dreamcast was best
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dreamcast was best
Nope PS1
Goldeneye was terrible as a shooter. As a console shooter at the time it was good, but as a shooter in general it was terrible.
I was going to use that as my Windows 7 bootup sound (for bootup you need to hack some files), but I went with the Windows 98 startup sound instead because I didn't want a long startup sound. The PS1 start up is so nostalgic for me. I never owned a PS1 so whenever I went to the cousins' house to play Spyro or Crash Bandicoot I would relish that sound.
This thread: Everything not MW3.
I approve of this thread direction.
wow. i had never heard the ps1 startup sound before now. thats like that sound you hear before a big movie starts in the theatre, but its right there, in your house.
Um, no. It doesn't have to have ADS and dual analog controls to be a good game. At the time it was released Goldeneye was unlike any other shooter out there because it actually incorporated stealth and had objectives other than blowing everything up. I still think it's quite a bit more fun than most any shooter released in recent years.
To each his own. Quake had objectives other than blowing everything up. Even today, shooter objectives don't amount to much more than "Go to this position and press this button to proceed" or "grab this item and proceed to this location (this includes hostage rescues)." It's all in how you make it look.
PS1 had Ace Combat as well :saddowns:
And Goldeneye was fun for what it's meant to be
^ And that is something I can agree on. For what it is, it's fun. It was an attempt to bring shooters to the console, and it is a great first try. I still think Halo is the better game, but that's because it's much more refined, a benefit of coming four years later.
OMG have you guys never played Bloody Roar 2, Eagle One: Harrier Attack, or World's Scariest Police Chases? I stayed up until 5 in the morning playing Eagle One sometimes when I stayed over at my cousins' house. SOOO good times.
Not if you're talking about Quake 1 it didn't, and Quake 2 came later. The point is, Goldeneye tried to be something more sophisticated than the shooters that came before it. In my book it succeeded. It's got just the right amount of 'spy' mixed in with the 'FUCK EVERYTHING'.
Quake II came later the same year, too late for Goldeneye to have any influence on it. Quake I also had keycard collection, something that is decidedly not "blow everything up" in nature. Actually, most games were "reach the exit," not "blow everything up." I think you are confusing plot elements with play elements. Plot elements can make a play element seem like something it is not. It makes a simple fetch routine look like you are unlocking the door to the universe. Objectives, however, are not play elements, they are plot. I don't find plot to contribute to the fun-factor of a game, but immersion (I've been in immersive games that sucked, like Oblivion, and in non-immersive games that are fun, like UT). Yes, Goldeneye is more immersive than Quake. I, personally, wouldn't call it more fun than Quake or Quake II.
Point is, Goldeneye is not *OMG THE SHIT!* like it's made out to be.
I never came remotely close to saying that anywhere.
Um, seriously? Keycard collection is not the same thing as 'blow up this computer or kill too many civilians and you fail the entire mission with no chance of recovery'. I'm getting the feeling from this that you really didn't play Goldeneye much at all. I suggest you go do so.
pooky, i recall you saying that the glitches and exploits in metroid prime 1 were one of the major reasons its so popular and still played today. im pretty sure the same thing can be said for goldeneye, possibly moreso. people were, and still are crazy about tearing that game apart to find every little thing inside it.
actually, a while back i stumbled across a video of a guy who modded an entire mission into a rom dump of the game
I'm pretty sure all the glitches and exploits are what make JK2 so popular as well.
You implied it. You said Goldeneye came first. That has absolutely no relevance unless it also served to influence the game you are comparing it to. In the case of Quake (I or II), it didn't. I should not have to spell this out for you.
Button pressing also in Quake I. Besides, accidentally blowing something up and ending the game because of civilian casualties is literally no different than accidentally shooting the red barrel next to you and ending the game by killing yourself.Quote:
Um, seriously? Keycard collection is not the same thing as 'blow up this computer or kill too many civilians and you fail the entire mission with no chance of recovery'. I'm getting the feeling from this that you really didn't play Goldeneye much at all. I suggest you go do so.
Like I said, plot vs. play mechanics. I suggest you take a step back and understand that concept.
Let's all just face it. Pooky doesn't like new games. I don't really blame him.
I don't either. Most are steaming piles of shit, and the half-decent ones don't measure up to the old in terms of fun.
No, I did not. I said that Quake 2 came afterwards in case you were referring to Quake 2, because Quake 2 did have somewhat more sophisticated mechanics.
No, you're the one who's not understanding. Clearly you've barely played Goldeneye at all, and this isn't the first time you've tried to argue with me based on little to no actual knowledge of the game in question. Go play it, and tell me it's not more sophisticated than Quake.
Besides being one of the first games that proved shooters on a console could really work, Goldeneye was one of the first games to take a more realistic approach to FPS. It included things like location based damage and (albeit loose) representations of real life weapons which nobody else had done before. I suggest you take a step back and take a moment to actually know what you're talking about before starting another 10 page argument over an idiotic point of semantics.
I like some of them. Mass Effect 2 is one of my favorite games ever. Just not the vast majority.
It really depends on how you define exploit. The glitches are what give the game depth and longevity, because each one adds to the gameplay while taking away nothing. Every new glitch is a new tactic to use against your opponents, and there's literally no end to the strategies you can employ. The same can be said of a game like Super Metroid, which is still actively played by speedrunners today because there are so many things to discover. That's what happens when developers don't put a shitload of overbearing restrictions on their game.
Pooky. Stop. You look like an idiot.
1. What you said implies that Goldeneye was somehow a precursor to Quake II. It came before, yes, but it had no bearing on its development as it was under way before Goldeneye even hit the shelves. Furthermore, Quake II came out only three months later. It was developed roughly during the same time as Goldeneye; you think those last three months were spent dreaming up the game mechanics and features? You brought up a comparison that basically has no meaning to this conversation-why bring Quake into this if not to imply that Goldeneye influenced it? Had Goldeneye not come along, we would have still ended up with Quake II just the same. This goes back to what I mentioned in the "PSA" thread: you, specifically you, are incapable of reading your own posts and deducing their actual meaning. You need to be able to put yourself into your audience's shoes and read it as they would. Proof-read for logic. Make connections to ideas within a conversation and understand them. You can't mash out responses and make an effective argument.
2. You clearly know diddly-squat about game design. Now you're bringing in location based damage and that's great because you're finally starting to talk about play elements rather than plot elements disguised as play elements...not that they really change how you play the game all that much because, say, a sniper rifle is still a one-shot kill and people instinctively aim for the head anyways when presented with a high-powered, scoped weapon. It does add an element of knowledge to be used by more experienced players in multiplayer, but then so do all of the crazy moves in Quake. Quake II also had damage "models" for NPCs. I'd call that an equivalent effect to location-based damage as far as advancement in features goes.
3. You are missing *my* point. I never called it out for not being innovative, which is essentially what you are accusing me of. Nothing I said even close to implied it. All I did was say that as a shooter, it wasn't that great. It lacked the thrill of racing through Quake II, getting your timing perfect in Halo, or having an engrossing environment like Half-Life (1 and 2). It didn't take the same amount of skill/practise as Counter-Strike and thus didn't grant you as much satisfaction when you consistently pull that 180-headshot with the Scout.
So before you reply, first get a grasp of English comprehension. Then, remove your rose-tinted goggles and go educate yourself on game design. Finally, stop engaging in debates where you have no basis for debating in the first place.
Practise what you preach.
Thanks.
:)
Don't argue about what games are better than each other in terms of combat mechanics, its mostly opinion when it comes that. Game developers develope what they want to develop and what they find fun. Most of the time, anyway (id hope)
Precisely.
And fun is a matter of personal opinion. You can, however, increase the number of people that have fun with your game using proper challenge/reward systems for your target audience.
No. It. Does. Not.
Learn to fucking read. What I said was that IF you were referring to Quake 2 when you said 'QUAKE' as in the SERIES in general, then yes QUAKE 2 had somewhat more sophisticated mechanics AS OPPOSED TO QUAKE 1. However QUAKE 1 does NOT therefore GOLDENEYE is DIFFERENT from it IN THAT WAY.
No, you clearly fucking don't. You've never had one argument against me that wasn't purely semantic in nature.
This is precisely what I'm calling you out on. Whether it's great or not is a matter of opinion but it's definitely a success by any definition and had a strong influence on shooters to follow.
Give me a break. Stop playing on Agent. Do the time trials.
Rose tinted goggles my fucking ass. Unlike you, I actually play older games on a regular basis. Remember how the main game I play online is 10 years old?
And no, I'm not going to spend a whole bunch of extra time proofreading my posts so retards can understand them better. See, posting on Modacity isn't actually the most important thing in my life. Learn some actual reading comprehension.
Hi Pooky, thanks for replying. I'm glad you took the time to actually take my advice and I can see a clear improvement in your post quality. :)
1. You haven't called me out on anything. You started blathering on about implicit innovation, which has nothing to do with making a game great. MW3 is a great game, and it has no innovation. See? It's SALES. That's it. Sales, however, are driven by fun-factor. You and I may despise it, but millions of others love it. All I said was that Goldeneye wasn't a good shooter, but it was great as a console shooter. It really doesn't have any ups on the likes of Quake I or II that make it stand out and therefore, to me, it is sub-par (because Quake was the bar). Notice how all of its praises include references to being a console game? "The standard for multiplayer console combat." Yeah, there you go.
2. You think you know something about game design? Ha! Get out. Nothing you've ever said in any thread has suggested you know anything about it. Everything you've ever mentioned on the subject for any game in the entire history of these forums has never been more specific or technically inclined than "derp this is skill and this isn't. JK2 has no abusive mechanics. Look at me, I'm an armchair expert on everything vidjagames because I'm a close-minded nostalgia-fag who doesn't actually understand why old games are fun."
Studying it has not only been a hobby of mine for many years, but it's also my college major. Go ahead, try and tell me specifically what mechanics specifically made Goldeneye fun to you and tell me how all of these elements work together to make the package. Now, I haven't studied Gpldeneye too terribly hard because it wasn't in my list of "great games to come back to," but of the ones that have, I know quite a bit about. Seriously, ask me why Halo: Combat Evolved is the mechanically superior game to Halo Reach and I can tell you in explicit detail down to damage ratios and magazine depletion rates. Don't believe me? Ask Iffafudafi, Boba, Masterz, or teh_lag, to name a few who know.
3. You have absolutely no idea what games I play regularly. You want to know what games I continuously return to and play more often than any other? Here' I'll list them for Your Highness's viewing pleasure: Battlezone I (1998), first off - a truly innovative game that your precious JK2 and Goldeneye have nothing on; Missile Command; Wing Commander III; 3D Space Cadet Pinball; Dune 2000; Dark Reign; Quake II; Heavy Gear; IL-2; Battlezone II; F-Zero; Golden Sun; Wipeout; Perfect Dark. Since I'm not an asshole like you, I'm not going to assume you aren't familiar with those titles. I will, however, be pleasantly surprised if you've played half of them to any appreciable degree, mostly because it's hard to run across people raised on these classic PC titles rather than the console classics.
Oh, and remember how Halo is also 11 years old? Remember how Counter-Strike is 14 years old? Remember how Battlezone I is 14 years old? Remember how all of the just-now-mentioned are all online-capable? Yup, I'm the one on the pedestal. Golly jee, I guess I'll step down then.
4. I'm not the one with the rose-goggles. I merely compare feature to feature, mechanic to mechanic, and my experiences with each title in question. If I had no experience, I wouldn't comment. That's why I never say anything about games such as Metroid series, Zelda, Megaman, Sonic, Mech Warrior, etc. I have no right to, because I haven't played them sufficiently to draw conclusions.
5.
And I'm telling you implicitly that Quake I is not really much different from Quake II in play mechanics. Poor wording on my part there, I'll give you that (hey look, that's more than you already!). You should already know this, after spouting off how fantastically well-versed you are in old games. They both require you to navigate a labyrinth level and they both employ the same basic mechanics - Quake II is just fancier with sky-boxes, hardware-accelerated-video support out of the box, damage decals, and non-hostile NPC. None of these affect actual gameplay and therefore your point is still irrelevant.
6. You consistently talk down to everyone on these forums when it concerns titles you are either married to or abhor, as if their experiences are made-up and don't exist. I at least acknowledge them, and then ask why they feel that way. I didn't even start this debate (again), you did. I had hoped the "to each his own" would be enough of a marker for you to pick up on and let an opinion be an opinion after I corrected you on the confusion between an "objective" and a "play mechanic," but no, you had to try and get on top. Oh no, Pooky has been corrected! THE WORLD IS GOING TO END WHAT EVER AM I GOING TO DO I MUST RESPOND TO REPAIR MY REPUTATION (lol, what reputation?) AND SMITE THIS FAGGOT! Oh, and that was after you were being an ignoramus and accusing me of thinking ADS and dual analogue sticks are what make a great game, by the way, which is completely idiotic to do because *this guy* has played most of his shooters on the PC, struggled with controllers, and yet persevered and found merit in console shooters such as Halo and Goldeneye. Hell, I even own JK2 on Xbox as well as PC (had it on Xbox first).
7. I clearly have a better grasp of English comprehension than you do. You can't connect two related ideas properly and neither can you consistently form a statement that says what you want it to. You demonstrate a consistent unwillingness to listen to opposition, you lack the basic meta-cognitive abilities to improve your writing, and you expect people to just let it slide. No, Modacity isn't the most important thing in the world, but if you can't say something properly, then don't say it at all. It's scum like you that are emblematic of what's wrong with the world: "I don't want to put effort in because it's not important." Who are you to say it's not important? Who knows, this very conversation could be world-changing! We don't know. There is a high probability that this is stupid and trivial, but we are not certain. There was also a high-probability that a hot-air balloon man wouldn't fly at one point and that any such talk was crazy. Look at us now.
8. If this isn't so important to you, why are you bothering? Why do you bother at all? If I'm retarded, what does that make you? Straight-up stupid?
9. Keep on swearing every three words. It doesn't work for Ross, and he usually has more credibility in the topics that he talks about than you do in anything you talk about...except your Corvette. :downs:
10. We are destined to do this forever because...you're just too much fun. :lmao:
You really went the extra mile there...you care too much about this argument.
I care about getting his goat, actually. It's funny to watch him, specifically him, squirm. I don't think he's ever really been challenged (according to his screwy-logic, this isn't being challenged) or called-out on his bullshit before. He's worse than Freelancer with the "talking out the ass" business.
Also, spiritual payback because he's one of those in-game trolls (by his own gleeful admission), having fun at other players' expense.
perfect dark is like goldeneye 2. ive never understood why people think goldeneye is so much better. actually, of anybody ive talked to about it, nobody has even heard of perfect dark. that game is fantastic. an excellent example of what a sequel should be.
also, <3 golden sun and f-zero. golden sun is the reason i got into game design.
also, whatever will get them moneys. seems that way nowadays anyway.
Nice argument going on there.
If people never heard of Perfect Dark I swear some people can be retarded, it was so fun and I had fun playing with it with my sisters as a kid.
Yes I was exposed to Mature games as young as 5 and been playing them since but I never went crazy and caused violence, I was smart enough at a young age in that killing people and animals was wrong unless it was done for self-dense and other meaniful reasons.
Also what is Modern Welfare 3, never heard such a game.
Wow, what Champ said. Unfortunately I am just a working man, not a college educated Internet Warrior™ like yourself. The stunning ignorance from which you make your arguments about Goldeneye (and JK2) should be obvious to anyone who knows anything about those games though. I'm really not interested in taking the time to try to reply to all that, so I'll just give you a "Umadbro?" And leave it at that.
Perfect dark is okay but it doesn't have 007 in it :saddowns:
The only reason Golden eye really sticks out to anyone is because it was one of the few console shooters which weren't completely shit at the time and had a somewhat useful control system on a gamepad which was a total abomination and should never be replicated.
Golden eye wasn't a great game but when you compare a turd to a splatter of diarrhea the turd is likely to be praised for at least having some sort of integrity.
There, Said what no one else was going to say.
Deal with it.
@Warsaw:
There is no such logic in saying Pooky has poor game design views. In your opinion he does, but that doesn't mean he does. He has an older view of game design, one that ends upon the 2004 era of gaming. I don't want to say it's retro, but it starts there and ends around 2004. This is merely form what I've observed based on the games Pooky likes. Now, it goes without saying he loves to assert his opinions on game design, maybe to a reckless extent. I don't need to tell you what you like to play though, Warsaw, so I'll move forward with the premise I am trying to relay.
I, on the other hand, have a different gaming design ideology. I'm all about open-spaces and a "do anything anywhere" kind of gaming philosophy (Hence why JRPG's, RPG's, and the expansiveness of the Halo Universe in general earn my favor). As long as a game gives you spaces to go and move in that are interesting and aren't all about attacking an enemy, then I'm usually okay with it (hence why HL2 and Republic Commando don't exactly earn my favor). However, I'm also heavy on pleasing gameplay mechanics.
@Both:
Here is the point now: Under any circumstance when a game is originally crafted, even when there are sequels, don't you dare compare any game to another game. A preference is one thing, but through constant critique and playing enough games of the same kind, I feel I can vouch that comparing games to other games leads to a terribly ignorant outlook. With that said, you have (both) played a great many games. You compare your design philosophies based off of what you play, which in case are two entirely different flavors which I will dub as Diverse-Archaic and Linear-Tactic (decide which is yours). So far you two have asserted the supremacy of your designs as opinions. Now, given what I've said, explain the logic in how either one of you have superior game designs compared to the other? Factually, not on bias, explain to me how one is better than the other.
If you find neither of you can, then you'll understand how pointless this argument is. And with that, CoDMW2 sucks.
Dah no more arguing people!
"Deal with it" is the best way to end any discussion when the truth is spoken. +Rep!
Also, Batman.
Deal with it.
:-3
Arkham City was the game of the year. Anyone who disagrees didn't play it.
Also, parrots:
:parrot::parrot::parrot::parrot::parrot::parrot::p arrot::parrot::parrot::parrot::parrot::parrot::par rot::parrot::parrot::parrot::parrot::parrot::parro t::parrot::parrot::parrot::parrot::parrot::parrot: :parrot::parrot::parrot::parrot::parrot::parrot::p arrot::parrot::parrot::parrot::parrot::parrot::par rot::parrot::parrot::parrot::parrot::parrot::parro t::parrot::parrot::parrot::parrot::parrot::parrot: :parrot::parrot::parrot::parrot::parrot::parrot::p arrot::parrot::parrot::parrot::parrot::parrot::par rot::parrot::parrot::parrot::parrot::parrot::parro t::parrot::parrot::parrot::parrot::parrot::parrot: :parrot::parrot::parrot::parrot::parrot::parrot::p arrot::parrot::parrot::parrot::parrot::parrot::par rot::parrot::parrot::parrot::parrot::parrot::parro t::parrot::parrot::parrot::parrot::parrot::parrot: :parrot::parrot::parrot::parrot::parrot::parrot::p arrot::parrot::parrot::parrot::parrot::parrot::par rot::parrot::parrot::parrot::parrot::parrot::parro t::parrot::parrot::parrot::parrot::parrot::parrot: :parrot::parrot::parrot::parrot::parrot::parrot::p arrot::parrot::parrot::parrot::parrot::parrot::par rot::parrot::parrot::parrot::parrot::parrot::parro t::parrot::parrot::parrot::parrot::parrot::parrot: :parrot::parrot::parrot::parrot::parrot::parrot::p arrot::parrot::parrot::parrot::parrot::parrot::par rot::parrot::parrot::parrot::parrot::parrot::parro t::parrot::parrot::parrot::parrot::parrot::parrot: :parrot::parrot::parrot::parrot::parrot:
So after playing the free weekend on Steam, I figured out that there are really only two major improvements to this game that I really cared about:
-Massive improvement to the killstreaks. I fucking love being a support guy and hurray for the Support package!
-Guns have noticeable recoil and actually feel a lot better now (coupled with the beefier weapon sounds)
Other than that, same old addictive (yet getting to be boring now) Call of Duty.
Oh, and I love how the graphics suck even more balls now in the MP. Honestly, there's noticeable pop-in now which I don't ever remember being present in games prior.
i dl'ed it for the free weekend too. first thing that happened was a bunch of assholes making fun of me for being a free player. i went 30 something and like, 7 that game. destroyed all of them. next game, same thing.
that went on until one game with these two wall hackers running and jumping around corners with the pp19 spraying everything as if there was no iron sight. thats when i remembered what game i was playing and uninstalled it.
game is so fucking easy after bad company though.
^ Pretty much. Bad Company 2 struck the perfect balance between team and rogue play as well as having a good learning curve and not an overbearing one.
Anybody can jump into Modern Warfare and do well, it's just that simple. That's also why it sells so well.
And there's that classic condescending attitude again.
Instead of calling opinions that doesn't align with yours dumb, how about you elaborate on why you feel otherwise.
The N64 controller was an abomination, there's very few who will disagree on that, i'm assuming your one so I want to know why you feel otherwise.
You two just can't get along.
http://i.imgur.com/eqReB.jpg
Oh it is, to be sure. I just disagree that Goldeneye wasn't a good game on its own merits.
e: for what it's worth, I do actually apologize for calling your opinion dumb. That was uncalled for.
http://i.imgur.com/adeRy.png
repost fehlure
There's a snake in my boot....
Nope, Chuck Molesta
So there's this MW3 protest being planned...on April 20th. Probably could have picked a better date.
lol, "Save COD". Poor COD schmucks. Maybe next time the COD community won't (pre)order another flaming turd directly to their doorstep! You only have yourselves to blame.
Where was this when MW2 came out?
You know how to save the CoD franchise? Pick up a shovel, dig a 6ft hole, and bury it.
I will be participating in that movement.
Wait I've been participating in that movement since forever. I haven't even played MW3 yet.
^a classic
:downsrim:
>playing any IW COD games past mw1
>mfw
<<<
I don't understand. What was bad about COD4?
wasn't nothin' wrong with that shit. probably the best one in the series
haven't played enough black ops... :/
Even I don't have any complaints about that game. Aside from a few minor glitches and balance issues in the MP, it was absolutely perfect.
Black Ops MP made a good effort but failed due to some of the most hilariously bad map design ever seen in gaming.
Enjoy some new tags at the bottom.
Also why can't I change the title of this thread, its my thread dammit.
Also CoD4 was best CoD.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHHAHAHA HHAHAHAHAHAHHAHAHHAHAHHAHAH
Seriously, you've got to watch this shit. Hilarious.
http://www.youtube.com/watch?v=-jVSM...;feature=g-u-u
"Most ambitious DLC in Call of Duty history"
well that's probably true at least
I wonder if the guys talking in the video actually believe what they're reciting from the script or if they're just as disillusioned as the rest of us. I really feel sorry for Raven, man
You know the worst bit?
This is going to sell like hot cakes in a bakery.
The only good thing I saw is that it promotes cooperation with your teammate. Regardless, the gameplay is still linear and lacking quality. None of the gameplay vids in that video were worth a shit. In fact, it's for 2v2, so you should be working with your teammate regardless. In other words, they dressed up the same gameplay. CoDception. What will they think of next? On second thought, don't answer that last question.
The best thing to come out of Call of Duty is Nazi Zombies.
ok guys time to OWN this shit these nooblords won't stand a chance against my skilz teammates fuk that man they just slow down my 360suicidesqUiCKsc0pEs gotta go lone WOLF up in this bitch cant w8 to make my next montage
@dd m3 guiz we gun rape n00b a$$: 12345xXxH3@D$H01xXx54321