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Thread: What on earth is going on?

  1. #1
    Neanderthal Dwood's Avatar
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    What on earth is going on?

    No matter what I do, I am making Tool screw up.

    I'm so frustrated right now because it's not accepting the shaders I've defined no matter what I do. This is for a simple, 2- material BOX MAP what the heck?

    E: Sel helped me out, now I know (kinda) what to do. I'm going to revisit this tomorrow b/c I'm too annoyed to continue lol.
    Last edited by Dwood; November 15th, 2009 at 07:27 PM.
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  2. #2
    HA10 Limited's Avatar
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    Re: What on earth is going on?

    You sure you converted it to an editable mesh before exporting?
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  3. #3
    Neanderthal Dwood's Avatar
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    Re: What on earth is going on?

    Quote Originally Posted by Limited View Post
    You sure you converted it to an editable mesh before exporting?
    I'm using editable poly. Does Tool not compile meshes or something?
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  4. #4

    Re: What on earth is going on?

    I think when exporting, bluestreak prefers mesh, blitzkreig does not care.
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  5. #5

    Re: What on earth is going on?

    What I usually do is convert to editable patch, then mesh, then export. Be sure to save before you do so, it unhides every edge.
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  6. #6
    Neanderthal Dwood's Avatar
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    Re: What on earth is going on?

    Yeah I managed to get it so that it SHOWS the bsp in game, now the problem is that the map comes out completely white lol.
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  7. #7
    Senior Member teh lag's Avatar
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    Re: What on earth is going on?

    Then you (most likely) don't have properly set-up shaders.

    Make sure your BSP is referencing shaders that have actual bitmaps referenced in them (check in guerilla).
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  8. #8
    Neanderthal Dwood's Avatar
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    Re: What on earth is going on?

    Quote Originally Posted by teh lag View Post
    Then you (most likely) don't have properly set-up shaders.

    Make sure your BSP is referencing shaders that have actual bitmaps referenced in them (check in guerilla).
    Why doesn't it just autocreate the shaders and compile my bitmaps? Or does it do that and I'm just missing something?
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  9. #9

    Re: What on earth is going on?

    Shaders are a pain in the ass.

    what you need to do is set up a multimaterial, and use that to texture the BSP. Name each one of the sub-materials to the shader you want it to use. Once you export and run it through tool, it will auto-search your /tags folder for the shaders to use.
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  10. #10
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    Re: What on earth is going on?

    Quote Originally Posted by Dwood View Post
    Why doesn't it just autocreate the shaders and compile my bitmaps? Or does it do that and I'm just missing something?
    Halo's engine was made in 2000. What do you expect? Nothing next gen of course. You have the run the commands to convert the tifs to bitmaps, go into guerrilla and create your shaders. Long procces, but it works and is worth it.
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