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Thread: Halo: Reach Discussion

  1. #5151
    Tick Gate 2014 Donut's Avatar
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    Re: Halo: Reach Discussion

    is there some kind of trick to nightfall? i tried it on legendary with NO skulls on and i died at least 40 times, most of which at the same spot.
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  2. #5152
    Taiko Drums = Win
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    Re: Halo: Reach Discussion

    trick - run past everything.
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  3. #5153
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    That trick has been in the books since the first game. It generally works.
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  4. #5154

    Re: Halo: Reach Discussion

    I've tried that trick two separate times on co-op and enemies always spawn in the last area. Oh well.
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  5. #5155
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    The first part of the mission with all the Elite snipers is so tough and annoying. Especially with the invisible sniper...so not cool...
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  6. #5156
    RickRotate'd.
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    Re: Halo: Reach Discussion

    Halo Interview - Frank O'Connor, Franchise Development Director, 343 Industries
    http://www.xbox360ac...Industries.html

    Thoughts ?

    Pretty bland interview, all very generic answers. Guess that's what happens when you're located internally with Microsoft and you'd have all their PR people breathing down your neck.

    Few interesting things about Kinect though.

    In a way though, Bungie did innovate with the armour abilities in Halo: Reach, but if 343 tried to do something similar, fans might react differently.

    Yeah, we're definitely going to be under a different spotlight. If we had done that, then we'd be judged differently than when Bungie did it. But then, that's a small segment of your audience that's making that kind of judgment and we have to be ready to take the good with the bad.
    No AA's in next game?
    Last edited by Necr0matic; March 8th, 2011 at 11:22 PM.
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  7. #5157

    Re: Halo: Reach Discussion

    I'm pretty sure he's just saying that some people are going to complain about whatever they do, even if Bungie would have done the same, and they're just going to have to deal with it. Haters gonna hate. I don't see how you read that as an indication of removing/retaining any specific features.
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  8. #5158

    Re: Halo: Reach Discussion

    Armor abilities? Innovative?



    I guess if by innovative they mean an innovative new way to make the game frustrating and stupid.
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  9. #5159

    Re: Halo: Reach Discussion

    Armor abilities are pretty innovative and fun, most of the time. As long as I don't run into lots of armor lock or sprint double meleeing, I have a lot of fun with the various abilities and loadouts.
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  10. #5160
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Pooky View Post
    Armor abilities? Innovative?



    I guess if by innovative they mean an innovative new way to make the game frustrating and stupid.
    They are innovative in the sense that they open new options for ways to take on gameplay. Only problem is that people exploit them or they aren't in conjunction with the settings of the gametypes or systems (Sprint+Melee and the hindering vulnerability of players with the Jetpack).
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