhage and Boardwalk!
Goddammit, they didn't mention fixing Asylum :|
Why the hell don't Bungie just make it so if you above Z amount and not in a vehicle, your classed as in that respawn timer zone thingy, and will die after 10 seconds, then that eliminates any of these types of spots.
I have yet to get mad at the DLC maps, except people that are dumbasses and don't grab the enemy flag when its 10 meters from our fucking flag.
Now let's seem them do all that in a BTB match without dying. And I don't see what upper hand you get being all the way back there.
Also, tried VS...would have been decent if the other team didn't keep quitting
Lol, it's broken.
http://i214.photobucket.com/albums/c...n094/lol-8.png
It's 30 kills with a pistol.
Weekly ChumDate
Quote:
But it’s Bad to NOT Play Together
It's not all fun and games. There’s chum in the water and the oily slick of gore and guts has led the Banhammer straight to a school of boosters, idlers, and service tag modifiers. If you’re a practitioner of the art of not playing, or of any of the other undesirable behaviors listed in the preceding sentence, you’re soon to find your account in a significantly downgraded status, ranging from a credit suspension to an outright ban. We’re keeping the exact metrics for the imposition of these new penalties under wraps, but as always, we’ve ensured accuracy via extensive due diligence.
PLAY NICE. We’re not asking.
Finally, AGKers will hopefully be put to justice, maybe even a further extended ban for excessive quitters.
I've gotten around to play Versus and I think the gametype has a LOT of potential. For the way they're doing it now, they need to make it so that the Elites have their standard stats since the Spartans have overshields. Also, having good connections might help too.
Wait, what's this about service tag modifiers? How does that have any relevance to game-play at all?
Some people hack their service tag so it shows the Bungie logo (or possibly something else as well). I'm assuming it's against the terms of agreement which would explain why they'll get banned for it.
Ugh, Bungie all butthurt.
I don't think it's really up to Bungie whether it's wrong or not.
It is up to them whether or not they swing the banhammer. I see hacked gamertags (not quite the same, probably a little worse) all the time in CoD, and they don't usually get banned.
As much as I hate Invasion Slayer on Hemorrhage as an Elite, My last game went 61-32, 3 Elites vs 5/6 Spartans for most of the match. :awesome:
Elite Slayer on Anchor 9 is the greatest thing ever expecially when you noob combo everyone while evading through grenades.
Invasion Breakpoint is much better than stock maps. Bomb spawn camping might be a problem though.
Fuck you, Reach. I shotgun a zombie as he slices me. We both kill each other. The game calls that a betrayal and I'm immediately booted. Fuck you Reach and fuck you guy who booted me.
From what I've been playing so far, it seems like Bungie finally managed to fix the voting so every map isn't Slayer on Hemorrhage every god damn game.
Just got all the new achievements besides the invasion one since we didn't have enough people.
They also modified their quit ban system, because I just got put on fucking probation due to the game crashing twice and then me quitting out of two games. It used to take 6, now it takes 4. Why the fuck is this a fixed number and not a percentage? How fucking retarded can these developers be when coming up with these concepts? Why does someone who plays only 5 games in a day and quits out of 3 get treated less harsh than the person who plays 40 games and quits out of 4?
That's awful.
Got ~600 kills today for the weekly and made it to brigadier http://www.bungie.net/Stats/Reach/de...yer=Mr%20Kwatz
I never thought a game would actually rival Modern Warfare 2 for being the shittiest game of the century.
As I said a few posts up, I was put on probation, mostly at the fault of this fucking gay shit game. Well, I was just playing a CTF game on hemorrhage. About 1 minute into the game, everyone gets sent to the host migration screen. We sit there for about 2 minutes, then everyone "dies" (all red X) and it throws us back to the main menu. Guess what?
I'm banned.
You shouldn't have quit any of your games. You go through with it until the end. If you hadn't quit apparently twice before then this probably wouldn't have been a problem. Besides, you get a decent break from ragequitting. This game isn't nearly as bad as MW2 and if you'd actually post while you weren't enraged then you'd definitely see that.
No one should have immunities or favoritism over how many games they quit out of how many games they play. It messes up other people's experiences and ruins the game for many. If you plan on quitting that one gametype because you "Don't like it" then you shouldn't even play at all. I'm sick of people thinking they have a right of way because they quit "less frequently" then everyone else. Quitting is by no means a valid choice of action when it becomes obsessive.
This level of tantrumming is seriously unbecoming of an admin. I mean really, dude, take a fucking chill pill.
I gotta agree with everybody. I mean yeah, the game does have it's flaws here and there, but overall it's a great experience. This is shown by the fact that I play wayyyy too much (but due to that, I've gotten pretty good if I do say so myself). If you keep going through every detail of the game trying to find everything to hate then you'll never enjoy it.
Why the hell should anyone sit there and be forced to play a game they're not enjoying or else penalties? No matter what scenario is going on, someone stuck in a match they don't want to be in is going to be detrimental to everyone's experience, period.
Common griefing tactics include quitting, teamkilling or draining ally shields, running repeatedly off of cliffs, running headlong into enemies, losing objectives, or flat-out idling. Right now, there are two very explotable and broken systems in place intended to stop quitting and teamkilling. Habitual idlers have been noted for a visit from the banhammer, but that's only extreme cases I believe. And there is no conceivable way to prevent someone from acting like an idiot.
Lately I've noticed I'm taking more of a liking to good old single-player games, or other co-operative games. Halo's appeal is going, going, almost gone. The game has become over-engineered and overcompetitive, where you must play it from start to finish. If I wanted to sign some sort of contract on each match that states I have to stick with the match even if I'm not enjoying it anymore, I would look for strict competitive playlists, like, oh, say, the Arena.
Really, this is a feeble attempt at trying to enforce courtesy and empathy on a group of self-centered pricks. Instead of giving me peace of mind in knowing that my team is going to stick with it through the end and play it, I find myself going into each match assuming that I'm going to be stuck with some combination of idlers, loudmouths, profags, or griefers that will inevitably quit when the enemy team is winning, leaving me alone to play a game where I have zero chance of doing anything. I'd leave, but I hear quitters get banned! Guess all I can do is either idle here and wait for it to end, or just stupidly throw myself at all of them repeatedly as they all gather around my corpse and teabag since a coordinated team killing a single person is such an accomplishment.
Don't hate the game, hate the player. :3
I'm glad you mentioned the fact of being the last person on the team and quitting due to that reason. It is the only legitimate reason to quit considering the scenario, but more importantly it illustrates just how bad quitting is. AFKers drive me nuts, but at least there is a chance they'll come back to play. What irks me is the teammate who ragequits or suicides the entire time. Then again, I didn't have to worry about a universal K/D ratio in Halo 3; I miss social playlists for this reason. It separates the overly competetive and the casual gamers.
Yet another glitch I just don't understand, and if anyone can prove me wrong then please do.
Bungie says the daily credit limit is 60,000.
When I finished playing Reach yesterday, I was about 4000 credits into my current rank. I just hit General Grade 2 last night, and decided to play a game of Score Attack to just settle in. I just hit today's daily credit limit, but I am only 54,000 credits into my current rank. Unless I am really bad at math, 54000-4000 does not equal 60,000. I didn't mess with any timezones (didn't need to, didn't hit yesterday's credit limit), so how does it fuck up this badly? Credit limits are based on your Xbox's system time, and supposedly it resets around 3 AM or something local time.
change your timezone and it should work
Ugh, I've just spent well over an hour going through the archives of bungie updates.
I remember back during the time of the beta or just after that Bungie mentioned that the updates for reach no longer were purely title update only.
I remember reading somewhere that bungie could now update reach on the fly similar to playlist updates, me and a few people have noticed that armour lock now takes a pretty long time to fully recharge.
If anyone can find which update it was, either BWU or noble actual would you mind posting it here.
This is why the quit ban is in place...
Oh and Jcap, Marty has one thing to say to you about your constant whine and ignorance;
http://halo.bungie.org/bwu/images/Maestro.gif