-
Re: Gallery Topic (post your favorite work, or WIP's)
I think it's meant to be more stylized than realistic. Whatever the case, it looks cool so far.
-
Re: Gallery Topic (post your favorite work, or WIP's)
http://img526.imageshack.us/img526/6...exturedxr2.jpg
2nd in a series of decor strips dedicated to my sisters memory, all 6 will go into the map I'm making. I watermarked it with lighting and stuff because yeah, these textures are special to me and will never ever be released.
Basically, this one depicts her comatose state in the hospital. I made her the round organic matter in the middle, and the more angular of her surroundings are the machines that kept her breifly alive, and her bed. They were her only connection to the world, and she was fading fast. Pretty much the textures im making are all subjective of the stages of her passing, from injury to buriel. I'm going to be working very hard on 1 very large extravagant one representative of her living before the accident.
I'll post more as I make them.
-
Re: Gallery Topic (post your favorite work, or WIP's)
That is brilliant work, I love your enviornmental textures...
Edit: ...with a burning passion, mind you.
-
Re: Gallery Topic (post your favorite work, or WIP's)
ye aint seen nuthin yet :downs:
*works some more on lolhuge giant epicly awesome one*
-
Re: Gallery Topic (post your favorite work, or WIP's)
Gosh, why don't you just reskin the entire Halo campaign while you're at it? :raise:
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Ð4ÑØ *
I really like the form of it.
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)

Just a render, nothing special. If I felt like it I could make leet, but I don't...
-
Re: Gallery Topic (post your favorite work, or WIP's)
why is thar a D in the top right corner?
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Pred1ator
why is thar a D in the top right corner?
Because it's Father's Day....don't ask.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
LlamaMaster
Because it's Father's Day....don't ask.
Happy fathers day dad! I made you this render of a jail cell to remind you what I can do to you if you try to make me do stuff for you!
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
FriedMetroid
the only similarity I see is the oval shape in the middle. Plus the colours the shapes and the theme are totally different to what I'd wan't to do. Plus, that seems to be more egyptian looking in concept.
and I've never ever played a metroid game, the only time I've ever played as Samus was in Super Smash Bros for N64 :/ It's not so much metroid looking, because I didn't intend it to look so. It's just you associating it with metroid, based on primitive shapes.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Dole
Gosh, why don't you just reskin the entire Halo campaign while you're at it? :raise:
I pretty much allready have :lol:
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
rentafence
Happy fathers day dad! I made you this render of a jail cell to remind you what I can do to you if you try to make me do stuff for you!
:lol:
-
Re: Gallery Topic (post your favorite work, or WIP's)
Blegh, ugly textures. Just to be handed in it at least needs some sort of textures. Only posting this cause I can't access photobucket or anything at school, and I need this picture there. It's not actually finished either, just needs to be handed in.
http://i67.photobucket.com/albums/h3...s/houser14.jpg
-
Re: Gallery Topic (post your favorite work, or WIP's)
http://img526.imageshack.us/img526/9...render3qf8.jpg
http://img526.imageshack.us/img526/1...render4tv5.jpg
mostly just texture progress, while I learn to not suck at modelling
also sorry for the lack of proper renders, Alpha channels on textures were screwing me over, so I just frapsed the perspective winda.
*edit* ^ looks great Lieuk, textures are meh, but i see your getting used to unwrapping, wich is a good thing. Texturing your map well is one of the most important things.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Leiukemia
Blegh, ugly textures. Just to be handed in it at least needs some sort of textures. Only posting this cause I can't access photobucket or anything at school, and I need this picture there. It's not actually finished either, just needs to be handed in.
http://i67.photobucket.com/albums/h3...s/houser14.jpg
Corgys goodness that looks strange but its your idea make it as you wish.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Eh, it's good. The textures need a little work, but since your doing this for school I guess it doesn't matter. The House overall looks nice, good detail, And the doorway looks nice.!
D4NO that looks awesome, its got some rocks on the cliffs...are those scenery or are they actually built in.?
Keep up the good work!
-Daax
-
Re: Gallery Topic (post your favorite work, or WIP's)
hey daax, nice sig :v
post what you're working on here, i never got to see yo stuff. BTW im in las vegas right now so i might be....busy. :pervert:
-
Re: Gallery Topic (post your favorite work, or WIP's)
Lucky, okay I'll post my WIP's if i can get the renders to speed up!
Yea I'll try they are all almost done theres about 5.
It's my G36, the uvw unwrapping wasn't very good. I'm still fixing it up. and animating.
Kenney was animating my UMP...I'll get some pics of my G36 on here.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Daax
D4NO that looks awesome, its got some rocks on the cliffs...are those scenery or are they actually built in.?
Keep up the good work!
-Daax
yeah, nothing in the level is connected yet, other than some of the rocks on the ground and stuff.
I'm pretty bad at modelling, and am lacking in any good maya tuts for anything, so I pretty much learn by myself, unless making my biped, I use the maya tuts for that.
-
Re: Gallery Topic (post your favorite work, or WIP's)
You call that bad. Thats better than any level i have ever modelled, I am good at weapons..tho.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Ð4ÑØ *
looks great Lieuk, textures are meh, but i see your getting used to unwrapping, wich is a good thing. Texturing your map well is one of the most important things.
Yeah, textures are definantly not final, or even deserving of this model in my own opinion. Also, it's all easy stuff to uvw, I'd have no problem doing that. It's just I had to uvw map and find all the textures in about 2 hours at 1 am, so it wasn't even close to being up to par. Now that it's been handed in, though, I'm going to actually do a professional job. I know it has the potential to look like a real photograph if I put some time into it. Only problem is my laptop is not a very good rendering computer, lol, takes forever.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Leiukemia
Blegh, ugly textures. Just to be handed in it at least needs some sort of textures. Only posting this cause I can't access photobucket or anything at school, and I need this picture there. It's not actually finished either, just needs to be handed in.
http://i67.photobucket.com/albums/h3...s/houser14.jpg
Seems unproportional... but that's probably just me.
-
Re: Gallery Topic (post your favorite work, or WIP's)
arzion update: done texturing (working on getting it ingame etc...)
http://img.photobucket.com/albums/v2...5/arzion_5.jpg
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
Textures need more variety imo. Like, actual uvw maps and skins. Or at least some editing of the ones you have. I'm guessing those are from halo or something? I dunno I haven't played that game in forever
-
Re: Gallery Topic (post your favorite work, or WIP's)
So, in the future, human cities have metal plates covering the ground to hide the grass? D:
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Leiukemia
Textures need more variety imo. Like, actual uvw maps and skins. Or at least some editing of the ones you have.
I Agree with him! Maybe somewhere in the map add a grass patch with like 2 h2 palm trees.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
DOMINATOR
arzion update: done texturing (working on getting it ingame etc...)
Weren't you done texturing this map over a year ago?
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
rentafence
So, in the future, human cities have metal plates covering the ground to hide the grass? D:
i guess you never saw the 2003 E3 Mombasa demo
theres more texture variety than you can see... it's just hard to tell because i took the render from so far away. i swear... plus it looks empty because theres no scenery (streetlamps/signs/shields/portapotty/dumpster/etc...)
and no Dole.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
DOMINATOR
look great, though i think you should upgrade the textures all little, right not they don't seem very detailed. Maybe if you had more detail it'll look alot better. But that's my opinion.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
DOMINATOR
i guess you never saw the 2003 E3 Mombasa demo
I have, yet I only remember it vaguely.
-
Re: Gallery Topic (post your favorite work, or WIP's)
http://img187.imageshack.us/img187/2715/haxpy0.jpg
It's still a WIP gosh. I would also show you guys the bases but I can't get a good angle. :(
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
http://img401.imageshack.us/img401/6898/hax3ww7.jpg
At some point, I'll have to figure out how to join the bridge with the base, but until then I'm doing everything possible to put it off. I know the ends look empty; that's because the areas usually used up by the base-bridge integration aren't used.
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
What are those big cables connected to? :confused2:
-
Re: Gallery Topic (post your favorite work, or WIP's)
ask bungie, they did it all over h1 and 2 campain with forerunner architecture :rolleyes:
-
Re: Gallery Topic (post your favorite work, or WIP's)
They're energy beams. I don't know what they're for, but they're used alot in Forerunner architecture.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Oh. I thought they were those energy ropes, not those big shoop da whoop lasers that shoot out of random stuff. My mistake. :o
-
Re: Gallery Topic (post your favorite work, or WIP's)
It looks nice, it really is looking like a remake of gephyrobia But a good one.:)
-
Re: Gallery Topic (post your favorite work, or WIP's)
fuckin nice, Lag, fuckin nice :awesome:
-
Re: Gallery Topic (post your favorite work, or WIP's)
http://img238.imageshack.us/img238/2796/hax5dp6.jpg
I'm such a whore :-3
Just need to model the side-overlook on the side the pic is taken from and the main geometry is a-finished. Then I'll add some stuff in the background. (Terrain, other towers, etc).
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
Other than the obvious Delta Halo (H2SP) level, the base architecture and energy beams remind me of my WIP Sun Temple (expanded remake of Terminal, with two sets of 'tracks') Im slow - is this just a Gephyrophobia remake, or is it a H1/2 version of a H3 map?
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Love De Lux
That actuaaly looks like a pretty cool varient. Same for you teh lag.
-
Re: Gallery Topic (post your favorite work, or WIP's)
I hope your being sarcastic.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
teh lag
Thanks for making my work look like horse vomit...gosh! Very awesome!
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
teh lag
beta. Now.
-
Re: Gallery Topic (post your favorite work, or WIP's)
When do you think there will be a beta for ppl to play?
-
Re: Gallery Topic (post your favorite work, or WIP's)
I would beta....but i'm not popular enough with the ranks of dano and such, that sucks.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Asking to beta will only get him to ignore you. Except Dano, cause he's cool.
-
Re: Gallery Topic (post your favorite work, or WIP's)
It's not even ingame yet y0. I'm done with the level's geometry as of now, from here it's just a matter of making it have background and acceptable to h2tool.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
=EP_T33KUP
Asking to beta will only get him to ignore you.
Ok, why exactly I never said "Can i Beta for you." Usually there's a beta for people to look at and test out and then he comes out with Final, or something like that.
-
Re: Gallery Topic (post your favorite work, or WIP's)
mb you should ask Con nicely for his delta UI sky bitmaps, Lag :P. I'd make one, but......Con allready has so therefore = me lazy.
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
sup

-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
mR_r0b0to
I don't know why, but I'm going to make that my wallpaper.
What exactly is it?
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
It's my new wallpaper...
;)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
I think we have a love affair brewing up here!
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
legionaire45
:giggle:
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
mR_r0b0to
It's a wallpaper...
I know, but that's not what I meant... I know it's a wallpaper, but what is it? Just an abstract? Anyway, it's nice. Very boxy...
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
teh lag
Looking good, but the arches on the bridge seem somewhat "un-forerunner"
-
Re: Gallery Topic (post your favorite work, or WIP's)
I should check this thread more often, awesome work guys!
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
legionaire45
PICTURE HURR
PICTURE HURR
2,500ish polygons at the moment.
you shouldn't model in triangles unless it's a collision or map. it doesn't matter for the game but it will make the uv mappers life hell. and don't count polygons, count triangles. polies don't matter.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
PenGuin1362
you shouldn't model in triangles unless it's a collision or map. it doesn't matter for the game but it will make the uv mappers life hell. and don't count polygons, count triangles. polies don't matter.
Um he isn't modeling in triangles he made the model in editable poly then converted it to editable patch. 2,500ish is the number of polygons in editable patch.
-
Re: Gallery Topic (post your favorite work, or WIP's)
You don't need to do that..
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
legionaire45
<pic>
<pic>
2,500ish polygons at the moment.
Still ugly =/
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
~ZMT~Trace
Still ugly =/
It actually looks pretty nice.
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
Hurry someone turn off the reactor!! The garage is already turning green!!!
Lol looks nice.
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
phase
Um he isn't modeling in triangles he made the model in editable poly then converted it to editable patch. 2,500ish is the number of polygons in editable patch.
why in the fuck would you convert to patch... and i do believe i said TRIANGLES not polygons. no one gives a rats ass about polygons. not even the game. and still. you don't want triangles, it makes the uv mapper's life hell.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
PenGuin1362
why in the fuck would you convert to patch... and i do believe i said TRIANGLES not polygons. no one gives a rats ass about polygons. not even the game. and still. you don't want triangles, it makes the uv mapper's life hell.
maybe he just converted it to editable patch to check the number of polys like the guy did in that poly by poly gun modling tutorial.
Hes not going to leave it in editable patch for uvw unwarpping.
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
phase
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
How? They're two complete different things and you forgot them confused in a matter of 5 days?
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
LinkandKvel
How? They're two complete different things and you forgot them confused in a matter of 5 days?
I normaly call faces polys, poly are short for polygons.
One can get confused.
-
Re: Gallery Topic (post your favorite work, or WIP's)
There's a polygon and triangle counter in max, you don't have to convert to editable patch in the future. Just go over to the hammer tab on the left. Click on more, and a list. Find polygon counter on there, and there you go.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
phase
maybe he just converted it to editable patch to check the number of polys like the guy did in that poly by poly gun modling tutorial.
Hes not going to leave it in editable patch for uvw unwarpping.
I got faces confused with ploygons since I havn't used 3dsmax in 5 days :smith:
yuppers.
Quote:
Originally Posted by
Leiukemia
There's a polygon and triangle counter in max, you don't have to convert to editable patch in the future. Just go over to the hammer tab on the left. Click on more, and a list. Find polygon counter on there, and there you go.
thanks.
And right now it is hovering around 3800. I added some stuff to the stock (probably going to redo it) and some random details here and there. Still needs an ejection port on the other side, some details here and there and a crap load of optimizing.
http://img2.putfile.com/thumb/6/17219290339.jpg
http://img2.putfile.com/thumb/6/17219290311.jpg
This is my second plane modeled gun btw.
Edit: Just noticed I forgot to wireframe the clip =P.
-
Re: Gallery Topic (post your favorite work, or WIP's)
i dont know why everyone hates legionaires gun, i find it better than the modern combat weapons modelled IMO
-
Re: Gallery Topic (post your favorite work, or WIP's)
The rails don't look right..
@Pred1ator: lollin'
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
mR_r0b0to
The rails don't look right..
@Pred1ator: lollin'
respect some ones opinion, in my opinion his modelling is better than what I have seen from you
-
Re: Gallery Topic (post your favorite work, or WIP's)
Respect my opinion, I think your opinion doesn't matter.
:downs:
-
Re: Gallery Topic (post your favorite work, or WIP's)
i never said i hated it, i was arguing with phase's reasoning. i actually find it pretty decent. could use a bit more detail though.
Quote:
I got faces confused with ploygons since I havn't used 3dsmax in 5 days
basically the same thing.
and as leuk use the tri counter tool. make sure you select all the parts of your model.
go for a bit of a more complex model next, gives ya a bit of practice
Quote:
i dont know why everyone hates legionaires gun, i find it better than the modern combat weapons modelled IMO
that made me lol
oh yea and mr_robot is doin a damn fine job so far so watch yourself.
this thread isn't about who makes better stuff then who so step off. carry on with the gallery and no more argument of this, except ross cause i edited this. no more arguing after ross.
-
Re: Gallery Topic (post your favorite work, or WIP's)
I don't know Pred well enough to tell if he's kidding or not.
Edit 2: Judging by Rossmums reaction, I guess predator was serious. Well, basically we have pointed out things wrong with it, all legitimate noticable things that need to be fixed. Obviously, you have no sense of modelling or gun knowledge, otherwise you would have pointed out the same, or at least recognized they were there. Seeing as you think it's perfect, this is why your opinion is useless. The guns modelled for Modern Combat are very accurate, and modelled with precise optimization. Next you go spouting your mouth off, please know what you're talking about. And, on a side note. There are certain things Mr. Roboto excels in over what I'm seeing from legionare. And seeing as how we already discovered that your opinion is useless (See all lines previous), it's safe to say no, your opinion on that matter is wrong too. Have a nice day though :)
Anywho, yes I basically agree with Penguin. It's not a terrible model at all. It just needs some work. Such as: The proportions of the top are off, needs optimization obviously, the rail doesn't seem right, and I don't think you understand the way the buttstock works. I'll draw up a quick picture, and edit this post, so you can see how it should be.
Edit: Here you go, hope this explains it a little better. Yeah, the stock has 2 seperate rod things that slide in and out through a little space.
http://i67.photobucket.com/albums/h3...gs/mp7help.jpg
http://i67.photobucket.com/albums/h3.../cylinders.jpg
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
Leiukemia
I don't know Pred well enough to tell if he's kidding or not.
Edit 2: Judging by Rossmums reaction, I guess predator was serious. Well, basically we have pointed out things wrong with it, all legitimate noticable things that need to be fixed. Obviously, you have no sense of modelling or gun knowledge, otherwise you would have pointed out the same, or at least recognized they were there. Seeing as you think it's perfect, this is why your opinion is useless. The guns modelled for Modern Combat are very accurate, and modelled with precise optimization. Next you go spouting your mouth off, please know what you're talking about. And, on a side note. There are certain things Mr. Roboto excels in over what I'm seeing from legionare. And seeing as how we already discovered that your opinion is useless (See all lines previous), it's safe to say no, your opinion on that matter is wrong too. Have a nice day though :)
Anywho, yes I basically agree with Penguin. It's not a terrible model at all. It just needs some work. Such as: The proportions of the top are off, needs optimization obviously, the rail doesn't seem right, and I don't think you understand the way the buttstock works. I'll draw up a quick picture, and edit this post, so you can see how it should be.
Edit: Here you go, hope this explains it a little better. Yeah, the stock has 2 seperate rod things that slide in and out through a little space.
http://i67.photobucket.com/albums/h3...gs/mp7help.jpg
http://i67.photobucket.com/albums/h3.../cylinders.jpg
I see, this really helps a lot, thanks!
Looking at it now, my clip and the bottom of my pistol grip also seem to be wrong. I'll redo those too (thats why you don't model stuff at 1:00 AM =P)
-
Re: Gallery Topic (post your favorite work, or WIP's)
i think pred1ator is a retard that doesn't understand model quality, and is just tryin to troll me and the rest of the modern combat team like he did to dano. pred1ator seems like a stupid scene kid out for attention.
-
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by
SnaFuBAR
i think pred1ator is a retard that doesn't understand model quality, and is just tryin to troll me and the rest of the modern combat team like he did to dano. pred1ator seems like a stupid scene kid out for attention.
:)