It wouldn't be a mess if you knew what you were doing. What you normally do when putting a bsp ingame is to convert all the bitmaps and set them up properly, and shaders before putting the bsp ingame. Put them in there designated folder so that tool will automatically pick them up. If there not in the levels shader folder, it'll keep looking for a shader with that name from your materials in max. If it dosent find one, it makes one itself which is white.







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