-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
If you know how to work the map, it's amazing. The key is in the tunnels. Mindless is the very definition of Slayer, at any rate.
Sounds a bit like what Damnation was to me. I still think that's the best free for all Slayer map the series has seen.
Quote:
Originally Posted by
Warsaw
Mindless is the very definition of Slayer, at any rate.
I disagree, mindless is the very definition of bad slayer, for instance the people who go on blood gulch and strafe back and forth on the hill for hours. Good slayer is really very engaging. See again: Damnation.
-
Re: Halo: Reach Discussion
Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
I was partial to Hang 'Em High for any game type. I absolutely adore that map. I missed the lip in the trench that people would get stuck on in the Xbox version.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
If you know how to work the map, it's amazing. The key is in the tunnels.
This is definitely true. That and the teleporters. I also adore the shotty on that map.
Quote:
Originally Posted by
Pooky
Sounds a bit like what Damnation was to me. I still think that's the best free for all Slayer map the series has seen.
I disagree, mindless is the very definition of bad slayer, for instance the people who go on blood gulch and strafe back and forth on the hill for hours. Good slayer is really very engaging. See again: Damnation.
Damnation is such a great map. I've been wanting Bungie to remake it for such a long time. It would be cool if it was a jungle, kind of like Guardian, but with a lot more organic platforms. Good slayer has to involve movement, which is why I promote AR/Pistol starts so much on Hemorrhage. With the DMR, all people have to do is camp at a few spots and strafe. the AR/Pistol starts oblige people to actually move throughout the map.
-
Re: Halo: Reach Discussion
200 multikills again? :ugh:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
200 multikills again? :ugh:
I really wish they mix things up a bit; make it so you need 30 Assassinations or something instead of a totally unnecessary amount of multikills.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
He's talking about "mindless" in the sense that there's no effort, thought, or varying strategy involved, e.g. strafing over and behind the large hill in Blood Gulch and essentially dominating the entire map, or spamming grenades for in Rat Race.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Slayer is mindless because everyone is pointlessly killing each other for no other reason than acquiring...points. No higher objective, no story, no motive. Just killing for killing's sake. It's good sport.
You could really make that argument about all modes. It's irrelevant.
Quote:
Originally Posted by
p0lar_bear
He's talking about "mindless" in the sense that there's no effort, thought, or varying strategy involved, e.g. strafing over and behind the large hill in Blood Gulch and essentially dominating the entire map, or spamming grenades for in Rat Race.
P0lar hit the nail on the head there.
Quote:
Originally Posted by
Warsaw
I was partial to Hang 'Em High for any game type. I absolutely adore that map. I missed the lip in the trench that people would get stuck on in the Xbox version.
I liked Hang em High as long as there weren't Pistol starts. Pistol starts made the map into a bit of a bland strafe fest, since all the walkways were deathtraps and no one went on them.
Quote:
Originally Posted by
DarkHalo003
Good slayer has to involve movement, which is why I promote AR/Pistol starts so much on Hemorrhage. With the DMR, all people have to do is camp at a few spots and strafe. the AR/Pistol starts oblige people to actually move throughout the map.
100% agree. I'd been saying that from the start. After all, what's the point of even having the pistol if everyone's going to spawn with DMRs all the time.
As an aside, I'm glad everyone else finally realized how obnoxious the DMR really is.
-
Re: Halo: Reach Discussion
I'm surprised you handful of people haven't spawned your own thread about Halo "imperfections" yet.
Quote:
Originally Posted by
Kornman00
200 multikills again? :ugh:
I take that back. 200 multikills again? And Grifball? :party:
-
Re: Halo: Reach Discussion
-
Re: Halo: Reach Discussion
http://www.1up.com/do/blogEntry?bId=9066610
Don't know if this is 'shopped or false or repost, no idea where to put it, but I thought this was interesting.
-
Re: Halo: Reach Discussion
It's a Halo TC mod that's been floating around for a while now, a combination of the "Helljumpers" mod and a port of the Halo 3 Elites as FO3 enemies. Both started at Fallout3Underground, I remember following them for a while after they started development.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
Hur.
edit: Snaked
On a side note, I like Grifball. But my goodness if I get betrayed one more time I don't know what I'll do.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Teltaur
It's a Halo TC mod that's been floating around for a while now, a combination of the "Helljumpers" mod and a port of the Halo 3 Elites as FO3 enemies. Both started at Fallout3Underground, I remember following them for a while after they started development.
Ah okay, had a feeling there was a catch to it.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
NotZac
if I get betrayed one more time I don't know what I'll do.
Well you won't kick anyone that's for sure :-3
Isn't there a game option to disable friendly fire in MP? Why not add a third voting option or something with no OMGITZHAMMERTIEMMUSTKILLTEAMMATEZ settings
-
Re: Halo: Reach Discussion
Or better yet, why not just not have friendly fire to begin with? I really don't understand what's the point of making these random bullshit booting systems when you could just turn friendly fire off.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Well you won't kick anyone that's for sure :-3
Isn't there a game option to disable friendly fire in MP? Why not add a third voting option or something with no OMGITZHAMMERTIEMMUSTKILLTEAMMATEZ settings
The only time I've ever betrayed on purpose was when our ball carrier was being a total douche, and just sat at the back of our end of the court of the ball waiting to kill any enemy that comes near him without trying to score. I only killed him so I could take the ball then proceed to score a goal for us without much trouble since the enemy team wasn't very good.
And that only happened once or maybe twice, I dunno.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
The only time I've ever betrayed on purpose was when our ball carrier was being a total douche, and just sat at the back of our end of the court of the ball waiting to kill any enemy that comes near him without trying to score. I only killed him so I could take the ball then proceed to score a goal for us without much trouble since the enemy team wasn't very good.
And that only happened once or maybe twice, I dunno.
shadow and I had one of those people earlier today too
Also, Bungie needs to bring arcade back so the fucking FF idlers can circle jerk themselves while those of us who actually want to play the fucking game can play together. I think the ban hammer is just a tall tale. In Ban Hammer we trust? Ban Hammer doesn't exist.
-
Re: Halo: Reach Discussion
Pretty interesting Weekly Challenge. If I'm doing nothing else Friday, I may complete in one day.
-
Re: Halo: Reach Discussion
What happens when you try and tell Bnet kids that something is impossible?
You get flamed, and told you don't know anything because you're not Bungie.
And now, thanks to the user KillerSkippy21A, we have a quote from Evil Otto himself. xD (image proof too)
Quote:
Originally Posted by Evil Otto
Edited version, which is what everyone knows.
Quote:
Originally Posted by Evil Otto
Not in a simple patch or update. Each map file in the game has all the content embedded in it. We would have to send out new map files of all the mulipler and singleplayer maps and require about 9 GB of HD storage. This is economically not feasible.
Winsauce. :realsmug:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Shock120
What happens when you try and tell Bnet kids that something is impossible?
You get flamed, and told you don't know anything because you're not Bungie.
And now, thanks to the user KillerSkippy21A, we have a quote from Evil Otto himself. xD (
image proof too)
Edited version, which is what everyone knows.
Winsauce. :realsmug:
but just wait, your thread will still have "hurr its possible in X game" pop up one more time ATLEAST
-
Re: Halo: Reach Discussion
We've told the kids time and time again why it wouldn't be possible with long ass explanations full of reliable proof, and yet they would still go "BUT RAECH R NAWT HAYLO 3!!!! IT R POSSIBEL IN RAECH!!!". I doubt that official proof from a Bungie employee will convince them all that it isn't possible...some people just refuse to see that they're wrong :/
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
We've told the kids time and time again why it wouldn't be possible with long ass explanations full of reliable proof, and yet they would still go "BUT RAECH R NAWT HAYLO 3!!!! IT R POSSIBEL IN RAECH!!!". I doubt that official proof from a Bungie employee will convince them all that it isn't possible...some people just refuse to see that they're wrong :/
It seems to have shut up the majority of bnet kids. :D
Evil Otto, even posted confirming what we already knew, there is no Legendary ending,
however there are still obsessed people who believe "THERE HAS TO BE A SPECIAL ENDING!!!" :/
-
Re: Halo: Reach Discussion
Quote:
.im sure they could have done something with the havok engine to put the armor's in a different place to allow Armor DLC.
Quote:
havok engine to put the armor's in a different place to allow Armor DLC.
I love it when people try to act like they know what they're talking about. That comment made me lose brain cells.
E: Okay, still having problems loading b.net. Is anyone else?
-
Re: Halo: Reach Discussion
I don't really understand why anyone cares so much about winning an argument at Bungie.net.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
I don't really understand why anyone cares so much about winning an argument at Bungie.net.
because it helps by
A)making people more informed about what the engine can and cant do
B)watching the little kids cry is a great pass time
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
B)watching the little kids cry is a great pass time
Agreed 100% When it gets to the point where people that work at Bungie get annoyed at little kids cause they refuse to see what's right in front of them, you know it's gone a tad too far :P
-
Re: Halo: Reach Discussion
Had anyone finished the weekly challenge?
-
Re: Halo: Reach Discussion
I did it on Monday with a friend. Took us 51 minutes, so it wasn't too bad.
The hardest part were the three Elites at the end, especially the Sword Elite. T'was a lot of fun :)
-
Re: Halo: Reach Discussion
I tried it with someone, but couldn't beat the last room. The Zealots with their concussion rifles, grenade-spamming, and impermeable shields were too much.
-
Re: Halo: Reach Discussion
I just assassinated the two Concussion Rifle Elites with the sword I got from the Sword Elite.
-
Re: Halo: Reach Discussion
I signed in a guest and got to the last room (basically) by myself. I'd either kill the sword elite then get surprise raped by the concussion asshole or I'd get killed by the sword elite only to have my second grenade I threw before I died kill him. Kills from the grave don't help in these situations :|. It only took about 30mins to get there but then after 30mins on that room alone I said FUCK THIS GAME and got off.
-
Re: Halo: Reach Discussion
I'll help you do it if you want, Korn. Me and Sevlag both did it and it took us about 30 minutes on that last room alone.
The drop shield helps a lot though.
-
Re: Halo: Reach Discussion
How about tomorrow night or early tomorrow morning? I should be on later tonight but only to get the daily challenges out of the way. Code and work has kept me offline the past two days :\
-
Re: Halo: Reach Discussion
It's almost a waste to even bother shooting them. What I did was lure the sword elite to start attacking Jorge. You should then be able to run up behind the elite and assassinate him. After that I just ran up and started meleeing the last elite, spinning around him until a got another assassination.
Also if you stood on anything 2 inches off the ground the sword elite automatically turns into a retard.
edit: I've uploaded me doing the last room on Mythic solo, if anyone's interested or something.
-
Re: Halo: Reach Discussion
Getting a hold of the sword wasn't too hard, but I was never able to kill either of the other elites with it. They'd just smack me to death in the middle of a lunge, if I weren't already dead from a concussion round or plasma grenade.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Getting a hold of the sword wasn't too hard, but I was never able to kill either of the other elites with it. They'd just smack me to death in the middle of a lunge, if I weren't already dead from a concussion round or plasma grenade.
dont lunge, normal melee with the sword and jump around like a kid hyped on caffine, thats how i killed the last two, and regarding the sword elite, i had annihlation distract it while i hit it in the back
-
Re: Halo: Reach Discussion
Plasma Pistol anyone? Just saying. Unless of course, you can't use it. In Legendary/Mythic/LASO, it's kind of pointless to even have a shield in the first place considering you die from almost any projectile sent your way.
-
Re: Halo: Reach Discussion
Plasma pistol against hero elites...in LASO?
Don't make me lawl.
-
Re: Halo: Reach Discussion
I have not touched Reach since Dead Space 2, but I'll get on today to do the weekly challenge alone because im crazy.
-
Re: Halo: Reach Discussion
That weekly challenge is just garbage. I played it for 10 minutes, got to the first large group of Elites and realized how idiotic this game is on extreme difficulties. The damn Elites all look identical and were shifting around back and forth like a shell game. It was almost impossible to keep track of which one I was trying to focus on, especially if I had to take my eye off of them to find cover. I felt like I was just wasting what precious ammo I had and turned the game off.
I hate it when they have to resort to breaking their own conventions to make this game harder. Sniper rifle headshots should kill no matter what. Plasma pistol overcharge should strip shields no matter what. Needle supercombines and plasma sticks should be insta-kill. Those are combat equalizers that add so much to the tactical resource management of the weapons. Without that element, the fights are almost sheer attrition.
I also don't appreciate Black Eye, either. Never have, never will. Why have we been stuck with the same skulls for 3 games, anyway? It's not like they weren't plucked from a hat to begin with.
-
Re: Halo: Reach Discussion
LASO is supposed to be freakishly difficult. If it wasn't then I don't know what the point in adding the skulls would be. What I'm saying is that LASO shouldn't be played thinking it's "Mythic" or anything like that; the challenge is actually supposed to be a challenge.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
Why have we been stuck with the same skulls for 3 games, anyway? It's not like they weren't plucked from a hat to begin with.
Well, Halo 2 had a couple of different skulls, and some of the same skulls were very different in effect. Black eye was actually a good thing in Halo 2 since it could charge your shields all the way to max OS, and you could refill it by killing allies.
I'm fully aware that Halo 2's Legendary campaign was cheap, arbitrary and downright cruel at times, and I still vastly prefer it over any of its successors.
-
Re: Halo: Reach Discussion
Been doing LASO solo because I have no friends am awesome, but I always get my ass handed to me by those last fucking Elites. It's really not even because of the sword Elite, but the Concussion Rifles instead, and Jorge isn't even considered an ally at this difficulty since the turret seems to be just spewing dust at them.
Help?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
LASO is supposed to be freakishly difficult. If it wasn't then I don't know what the point in adding the skulls would be. What I'm saying is that LASO shouldn't be played thinking it's "Mythic" or anything like that; the challenge is actually supposed to be a challenge.
Any idiot can make a game harder. Enemies can always sponge up a little more damage. Shots can always hurt a little more. Where do they draw the line?
I don't mind a challenge. I don't mind dying over and over. I DO mind when they make a mockery of their own game, pissing on every mechanic that made the game fun in the first place, in order to make it arbitrarily more difficult.
I guess what I'm saying is that there are ways to increase the difficulty without turning the game to shit. LASO is shit. It turns down the fun more than it turns up the challenge. The most disappointing thing for me is that I used to think Bungie knew better.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Well, Halo 2 had a couple of different skulls, and some of the same skulls were very different in effect. Black eye was actually a good thing in Halo 2 since it could charge your shields all the way to max OS, and you could refill it by killing allies.
What happened to this skull since then? Sounds like it became a sell out :|
I wish they would have gave you game setting palettes to work with like in FF, not just the same lame batch of skulls. Halo Wars went in the right direction because they at least gave you skulls that both helped you...and worked against you, on top of just 'lol' skulls. Such an under appreciated game.
-
Re: Halo: Reach Discussion
Good fucking god. Just finished this challenge after 3.5 hours of playing. I died a wonderful total of 150 times, since I was the bait in our party of 4. We tried at least 5 different plans for the last area, finally succeeding with a rush-in-think-later approach. Two of us spammed grenades at the grunts while the other to went for the zealots, then the first two looped back around and tried to assassinate them.
Most frustrating game of Halo. Ever.
But hey, 12,500 credits. :downs:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
Any idiot can make a game harder. Enemies can always sponge up a little more damage. Shots can always hurt a little more. Where do they draw the line?
I don't mind a challenge. I don't mind dying over and over. I DO mind when they make a mockery of their own game, pissing on every mechanic that made the game fun in the first place, in order to make it arbitrarily more difficult.
I guess what I'm saying is that there are ways to increase the difficulty without turning the game to shit. LASO is shit. It turns down the fun more than it turns up the challenge. The most disappointing thing for me is that I used to think Bungie knew better.
Jesus Christ, it's just a challenge.
Like DarkHalo said, it's not a difficulty. Easy, normal, heroic, and legendary are difficulties. The skulls are nothing more than an extra challenge for fun.
-
Re: Halo: Reach Discussion
Whether it's an official or unofficial difficulty level is irrelevant. But I can split my argument into critiques of the individual skulls and stock difficulty levels. It all applies no matter how you want to look at it. LASO causes those individual flaws to supercombine and Bungie has endorsed it with a challenge, with more to come.
If they would have kept even one or two of the more fun-sucking skulls off, that would have demonstrated some sense. Hey, if those skulls had been cut or replaced like -- I don't know -- if they had been ITERATING on them since Halo fricking 3, "All Skulls" might not have been so bad. As I said before, there are many more creative, fair, and fun ways to do a la cart difficulty ratchets than Bungie has demonstrated with their sadly static and unchanging selection of skulls.
-
Re: Halo: Reach Discussion
i miss sputnik from halo 2, all objects are more or less lighter, explosions propel things farther
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
sevlag
i miss sputnik from halo 2, all objects are more or less lighter, explosions propel things farther
This one too. Cowbell isn't a good replacement for it because it makes it almost impossible to grenade jump.
-
Re: Halo: Reach Discussion
Bungie didn't seem to put the same amount of thought and consideration into Reach's difficulty balance as it did in the previous games. In Reach, it's just sloppy. Given how overdesigned the multiplayer in Reach is, I guess it's no surprise that the singleplayer/firefight suffers.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Bungie didn't seem to put the same amount of thought and consideration into Reach's difficulty balance as it did in the previous games. In Reach, it's just sloppy. Given how overdesigned the multiplayer in Reach is, I guess it's no surprise that the singleplayer/firefight suffers.
Proof of this : enemies with Fuel Rod Guns...like seriously...what the fuck is up with those? It's as though they're Halo 2 sniper jackals on Legendary that have guns that shoot highly explosive sniper bullets.
-
Re: Halo: Reach Discussion
If they would have made the challenge 100,000 credits, do you think there would be as much whining (I don't mean for this question to sound mockingly, just proposing an idea)?
-
Re: Halo: Reach Discussion
Holy shit
This weekly challenge is such a fucking joke. My ass 12,500 cR, fuck for 3 hours my friends and I couldn't get it, so close a few times, I mean shit I could have made more cR playing firefight during that time. Lets see how bullshit the next weekly is.
-
Re: Halo: Reach Discussion
And if you had completed it, you'd be on the hook to try the next one and the next one. Winter Contingency is a walk in the park compared to most of the other levels. I am at full peace knowing I will never attempt to play Halo Reach in such a broken fashion ever again.
That's my whole issue -- Bungie should know that this is broken and they should not be prescribing it to anyone. To me, it's the same thing as increasing the difficulty by flooding the screen with enemies and dropping the framerate down to a crawl. Standards of quality should kick in at some point, I would think, because it's not that LASO is too hard, it's that it's poor.
-
Re: Halo: Reach Discussion
It's just the 3 last elites I hate the most and what took up 3 hours. Die and repeat.
-
Re: Halo: Reach Discussion
-
Re: Halo: Reach Discussion
I really don't get why you guys had so much trouble :S Get the Sword Elite to attack Jorge by getting it to spawn then running away from it. Once it dies, take it's sword and use it's regular melee to kill the concussion Elites. Since you're meleeing them, your shields will keep coming back and you won't die :S
-
Re: Halo: Reach Discussion
To add more salt to the wound, they shipped the game (AFAIK this was at ship) with campaign commendations which stop giving you any reward for individual increases after you hit silver. You end up only earning that 12.5k plus maybe 300 for completing. Yeah, twist that knife, twist it good. Oh, while you're back there, clean up some of that lube, you used just enough; I like to feel pain when I'm getting fucked. What's the point of an awards system if it stops rewarding you?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
Since you're meleeing them, your shields will keep coming back and you won't die :S
Your forgetting about 2 elite concussion rifle elites hammering down on you if your taking one on. Then again if I kill a concussion rifle elite ONE of my friends die which made me mad.
New weekly challenge is complete 77 games of MM and its worth 11k, Grifball time.
Oh look a modder who is at Inheritor
http://www.bungie.net/Stats/Reach/De...night+Owl&sg=0
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
New weekly challenge is complete 77 games of MM and its worth 11k, Grifball time.
Dude, I started playing GB this morning and for the first 3 games all anyone was doing was going for the challenges :|. My team mates would NOT do anything related to touching/acquiring/molesting/looking-at/scoring/throwing/bouncing or kicking the ball. They just ran off and started killing the other team like they were going to get 6 multikills/assists and 15 CQC kills all in one fucking game.
After about 90mins I had only finished 7 games because in two of the games, the other team decided "oh, lets hog the ball and taunt the other guys for 15 full minutes, *crouch repeatedly*. The only satisfying thing about it is that in one of those games, I signal handedly won the game for my team (who were off jerking off blue team in the corner), even with all of blue team's ball hogging bullshit. Too bad they can't combine Hot Potato and GB into one.
-
Re: Halo: Reach Discussion
How many reserved gametypes does Bungie have for Halo Reach? and what are they?
(like Grifball and Rocket Race)
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
Your forgetting about 2 elite concussion rifle elites hammering down on you if your taking one on. Then again if I kill a concussion rifle elite ONE of my friends die which made me mad.
I'm just saying what I did to complete the challenge. Took me and a friend 51 minutes to complete as I think I've said before :P
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Spartan094
Your forgetting about 2 elite concussion rifle elites hammering down on you if your taking one on. Then again if I kill a concussion rifle elite ONE of my friends die which made me mad.
New weekly challenge is complete 77 games of MM and its worth 11k, Grifball time.
Oh look a modder who is at Inheritor
http://www.bungie.net/Stats/Reach/De...night+Owl&sg=0
Haha he got reset.
And, believe it or not, I still think this guy is legit:
http://www.bungie.net/Stats/Reach/Ch...xXSAVIORS0ULXx
Hasn't been reset yet anyways.
-
Re: Halo: Reach Discussion
Oh course he's legit, have you seen how much he plays?
-
Re: Halo: Reach Discussion
He boosts in firefight. He's not legit. He doesn't get banned because all you need is a few kills to not get caught.
-
Re: Halo: Reach Discussion
Oh, I guess you're right. I just looked through his games and all it's mostly just Firefight. But what I originally meant is that he didn't mod or hack his profile to get there.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
Oh, I guess you're right. I just looked through his games and all it's mostly just Firefight. But what I originally meant is that he didn't mod or hack his profile to get there.
FF boosting is just as bad IMO. I fucking cannot stand assholes who do it and are able to still get away with it. For a while I thought Arcade was going to be FF's savior, but then I ran into some people who were doing it in there too. Guess they couldn't find any games in regular FF! Even when I've switched on the "skill" filter, I've ran into idling assholes who just stand there jumping up and down :|
-
Re: Halo: Reach Discussion
I think I liked Halo better before ranks, credits, and all this other bullshit :ugh:
-
Re: Halo: Reach Discussion
some "girl" was bitching on bungie.net that there wasnt enough "slim" armor for her female spartan...
i honestly think that takes the cake for "dumbest thing to whine about"
-
Re: Halo: Reach Discussion
http://carnage.bungie.org/haloforum/...l?read=1049288
That could have been a fun skull. Thanks for not bothering, Bungie!
-
Re: Halo: Reach Discussion
just read that its possible (but very hard) to fly the seraph, appearently it uses the banshee's string set so its possible to fly it.
-
Re: Halo: Reach Discussion
http://www.joystiq.com/2011/02/04/ha...at-evolved-hd/
My guess is Joystiq's sources are full of shit and there's no such thing.
-
Re: Halo: Reach Discussion
There's a thread in the HaloCE forum for that (see this thread)
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Yeah, I saw that too. I wouldn't be surprised since they could make so much money by making that game. I mean, I for one would definitely buy it.
-
Re: Halo: Reach Discussion
I wrote an in-depth review. You should read it.
http://i.min.us/ibK6u8.jpg
Act I
Act II
Act III
Summary
-
Re: Halo: Reach Discussion
Saw that on GAF. Read through almost all of it. Good stuff.
-
Re: Halo: Reach Discussion
FF Arcade is now a core playlist. :haw:
-
Re: Halo: Reach Discussion
FRG and Fiesta Attack ftw, I can finally work on automatic weapon kills without having to play boring score attack variants or risking laggy FF games with idlers.
Also, Bro Slayer is pretty cool.
can't wait for the new DLC too
-
Re: Halo: Reach Discussion
I'm loving all these playlist changed. The community maps this time around are actually really good too (since the ones last time were just alright). Invasion Skirmish adds a nice variety to the Invasion playlist, so that's good. SWAT Objective is also a nice addition to the SWAT playlist and I'm so glad to see that come back. And finally, Rocket Hog Race is actually really fun.
-
Re: Halo: Reach Discussion
Yeah, RHR is an INSANE amount of fun. They should make race a grab bag every now and then :/
-
Re: Halo: Reach Discussion
http://www.halodestiny.net/news.php?readmore=1208#skip
Quote:
Here's a story you will not find anywhere else yet, and moreover, an exclusive French, see International ! As the title tells you, here is the name of the next map pack for Halo Reach the Defiant Map Pack ! Again thank you to our ninjas for this extraordinary action, and rather quickly. But now, talking more in detail about this new map pack. Before you disclose everything, I wish to inform you that it is possible that this pack is not made available to the public , for the simple reason that it is also a test for another map pack . Be careful again, but rest assured, you can certainly put your feet on the land.
Let's start with the contents of this pack, which includes 2 multiplayer maps , and little novelty in the DLC card Firefight ! Bearing sweet names Sentenced and Highlands , the map shows it is called FF Unearthed , here also, an overview of recent, at least the icon of the cards you will see appear in your list in local content, in the order listed:
This is typed card BTB, but how to Storm, playable 4 against 4 very easily. This pack will weigh 450MO, and certainly available (if appropriate) for 800 Micosoft Point:
- Unearthed : As a card for the baptism of fire, will be easily playable at 4 against an army of Covenant , and it seems even more open than can be map On the Beach.
- Condemned : It is situated in space, and seems to be human in the frigate destroyed during the mission "A long night of comfort", namely the Savannah . Playable 4 against 4 as it will accommodate the best 12 players .
- High-lands : Map apocalyptic situation, because during your battles, a croisseur Covenant will be happy to lead the rest through its firing to vitrify Reach, as you can see in the pictures below. This card could be adapted to be used as qu'Invasion, and all other game modes, and can accommodate from 8 to 16 players . This card draws much of the essence of Halo: CE .
And for your enjoyment, here are some pictures of these same cards, at least, more particularly from Terre Haute . We are sorry the quality of these images, we have not yet at our disposal a HD capture card , so we had to content ourselves with our poor cameras, waiting again for new ways to buy a digital SLR (joke).
1 4v4, 1 big team/invasion, 1 large vehicle oriented firefight
http://www.halodestiny.net/images/news/condemned.jpg
http://www.halodestiny.net/images/ne...ngpreserve.jpg
http://www.halodestiny.net/images/news/unearthed.jpg
http://www.halodestiny.net/images/news/liste_carte.jpg
http://www.halodestiny.net/images/ne...eur_screen.jpg
http://www.halodestiny.net/images/ne...preserve_4.jpg
http://www.halodestiny.net/images/ne...preserve_3.jpg
http://www.halodestiny.net/images/ne...preserve_1.jpg
-
Re: Halo: Reach Discussion
Meh. I'm not too interested in paying $10 for two MP maps and a FF map.
-
Re: Halo: Reach Discussion
Well I am, those maps look pretty sick :) Glad to know that they're adding in Firefight maps too. And those maps look beautiful! Can't wait to get my hands on them :)
-
Re: Halo: Reach Discussion
The French got them off pnet (not sure if they're still up on the marketplace though)
-
Re: Halo: Reach Discussion
Looks like a Classic Playlist is coming to Reach : http://www.bungie.net/Forums/posts.aspx?postID=55715741
Yay! :)
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Hotrod
FUCK YES! I just REALLY hope they add alot of old halo 1/halo2/halo 3 maps. Im hoping for a lockout on matchmaking...
-
Re: Halo: Reach Discussion
Guess there won't need to be a HaloCE "HD" remake now after all :giggle:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Guess there won't need to be a HaloCE "HD" remake now after all :giggle:
Says who?
-
Re: Halo: Reach Discussion
Says me, arrrrrrrrrrr
If it ain't in Blam!, it ain't worth a damn.
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Guess there won't need to be a HaloCE "HD" remake now after all :giggle:
>Implying that Reach classic settings are anything remotely like Halo: CE
:lmao:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
>Implying that Reach classic settings are anything remotely like Halo: CE
:lmao:
> Implying that a remake of Halo: CE in a totally different engine by a totally different studio would be anything remotely like Halo: CE
:lol:
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
> Implying that a remake of Halo: CE in a totally different engine by a totally different studio would be anything remotely like Halo: CE
:lol:
Actually, I didn't imply that. Nice try though.
-
Re: Halo: Reach Discussion
:ugh:
Stop! do not trolle!
Where was information posted that the rumored "remake" will not be in blam! Kornman?
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
Actually, I didn't imply that. Nice try though.
http://www.modacity.net/forums/image...tar2417_23.gif
Quote:
Originally Posted by
Freelancer
Where was information posted that the rumored "remake" will not be in blam! Kornman?
Spreading rumors.
-
Re: Halo: Reach Discussion
Ah okay, well if it's not on the blam! engine it won't feel like Halo and therefore I won't like it. Sounds like they're literally just milking the franchise cow at this point.
-
Re: Halo: Reach Discussion
Kornman, steal Prometheus and finish it so we can make our own CE remake on Blam 4. :v:
-
Re: Halo: Reach Discussion
For those that haven't been following the map stories, they are made by 343i. Videos abound on youtube.
-
Re: Halo: Reach Discussion
No wonder they look very Halo 1-ish and awesome
-
Re: Halo: Reach Discussion
Quote:
Originally Posted by
MrBig
For those that haven't been following the map stories, they are made by 343i. Videos abound on youtube.
map stories?