Well, looking at this image, you can see the silhouettes of a few different characters on the bottom.
This is merely speculation, but could the games multiplayer component be class based? From the image, there appears to be a heavy weapons-like type of guy, a sniper, a regular infantry guy (assault or whatever) and two others, maybe flamethrower or something.
I just kind of thought this, because they're having the multiplayer beta when ODST comes out, and wondered why they had those characters on the bottom, other than that it looks good. We don't know much about the campaign yet, so they could have put those characters as a sort of hint.
But, this is just an Idea, maybe it is or isn't class based, but I think it would be kind of interesting to see.
I guess we'll find out sometime in the next few months, thoughts?
June 2nd, 2009, 09:32 PM
Advancebo
Re: Halo: Reach, Class Based Shooter?
I dont think Bungie would change the way the game feels.
June 2nd, 2009, 09:35 PM
sdavis117
Re: Halo: Reach, Class Based Shooter?
After all these games? Yes, they would. I wouldn't be surprised to find that Reach is Battlefield 2552.
June 2nd, 2009, 09:35 PM
paladin
Re: Halo: Reach, Class Based Shooter?
RPG
June 2nd, 2009, 09:38 PM
sdavis117
Re: Halo: Reach, Class Based Shooter?
So a Mass Effect rip-off like game?
June 2nd, 2009, 09:52 PM
Advancebo
Re: Halo: Reach, Class Based Shooter?
TF2 4 teh lulz
June 2nd, 2009, 11:18 PM
jngrow
Re: Halo: Reach, Class Based Shooter?
Doubt the class based shooter thing... Spartans are good at everything- yes, some are better at other things than others... but to have any class (spartan) particularly bad at something would be kinda not Spartan-like.
June 2nd, 2009, 11:29 PM
paladin
Re: Halo: Reach, Class Based Shooter?
Well, it could be like Halo Wars, have Spartans in the announcement trailer, then have them SUCK ingame.
June 2nd, 2009, 11:37 PM
TVTyrant
Re: Halo: Reach, Class Based Shooter?
Could be more like a tactical game. With squad style stuff and everything?
June 2nd, 2009, 11:38 PM
FRain
Re: Halo: Reach, Class Based Shooter?
We don't even know what kind of game Halo: Reach is. All we know is it takes place around the time reach got nuked (glassed) and Spartans are in there. It could be an RTS, FPS, MMORPG (i would fucking kill bungie if it was) or even a third-person shooter.
June 3rd, 2009, 12:00 AM
Masterz1337
Re: Halo: Reach, Class Based Shooter?
Well since all evidence points AGAINT a covie attack, it wouldn't surprise me if this is a totally different type of game.
June 3rd, 2009, 12:17 AM
TVTyrant
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Masterz1337
Well since all evidence points AGAINT a covie attack, it wouldn't surprise me if this is a totally different type of game.
Flight simulation perhaps?
June 3rd, 2009, 12:30 AM
Heathen
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by TVTyrant
Flight simulation perhaps?
perhaps not
its a Jackal game.
You are the Jackal leader "Birdman"
You were a sideproject to subject a jackal to the spartan augmentation, training, and armor.
You fucking pwn.
June 3rd, 2009, 12:43 AM
jngrow
Re: Halo: Reach, Class Based Shooter?
It'll be interesting to see how Bungie creates motivation to play the game/progress through story, because ultimately, you do fail.
June 3rd, 2009, 12:47 AM
TVTyrant
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Heathen
perhaps not
its a Jackal game.
You are the Jackal leader "Birdman"
You were a sideproject to subject a jackal to the spartan augmentation, training, and armor.
You fucking pwn.
OMFG!!!! ROFLMAO!!!! LMAI, that right!
LMAI
aysn
u s
g
h
i
n
g
E:Must spread rep??? FUCK U!!!
June 3rd, 2009, 02:02 AM
p0lar_bear
Re: Halo: Reach, Class Based Shooter?
Team Fortress 3: Reach
SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION! SPARTAN-999 REQUESTING A DISPENSER AT MY LOCATION!
June 3rd, 2009, 08:17 AM
FRain
Re: Halo: Reach, Class Based Shooter?
HAHA.
June 3rd, 2009, 08:25 AM
=sw=warlord
Re: Halo: Reach, Class Based Shooter?
Well from the looks of it atleast two of the figures are spartans due to the sillouette, i wouldnt be too suprised if this game was like the call of duty series with class based gameplay.
After all in the books there were spartans who preffered one style over another such as linda with sniping and will for explosives.
June 3rd, 2009, 08:39 AM
Kornman00
Re: Halo: Reach, Class Based Shooter?
Drawing conclusions from what I've previously known, Reach will still be in the Blam engine. So unless they augment the engine for such a design, I doubt it will be a class based shooter. However, the Fire Fight system of ODST may be leading into what Reach will be about (but with Spartans of course)
June 3rd, 2009, 12:43 PM
Limited
Re: Halo: Reach, Class Based Shooter?
Wanna know the real kicker? Xbox 360 and PC dual release.
June 3rd, 2009, 01:08 PM
beele
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Limited
Wanna know the real kicker? Xbox 360 and PC dual release.
You joking? if not source please :)
June 3rd, 2009, 01:30 PM
Limited
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by beele
You joking? if not source please :)
No source, my theory. I just added 2 and 2 together.
June 3rd, 2009, 01:44 PM
=sw=warlord
Re: Halo: Reach, Class Based Shooter?
Heh class based halo, i can see it now everyone having the assault rifle as their main gun and putting double tap on it.
June 3rd, 2009, 01:46 PM
Heathen
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Limited
No source, my theory. I just added 2 and 2 together.
Lol, rumormill.
June 3rd, 2009, 01:56 PM
dark navi
Re: Halo: Reach, Class Based Shooter?
Mabye a MMORPGFPSRTS?
June 3rd, 2009, 02:10 PM
Corndogman
Re: Halo: Reach, Class Based Shooter?
Ah, good input guys. Like I said it was just speculation. I think A tactical shooter would be a little more likely though.
All I know is that I somewhat hope it wont be the same old halo gameplay. Not that its bad but it will get repetitive. We already know that ODST is going to be the same as Halo 3, so I hope they go a different direction with Reach.
June 3rd, 2009, 03:44 PM
Rosco
Re: Halo: Reach, Class Based Shooter?
Or it's just a squad of Spartans.. like in Halo 3 ODST.
June 3rd, 2009, 05:08 PM
Rook
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Limited
Wanna know the real kicker? Xbox 360 and PC dual release.
What. :D
June 3rd, 2009, 05:28 PM
Arteen
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Corndogman
Ah, good input guys. Like I said it was just speculation. I think A tactical shooter would be a little more likely though.
All I know is that I somewhat hope it wont be the same old halo gameplay. Not that its bad but it will get repetitive. We already know that ODST is going to be the same as Halo 3, so I hope they go a different direction with Reach.
Same, Halo 1 through ODST all have the same basic feel. I'm hoping this game will be fresh.
It took a little doing on our part, but we've finally got a new detail for you about Halo: Reach. Are you ready for this? It's an FPS. Actually, Microsoft's John Schappert told us "Of course it's an FPS," which seemed a little cheeky from a company that recently released a Halo RTS. But who are we to judge?
So, there you go. FPS. And also ... no, that's it. But hey, it's something, right?
June 3rd, 2009, 09:00 PM
Advancebo
Re: Halo: Reach, Class Based Shooter?
"Microsoft's"?
I thought Bungie was working on this.
June 3rd, 2009, 09:20 PM
Heathen
Re: Halo: Reach, Class Based Shooter?
Haha, oh man a Halo fighter.
Awesome.
Too bad its another fps
June 3rd, 2009, 10:59 PM
TeeKup
Re: Halo: Reach, Class Based Shooter?
Why didn't Halo die with it's 3rd game like every normal game out there. :gonk:
June 4th, 2009, 03:36 AM
=sw=warlord
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by TeeKup
Why didn't Halo die with it's 3rd game like every normal game out there. :gonk:
Call of duty?
unreal?
list goes on.
Personaly im glad their making another halo game after ODST.
Seriously though, just because its been announced as an fps doesn't rule out the possibility of it being a class shooter. I honestly wouldn't mind seeing a Halo game some-what similar to TF2. What I would mind seeing, or rather hearing, is what p0lar posted however :(
June 4th, 2009, 09:42 AM
Pooky
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by =sw=warlord
Call of duty?
unreal?
list goes on.
Final motherfucking Fantasy. >_<
June 4th, 2009, 10:29 AM
ICEE
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Pooky
Final motherfucking Fantasy. >_<
Mario
zelda
metroid
half life (the episodes freaking count.)
at least bungie did the important thing and put down the chief.
June 4th, 2009, 12:31 PM
Advancebo
Re: Halo: Reach, Class Based Shooter?
Maybe its an adventure FPS...
June 4th, 2009, 02:56 PM
PwN Lone
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Advancebo
Maybe its an adventure FPS...
Yeah, like Super Mario, except you have a big-ass horde of extra-terrestial Aliens wanting to kill you every second of the game. *goes and writes down idea for new Super Mario game*
Honestly though, I hope it is a class based shooter, sort of like SW: Battlefront. Not the second though, because, besides space, it was a pile of crap.
June 4th, 2009, 03:36 PM
Donut
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Pooky
Final motherfucking Fantasy. >_<
wow hey up until at least 7 they were pretty good. red mage ftw
June 4th, 2009, 04:07 PM
NullZero
Re: Halo: Reach, Class Based Shooter?
Am relieved to hear that it is a FPS. Ordering spartans around is up my back alley.
June 4th, 2009, 09:26 PM
English Mobster
Re: Halo: Reach, Class Based Shooter?
I, too, speculated that it would be class-based. The Spartan could be like, TF2's Heavy, and then maybe have like an ODST as the Scout, or something.
June 4th, 2009, 09:34 PM
Corndogman
Re: Halo: Reach, Class Based Shooter?
Yeah, thats more or less what I was thinking Mobster. The bulky spartan on the left in the image is afaik an EOD armored spartan who is just really bulky, he'd be the heavy.
I pretty much assumed it'd be an FPS, I'm just hoping the gameplay is different than classic halo. It could still be class based and an FPS, or some other style.
Anyways, I have a new speculation about the games campaign:
Quote:
Originally Posted by Corndogman
Thought about Reach:
Perhaps you just play through the story of the fall of reach, as a spartan most likely, whether it be 117 or not. The campaign plays until the planet is glassed, then does a "___ years later" thing. You pick up where halo 3 left off, the planet is Reach, and you end up rescuing the lost spartans from when the planet was glassed or something.
Personally, I think that would be fucking awesome.
June 4th, 2009, 09:37 PM
p0lar_bear
Re: Halo: Reach, Class Based Shooter?
Most likely not happening that way. You do know what it means for a planet to be glassed?
June 4th, 2009, 09:46 PM
Corndogman
Re: Halo: Reach, Class Based Shooter?
Well I've always heard people saying there was a possibility of some spartans surviving it. I know what it means, but once again it was merely speculation.
June 4th, 2009, 09:48 PM
Jean-Luc
Re: Halo: Reach, Class Based Shooter?
Even a spartan couldn't survive the glassing of every inch of the planet's surface, and the boiling of the atmosphere.
June 4th, 2009, 10:54 PM
English Mobster
Re: Halo: Reach, Class Based Shooter?
Some Spartans escaped, though. One of the Halo books (First Strike? Or maybe it was The Fall of Reach?) explains how some of the Spartans managed to get off-planet.
June 4th, 2009, 10:57 PM
Jean-Luc
Re: Halo: Reach, Class Based Shooter?
It was First Strike, but that was just because the Covenant were searching for an artifact, so they did not glass that portion of Reach.
June 4th, 2009, 11:03 PM
ODX
Re: Halo: Reach, Class Based Shooter?
Why, for any single second, would anyone think a Halo game with Bungie involved wouldn't be an FPS? I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so. It'll be interesting to see how this one unfolds.
June 4th, 2009, 11:09 PM
Jean-Luc
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by ODX
I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so.
I could do a horrifically detailed and angry rant about the bold statement, but I'll keep it a short answer. I don't think Halo revolutionized ANYTHING other than having recharging shields.
That said, you are right about Bungie having a tried-and-true formula, and it definitely wouldn't make sense for them to change it, at least not much.
June 5th, 2009, 03:43 PM
=sw=warlord
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Jean-Luc
I could do a horrifically detailed and angry rant about the bold statement, but I'll keep it a short answer. I don't think Halo revolutionized ANYTHING other than having recharging shields.
That said, you are right about Bungie having a tried-and-true formula, and it definitely wouldn't make sense for them to change it, at least not much.
Well if i remember correctly it was halo for the xbox that finaly resolved the fps aiming issues with consoles, i remember playing games like golden eye and not being able to look up very accurately and then halo came along and i found it very easy to control the camera.
June 5th, 2009, 05:54 PM
p0lar_bear
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by =sw=warlord
Well if i remember correctly it was halo for the xbox that finaly resolved the fps aiming issues with consoles, i remember playing games like golden eye and not being able to look up very accurately and then halo came along and i found it very easy to control the camera.
Yeah, about the only thing Halo had going for it was that it was a very accessible console FPS. The aim assistance, control scheme, recharging shields over health, and the fact that grenades were tied to a dedicated button (as opposed to being a seperate weapon) are what made it appealing.
June 5th, 2009, 07:29 PM
Pooky
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by p0lar_bear
Yeah, about the only thing Halo had going for it was that it was a very accessible console FPS. The aim assistance, control scheme, recharging shields over health, and the fact that grenades were tied to a dedicated button (as opposed to being a seperate weapon) are what made it appealing.
Not to mention the materials system, advanced (for the time) AI, unusually deep plot for an FPS, and the slightly tactical two-weapon system.
June 5th, 2009, 07:59 PM
Disaster
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Jean-Luc
Even a spartan couldn't survive the glassing of every inch of the planet's surface, and the boiling of the atmosphere.
They didn't glass every inch because the surface contained forerunner artifacts. Some areas were left unglassed because of this. Atleast thats what I remember reading in First Strike.
June 8th, 2009, 11:17 PM
Cortexian
Re: Halo: Reach, Class Based Shooter?
A class based game COULD be cool if they did it anywhere near as good as TF2... Unfortunately all I know for sure is that it's a FPS that takes place during the fall of Reach, possibly with tie-ins to "The Fall of Reach" novel.
June 15th, 2009, 05:45 PM
.Wolf™
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Disaster
They didn't glass every inch because the surface contained forerunner artifacts. Some areas were left unglassed because of this. Atleast thats what I remember reading in First Strike.
Which he also said before..Read.
June 20th, 2009, 07:43 PM
n00b1n8R
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by ODX
Why, for any single second, would anyone think a Halo game with Bungie involved wouldn't be an FPS? I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so. It'll be interesting to see how this one unfolds.
Quote:
Originally Posted by ODX
I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so. It'll be interesting to see how this one unfolds.
Quote:
Originally Posted by ODX
I mean, they only revolutionized the genre with their unique touches and sold millions of copies of the games while doing so.
Quote:
Originally Posted by ODX
revolutionized the genre
This is a troll post, isn't it?
Nobody actually thinks like this, right?
:ohdear:
June 23rd, 2009, 09:18 AM
Kornman00
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by n00b1n8R
This is a troll post, isn't it?
Nobody actually thinks like this, right?
:ohdear:
How many FPSs before Halo1 had vehicles in their MP engines that weren't total shit? How many FPSs actually had such a large community following before then that including homebrew modding? How many FPSs actually implemented saved films of both your campaign and multiplayer action? I'm sure others can dive deeper into the exact concepts they tweaked and improved upon. Improvements are still revolutionary. They don't have to be fucking BLOW-YOUR-PANTS-OFF-AND-FUCK-YOUR-MOTHER-REMOTELY-VIA-AN-INTERNET-CONNECTION new shit to be revolutionary. Any idea, no matter how small, has a ripple effect to all others. What they do changes the thoughts of others around them who play their games and who compete for their players.
June 23rd, 2009, 09:36 AM
Pooky
Re: Halo: Reach, Class Based Shooter?
Well, tbqh, Half-Life was revolutionary. Halo was evolutionary (get the pun).
June 23rd, 2009, 10:40 AM
=sw=warlord
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Pooky
Well, tbqh, Half-Life was revolutionary. Halo was evolutionary (get the pun).
Im still not sure how half life was revolutionary, i have the original pc copy as well as the orange box and i can't really see what all the fuzz is, maybe im just used to duke nukem 3d for psx. :ohdear:
June 23rd, 2009, 10:43 AM
klange
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by =sw=warlord
Im still not sure how half life was revolutionary, i have the original pc copy as well as the orange box and i can't really see what all the fuzz is, maybe im just used to duke nukem 3d for psx. :ohdear:
It was the use of math and science to further the story and present challenges to the player... but not many good games did that afterwards. Just Half-Life's own sequels...
June 23rd, 2009, 10:55 AM
p0lar_bear
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by AdmiralBacon
It was the use of math and science to further the story and present challenges to the player... but not many good games did that afterwards. Just Half-Life's own sequels...
Only if you read more into the universe past what the game presents. Nothing truly scientific was presented to Gordon throughout the games past all of the physics puzzles in Half-Life 2 and its episodes.
Hell, Barney pokes fun at that fact at the beginning of Half-Life 2 when the teleporter gets unplugged and you plug it back in. "Yeah, I can see that MIT education is really paying off."
Resident Evil's plant boss had more science to it than HL.
June 23rd, 2009, 05:27 PM
Rosco
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by p0lar_bear
Only if you read more into the universe past what the game presents. Nothing truly scientific was presented to Gordon throughout the games past all of the physics puzzles in Half-Life 2 and its episodes.
Hell, Barney pokes fun at that fact at the beginning of Half-Life 2 when the teleporter gets unplugged and you plug it back in. "Yeah, I can see that MIT education is really paying off."
Just a scientific man forced into a situation he shouldn't be in, :p
June 23rd, 2009, 07:17 PM
ICEE
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Jean-Luc
I could do a horrifically detailed and angry rant about the bold statement, but I'll keep it a short answer. I don't think Halo revolutionized ANYTHING other than having recharging shields.
That said, you are right about Bungie having a tried-and-true formula, and it definitely wouldn't make sense for them to change it, at least not much.
Halo was the first FPS i ever played with controls that made sense. I had also never gotten to use melee without being out of ammo before. Sticking grenades were a cool idea I hadn't seen, plus the ability to drive vehicles in third person, allies riding with you... A multitude of different and unique enemies that would not only fight you, they fought each other. All in all, halo is a very well thought out game that implements a lot of different features and weaponry while still maintaining a simple interface that made it comfortable to players new to the genre. It receives a lot of badmouthing from players who are still upset about the dramatic change of halo 1 to halo 3 (not all of these changes were really positive), and from anyone who is a die hard of another game in the genre. Its not fair to compare halo to newer games, as a lot of people do. Many games built off of halo's ideals and learned from its flaws.
June 23rd, 2009, 07:23 PM
p0lar_bear
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by ICEE
Many games built off of halo's ideals and learned from its flaws.
I'd just like to put here that I share the sentiment with Yahtzee that it's Halo's fault entirely for the death of the health meter in most modern FPSs. :(
It's not so much that games are using that feature, but that it's caused an increase of games where you play as a supersoldier with regenerating health, or it's been misused, put on player characters where it makes no sense or breaks the point of the character, like Faith in Mirror's Edge. She's an unarmed, somewhat fragile acrobat who winds up with more lead in her than a war veteran by the end of the game yet she can still pull off whacky acrobatics no matter what.
June 23rd, 2009, 07:34 PM
ICEE
Re: Halo: Reach, Class Based Shooter?
As if that were actually halo's "fault". If other game designers copy that idea, let them. There are games that have taken the concept further to create a more balanced feel (farcry2)
June 23rd, 2009, 07:38 PM
klange
Re: Halo: Reach, Class Based Shooter?
If anything, that's Halo 2's fault. Halo has a health meter, remember ;) e: And most people miss the fact that Halo 2 and Halo 3 still have health, you just don't get a meter for it.
June 23rd, 2009, 09:07 PM
ICEE
Re: Halo: Reach, Class Based Shooter?
^ and it regenerates anyways.
June 23rd, 2009, 10:17 PM
Pooky
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by AdmiralBacon
It was the use of math and science to further the story and present challenges to the player... but not many good games did that afterwards. Just Half-Life's own sequels...
Uhh... not really.
Every FPS before Half-Life was pretty much an utterly unrealistic bunny hopping rocket fest. Half-Life changed everything up by providing a (comparatively) realistic and immersive experience. A somewhat believable plot, somewhat realistic weapons, NPCs that had a role other than just dying, and so on. That was a huge change compared to games like DOOM and Quake.
June 24th, 2009, 06:05 AM
t3h m00kz
Re: Halo: Reach, Class Based Shooter?
Wolfenstein, Doom, Quake, and Marathon were all revolutionary for their times as well. Each had their own unique implementations.
Wolfenstein and Doom speak for themselves, couple of the first FPSes in existance, Doom even brought about ESRB, Quake brought a new standard of graphics and sparked the arena-style deathmatch fest that went on durring those years, and Marathon (1 at least) brought in features like reloading and radars as well as some pretty impressive visuals.
Every game nowadays having that "recharging health" does get kind of annoying though tbh... health packs have always been a huge part of FPSes until Halo came along.
June 25th, 2009, 09:57 PM
Warsaw
Re: Halo: Reach, Class Based Shooter?
^Halo 2, not Halo.
As far as I am concerned, the mechanic in Halo 2 changed so greatly from Halo 1 that they can't be considered the same; Halo 1 requires some strategy, where as Halo 2 can be played aggressively with little thought put into anything...same can be said of Halo 3 (though I do think it is an improvement over Halo 2). I hope this new game is a more tactical FPS, maybe with some Rainbow Six or GoW inspired elements thrown in. I don't want an assault rifle that sprays like a mother and does fuck all damage to the target, that's not how modern military weapons work. Also, darker, grittier, more realistic feel would be appreciated. Halo is pretty good already, but it is a bit comical.
As for the Reach being glassed thing mentioned way back, some of the Spartans survived because the Covenant left the region around the equator intact in order to excavate the crystal underneath CASTLE.
June 26th, 2009, 12:53 AM
Pooky
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by t3h m00kz
Wolfenstein, Doom, Quake, and Marathon were all revolutionary for their times as well. Each had their own unique implementations.
Wolfenstein and Doom speak for themselves, couple of the first FPSes in existance, Doom even brought about ESRB, Quake brought a new standard of graphics and sparked the arena-style deathmatch fest that went on durring those years, and Marathon (1 at least) brought in features like reloading and radars as well as some pretty impressive visuals.
Every game nowadays having that "recharging health" does get kind of annoying though tbh... health packs have always been a huge part of FPSes until Halo came along.
Again, people like to throw around the term 'revolution' way too much where it's not appropriate. DOOM is by no means a bad game, but to call it a 'revolution' compared to Wolfenstein just doesn't make sense. DOOM took the concept of Wolfenstein and evolved it to the next level, Quake did the same to DOOM.
June 27th, 2009, 02:14 AM
Warsaw
Re: Halo: Reach, Class Based Shooter?
And Half-Life did the same to Quake, to be honest. They both have puzzles of sorts, it's just that Half-Life took it to another level...hell, Half-Life even uses the Quake II engine (in modified form).
June 27th, 2009, 08:13 AM
=sw=warlord
Re: Halo: Reach, Class Based Shooter?
The only revolutionary game i can think off is portal and thats due to the portal code they used allowing you to stand in between the portals of different parts of the bsp.
June 27th, 2009, 08:34 AM
Arteen
Re: Halo: Reach, Class Based Shooter?
I hate games without some form of regenerating health. In games like HL2, if I make some sort of mistake (it happens), I might end up with ~10 health and still have to play through some firefight to get to another health pack, when I'd have a much easier time just resetting to the last checkpoint and playing the segment over again. The Halo 1 system works really well, because I do get punished for mistakes, but I still have a reasonable chance to get through the next battles.
I'd rather concentrate on each individual battle than on health management and trying not to lose so much heath that I'm better-off reverting to the last checkpoint. I'm glad all the Halo games, and stuff like Mirror's Edge, Gears of War, and Mass Effect have shield-like systems. Even the Metroid Prime games avoid the issue by giving the player a lot of health and having enemies sometimes drop extra health.
June 28th, 2009, 11:09 PM
Warsaw
Re: Halo: Reach, Class Based Shooter?
We had this discussion about health a while ago in another thread...
=|
June 29th, 2009, 02:06 PM
Saggy
Re: Halo: Reach, Class Based Shooter?
I though this wasi interesting:
Quote:
The Seattle Times article also touches on the future of Bungie and a bit more on the little known Halo game Reach.
Bungie told the paper that they got an early look at Project Natal. Studio head Harold Ryan said it could be used in "Reach." "I absolutely think 'Reach' could be enabled with it," he said.
I wonder how they would pull of an FPS game using Natal? I would definately be interesting nonetheless
As long as you can still use a controller, I'm Ok with this. I'm not someone to do odd motions in front of their TV, especially when it's a small TV like mine.
July 1st, 2009, 09:20 AM
Masterz1337
Re: Halo: Reach, Class Based Shooter?
It be cool if you could like use your hand to like wave your marines to go to a location or signal something in MP. I think Halo should always be primarily be played with a controller.
July 1st, 2009, 02:27 PM
Hotrod
Re: Halo: Reach, Class Based Shooter?
I think I speak for almost everybody here when I say that FPS games and Project Natal don't quite go together, and if we can't use a controller, then this game will fail. I don't know about you guys, but sometimes after a long, tiring shift at work, I don't feel like coming home and jumping up and down, but rather sit down, relax, and control the guy on the screen with the energy-consuming and easier to use controller.
So in short, Halo + Natal = no.
July 1st, 2009, 02:31 PM
Masterz1337
Re: Halo: Reach, Class Based Shooter?
The game isn't going to be natal centric, they have like 13 months more to work on it before it has to be mass produced.
July 1st, 2009, 02:34 PM
Heathen
Re: Halo: Reach, Class Based Shooter?
I think, like masters said, it will be used to make gestures.
Besides, who wouldn't love to be playing mp, and give some killstealing asshole the one fingered salute?
July 1st, 2009, 04:28 PM
Hotrod
Re: Halo: Reach, Class Based Shooter?
Quote:
Originally Posted by Masterz1337
The game isn't going to be natal centric, they have like 13 months more to work on it before it has to be mass produced.
I know it won't, but I'm just saying what people would think if it did end up being like that, at least from what I've heard. I guess there's nothing we can really do about it though anyway.
July 7th, 2009, 05:08 PM
Rosco
Re: Halo: Reach, Class Based Shooter?
I think if they use natal in this, it will probably just be a motion-axis style thing, where you can swing the controller to melee like in CoD3 on PS3.
Halo 3 was really fun to play but the technology powering it seemed a little late for 2007, even though it featured some of the largest landfill arenas in modern day shooters. The newest addition in the series, which places the player in the shoes of an orbital drop shock trooper whose mission is to recover fragments of his teammates who disappeared during the events of New Mombasa, utilizes a modified version of the original Halo 3 engine.
Halo: Reach is being propagated as the next game to use technology that packs a wallop and this is what is being discussed as being put into the new engine that is being developed for the game. These features were spoken extensively at this years’ GDC conference with reference to DX11 technology:
Tessellators with close to 30K characters to achieve cinematic quality features.
The Hull Shader to patch control points in order to modify the behavioral pattern of the tessellator.
Domain Shader to optimize performance of the output of the GPU in order to mitigate bandwidth use.
These features allow real-time display of real-time images which are otherwise not achieved making creation of objects in the world easier for programmers whilst saving up on a limited memory module. Silhouette elaboration and terrain rendering whose objects offer a healthy degree of curvature.
All this allows for a visually heavy game in the Halo series. More as time elapses.
July 13th, 2009, 03:44 AM
Kornman00
Re: Halo: Reach, Class Based Shooter?
I wouldn't be surprsied if they up'd the max allowable players in Reach either
July 13th, 2009, 09:48 AM
PwN Lone
Re: Halo: Reach, Class Based Shooter?
Eh, I wont be happy unless its 60 players max per match. 30 on each team.
July 13th, 2009, 10:14 AM
Hotrod
Re: Halo: Reach, Class Based Shooter?
Am I the only one hoping that Reach is a similar type of game as Star Wars : Battlefront, even if just a bit?
July 13th, 2009, 11:38 AM
Kornman00
Re: Halo: Reach, Class Based Shooter?
yeah, something like that would be pretty cool
Quote:
Originally Posted by PwN Lone
Eh, I wont be happy unless its 60 players max per match. 30 on each team.
It wouldn't be the same "halo" with 60 players :eyesroll:
July 13th, 2009, 09:42 PM
Corndogman
Re: Halo: Reach, Class Based Shooter?
I think 32 players would be pretty good, 16 on each side.
July 14th, 2009, 01:35 AM
Warsaw
Re: Halo: Reach, Class Based Shooter?
It ain't supposed to be the same Halo dude...we've had the same type of multiplay for 3 games going on 4; time for a switch. :D Though I think 60 is a little much, and an off-beat number to boot...usually games that support that many go to 64 players.
July 14th, 2009, 01:49 AM
Heathen
Re: Halo: Reach, Class Based Shooter?
Honestly, if Reach is another FPS of the exact same caliber, I will be pissed.
Honestly, we have halo 1, 2, 3, and ODST. We don't need ANOTHER regular halo.