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Thread: What on earth is going on?

  1. #11
    Neanderthal Dwood's Avatar
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    Re: What on earth is going on?

    Quote Originally Posted by higuy View Post
    Halo's engine was made in 2000. What do you expect? Nothing next gen of course. You have the run the commands to convert the tifs to bitmaps, go into guerrilla and create your shaders. Long procces, but it works and is worth it.
    Yeah that's a step the official tutorial seemed to miss. :| I can't wait until Formlesstree finishes his tool # completely such that it streamlines this mess a bit more hopefully.
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  2. #12
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    Re: What on earth is going on?

    Quote Originally Posted by Dwood View Post
    Yeah that's a step the official tutorial seemed to miss. :| I can't wait until Formlesstree finishes his tool # completely such that it streamlines this mess a bit more hopefully.
    It wouldn't be a mess if you knew what you were doing. What you normally do when putting a bsp ingame is to convert all the bitmaps and set them up properly, and shaders before putting the bsp ingame. Put them in there designated folder so that tool will automatically pick them up. If there not in the levels shader folder, it'll keep looking for a shader with that name from your materials in max. If it dosent find one, it makes one itself which is white.
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  3. #13
    Neanderthal Dwood's Avatar
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    Re: What on earth is going on?

    Quote Originally Posted by higuy View Post
    It wouldn't be a mess if you knew what you were doing. What you normally do when putting a bsp ingame is to convert all the bitmaps and set them up properly, and shaders before putting the bsp ingame. Put them in there designated folder so that tool will automatically pick them up. If there not in the levels shader folder, it'll keep looking for a shader with that name from your materials in max. If it dosent find one, it makes one itself which is white.
    Yeah that's what I did, now that I know what I'm doing. :P
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  4. #14
    Shaka when the walls fell sleepy1212's Avatar
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    Re: What on earth is going on?

    Quote Originally Posted by t3h m00kz View Post
    Shaders are a pain in the ass.

    what you need to do is set up a multimaterial, and use that to texture the BSP. Name each one of the sub-materials to the shader you want it to use. Once you export and run it through tool, it will auto-search your /tags folder for the shaders to use.
    yes, and like higuy said, compile your bitmaps first and make your shaders put them in the map folder mapname/shaders before you run tool structure. during the structure compile the shader locations are set. if you don't have them made already then it defaults to the tags folder and any settings/changes you make in the shaders wont take....unless you run structure again.
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  5. #15
    Neanderthal Dwood's Avatar
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    Re: What on earth is going on?

    All right so I've set my level to 0,0,0 and it goes off to the middle of no where in sapien. :/
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  6. #16
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    Re: What on earth is going on?

    Quote Originally Posted by Dwood View Post
    All right so I've set my level to 0,0,0 and it goes off to the middle of no where in sapien. :/
    make a box in your level in max. write down the coordinates. open level in guerrilla, make a new scenery, place it at those coordinates. open sapien, go into scenery and double click the object. you'll move to the location.

    that, or you just didn't run lightmaps?
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  7. #17
    Neanderthal Dwood's Avatar
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    Re: What on earth is going on?

    Quote Originally Posted by higuy View Post
    make a box in your level in max. write down the coordinates. open level in guerrilla, make a new scenery, place it at those coordinates. open sapien, go into scenery and double click the object. you'll move to the location.

    that, or you just didn't run lightmaps?

    I ran lightmaps. that's for sure. my reference frame is right underneath the map... would that cause a problem?
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  8. #18
    Senior Member Vicky's Avatar
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    Re: What on earth is going on?

    I'm sure you could find a video-tut on how to make a level...
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  9. #19
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    Re: What on earth is going on?

    Quote Originally Posted by Dwood View Post
    Why doesn't it just autocreate the shaders and compile my bitmaps? Or does it do that and I'm just missing something?
    The shaders are created, you have to run seperate commands for bitmaps, and then reference them in the shader in guerilla.

    Quote Originally Posted by t3h m00kz View Post
    Shaders are a pain in the ass.
    Not really :\

    Compared to most other engines, the shader creation and setup is relatively simple.
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  10. #20
    Senior Member Geo's Avatar
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    Re: What on earth is going on?

    Quote Originally Posted by Sel View Post
    The shaders are created, you have to run seperate commands for bitmaps, and then reference them in the shader in guerilla.



    Not really :\

    Compared to most other engines, the shader creation and setup is relatively simple.

    The difficulty lies with tweaking them too look good. It is an old game after all.
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