
Originally Posted by
ejburke
Most of those scenarios were fun and memorable. I enjoyed retrying them. Reach has less of that and more, 'turn the corner and get wiped out by a fuel rod shot'. Once you know the asshole grunt or Elite is there, you can avoid it, but it's cheap.
ODST's campaign remains my least favorite Halo campaign. That hub world design was a serious impediment to replayability. I just never felt like trudging through it after the first or second times. And the missions were just one-note melodies (the warhog mission, the banshee mission, etc) and "fun-sized" with FF encounters here and there to pad things out.
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