Quote Originally Posted by ejburke View Post
Most of those scenarios were fun and memorable. I enjoyed retrying them. Reach has less of that and more, 'turn the corner and get wiped out by a fuel rod shot'. Once you know the asshole grunt or Elite is there, you can avoid it, but it's cheap.

ODST's campaign remains my least favorite Halo campaign. That hub world design was a serious impediment to replayability. I just never felt like trudging through it after the first or second times. And the missions were just one-note melodies (the warhog mission, the banshee mission, etc) and "fun-sized" with FF encounters here and there to pad things out.
Fun and memorable? What? I thoroughly did NOT enjoy those bullshit Halo 2 Legendary moments. Cairo Station? What a joke. Yes Bungie, I love dying literally 50 times just trying to overcome the first serious encounter in the whole level. Thank you. I also love dying instantly on the first part of Delta Halo when shot in the foot by a beam rifle wielded by a Jackal who I can't shoot because his Elite and Grunt buddies are too busy pounding the snot out of me with their 20 round per second guns. I've never gotten past that second part, by the way. I don't know how you get off enjoying the Halo 2 Legendary, because it had to be the most bullshit campaign I've ever played in any game. Even the bullshit of Reach's Heroic difficulty is more fun than that.

As far as Legendary bullshit goes, Halo 2 is king. The others are about even. Halo 3 had to be the easiest Legendary campaign in relative terms (I don't believe we can really compare Halo 1 to the rest since the AI gap is huge between 1 and 2, but among 2, 3, ODST, and Reach, it's pretty even).