Plot was kinda meh, gameplay was better than Reach and Halo 3 ODST at least.
Like Arteen said, Promethean Knights were bullet sponges and kind of annoying to fight.
There was some decent levels throughout the game, and some really not so decent ones, its almost as if they had two very different level designers, were one was good but the other was mediocre.
Last level was terrible, or at least the "boss fight".
I thought actually showing what Forerunners looked like ruined the immersion of the game... I know some people might think it was cool, but I didnt find it that way. For me one of the biggest mysterys of the Halo universe itself was the Forerunners, and expanding on them (and through the novels) really ruined that. It dosent feel as if theres a whole lot left of "big mysterys" after kinda just being like "HERE YA GO DERP"
Cortana dying was also kinda lame, she was an essential character to the series. It was sad seeing her go, but in a way, it was also felt like it was really easy to tell that it was going to happen throughout the entire game. I also felt as if I wasn't "Master Chief" this time around, as he expands on his character so much throughout the game, not only in cutscenes. I felt like I was playing as someone else, and not myself. The immersion was a bit lost there.
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