It wouldn't be a mess if you knew what you were doing. What you normally do when putting a bsp ingame is to convert all the bitmaps and set them up properly, and shaders before putting the bsp ingame. Put them in there designated folder so that tool will automatically pick them up. If there not in the levels shader folder, it'll keep looking for a shader with that name from your materials in max. If it dosent find one, it makes one itself which is white.
yes, and like higuy said, compile your bitmaps first and make your shaders put them in the map folder mapname/shaders before you run tool structure. during the structure compile the shader locations are set. if you don't have them made already then it defaults to the tags folder and any settings/changes you make in the shaders wont take....unless you run structure again.
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks