Send me a friend request. I'm online until the end of July (I think). I usually jump into a few games with Delta and Nugget depending whether or not they're online.
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Send me a friend request. I'm online until the end of July (I think). I usually jump into a few games with Delta and Nugget depending whether or not they're online.
Did anyone get that Bungie iPhone app that let you gift the star nameplates to people. I was going to get the star nameplate with some friends (they played the 5 invasion games but hadn't played in the All Stars playlist yet). Apparently Bungie ended the All Stars playlist today. I thought it was going to last until 7/7.
I only played 1 game in the all stars playlist and I don't own any apple product, yet I was able to simply sign into my account this week and add the blue flames and the star.
If you got into an All-Stars playlist (BTB Allstars) then you automatically got it. That and Bungie said you could get the stuff EARLY with the iPhone, but they probably made it available for everyone after the initial stuff.
I cant see the playlist :/
I believe they ended it on Thursday last week. That and you had to play at least 5 Invasion games and do pretty good to get into the playlist.
It was a decent playlist, but the gametypes (once again) made good maps bad (Wayont+DMR Slayer=SUCK).
I also rage-quitted for the first time in months when I returned to a game after taking my dog back to my backyard (he somehow got inside) and found that two assholes were spawn-camping my spawn. What's worse is that I never got revenge and then the territory got captured so i lost the bastard. To say the least, I yelled pretty damn loud. I'm so tired of Bungie still not addressing spawn-camping issues. In Invasion it's the worst, but what I don't get is why the designers didn't make Team specific safety zones.
Pretty cute ads. Interesting how Microsoft is using Noble 6 in the advertisements, considering he dies. I'm surprised MS let Bungie kill him off, since he would've made a decent player character to use in future Halo games.
im sure team specific safe zones would have been terrible for gameplay. one team would get the lead, then just sit there until time runs out. its like HLG minus the H. if you add a countdown timer or something to force the people out of the spawn, the other team will just camp the exit to the safe zone.
Too bad you can't "trap" (eg, make them slower, or drain their health slowly, etc) an enemy player once he sticks around the spawn zone for too long. Making it impossible for them to trot off, grab extra ammo, or health, come back and continue to be a fucking douche. The camper could them become the camped.
Ah, I see what you mean, but then again it'd only be used for Invasion or something of that manifestation where you have to leave the area to achieve the goal. In other words, the Elites would have to leave their spawn zones to capture the generators, but the Spartans still could hardly spawn kill/camp them due to the team specific safe zones protecting the Elites.
So Bungie are doing updates or whatever, maybe handing over control to 343i.. what it means is most of the functionality in B.net is down, the reach servers are down meaning you cannot get any commendations, credits, armour etc...they BETTER reset the challenge timers.
So that's what's going on? I noticed when I went to play matchmaking this morning before school that everything was down/:saddowns:.
Its back up and running.
What gets me is there was no warning MM was going down, if they had just said "we are switching over, MM may go down for a few hours)..least thats ample warning.
Apparently Bungie's last Halo video coming out today will be around an hour long
I really fucking hate the new emoticons. They need to :gtfo:
I hate the new post UI.
Edit: Does any one know if this is new? http://halo.xbox.com/en-us/stats?gam...ited55&x=0&y=0 As in, do we think all the stats will go from B.net and across to Waypoint website?
That's been there for a long time Limited.
Vidocs out..gogogogo
That was absolutely magnificent, sad to see Halo leave the 'real' creators but new project seems intriguing.
Great vidoc. All that talk about how perfect Reach was made me cringe, though.
I agree. I'll miss it all though; Bungie, in my opinion, has always led the Halo charge flawlessly, even when a lot of others say they haven't. I came into Halo around Halo 2, then I worked back to Halo PC to play Halo 1. I started multiplayer playing LAN games at my school, afterwards becoming involved with the community and starting XBL with the Halo 3 Beta. Though there have been a million times where I've utterly been furious at the game or at Bungie, I'll still always think Halo belongs in their hands. I'm nervous to be honest, that more than just the story will be violated by Microsoft's corporate hunger, as music was probably my favorite thing about Halo aesthetically. As long as the next ones to carry the torch can match that, then I think Halo will be okay.
Who ever handles the challenges at 343i now is really herp-derping with the goddamn number 343. An omen for the Halo brand perhaps? Perhaps.
You're talking about the challenges right, Korn? I noticed that they all seemed to end in "343" :ohdear:
Must've missed that :downs:
From MLG and Halo: Is this the end of the road?Quote:
Originally Posted by urk
I'd rather play a re-skinned clone of the original Halo's multiplayer than any of the newer games or any MLG-taylored shenanigans.
Urk is so full of shit.
Let me rephrase that.
Urk is so full of himself.
I.E. shit.
Well this certanly explains a lot... :saddowns::ohdear:
How the fuck could anyone think bloom would be a boon to skilled players. It doesn't take any skill.
But honestly, MLG players don't know what they want. I played the MLG playlist on Reach very briefly and it was the most slow, boring, tedious, atrociously dull thing I've ever done on a Halo game. Let them stick to finding glitches to abuse, they don't have the first idea about design.
MLG beta testing? I can imagine their detailed reviews on reach's gameplay...
'wtf is this aiming shit'
'wtf is this power up shit'
'this game is shit'
'wheres the br'
Professional Players? Yeah, of Halo 3 maybe. It's stupid how companies try catering to MLG. They make up how much of the population anyways?
Yes it does. We've been over this how many times now? In a 1 vs. 1 fight, the guy timing his shots with the DMR will win against the guy spamming his shots 100% of the time. What makes it look like it doesn't take skill is the fact that you never get to have 1 vs. 1 fights due to everybody running around with two-hit melee and DMR spam. Oh, and hit-scan. Fuck hit-scan. And infinite range. That can sod off as well.
Patience is a skill.
Something which you apparently lack Pooky.
Just because I don't like bloom gameplay doesn't mean I'm bad at it. Either you're just being a troll at this point or you're incapable of forming a real argument. You have no evidence of my Reach skill one way or another besides the stats page I posted, in which I won or placed highly in the majority of games I played.
http://www.bungie.net/Stats/Reach/Ca...r=friedmetroid
skill
noun1.the ability, coming from one's knowledge, practice, aptitude,etc., to do something well.
i.e. Carpentry was one of his many skills.
Anyone can do anything. Whether or not you've taken the time to learn how to do something properly is what classifies it as a skill. Not everyone has learned how to time their shots effectively in Reach, but anyone can learn. That makes it a skill. Not everyone knows how to model in 3ds Max, but anyone can learn. That makes modeling a skill as well.
You don't have much of an argument here, either. Your idea of what skill is seems to be completely arbitrary and opinionated. Even two-hit melee is a skill to be learned. It's just one that isn't fun to deal with. Bloom, on the other hand, is completely passive and falls in line with how we've been playing Halo for years. We've always had to burst our automatic weapons to maintain accuracy, and we've always had to slow down our pistol shots to make them land where we want them. All Bungie has done is implemented a visual aid to tell you what's going on with your weapons. You're making a huge fuss over nothing.
I have to time my shots a bit on h1pc because of the spread if I ever want a 3sk. guess that isn't a skill
yeah I guess it's like saying the sky is blue over and over
Precision weapons pre-Reach do not behave the same way as they do in Reach. Saying that all Bungie did was add some UI element is silly talk.
Sometimes it's purple. :v:
Yes and no. The projectile error mechanics have always been there, the thing is that they increased the fuck out of the DMR's error deceleration rate. The pistol's error increases if fired full auto, but this is worked around by tapping the trigger, since it's error deceleration rate is less than the time between shots. The BR in Halos 2 and 3 seemed to be fully automatic with burst fire, with little to no error to speak of, and the carbine in both games I think was semiauto only (not sure).
So yeah, Bungie added some UI element and then fucked with the mechanics of the game's token all-purpose precision weapon.
the thing with halo 1 error is, tapping the trigger too fast still caused a noticable amount of bloom and innaccuracy, IE shots will still miss. the error is determined by the amount of time the trigger is held down. regardless, the need to pace your shots is still there. Even then, there's still going to be shots at certain distances that miss due to the pistol's stock spread. Get a red ret on a target halfway across blood gulch and fire real slow, some shots are going to miss.
same with the assault rifle and plasma rifle.
e:
fuck the pistol is so random!!! no skill!!! kids who pop off 3sks are just lucky!!
Are you fucking serious? You're really comparing a 2 hit melee kill in Reach to air shot rockets in CPMA and telling me that they're both equally skilled?
You don't think it's better to have a game that takes practice and dedication to get good at? One where the best players in the game are vastly superior to the moderate ones? Because Reach is none of those things.
My argument is that timing your shots is piss fucking easy and does not in any way improve the skill required to play the game. If you can't pace your shots in Reach you need to get the fuck off the Xbox.
Finally someone who fucking understands this.
Yes, the Pistol has a SLIGHT spread. That doesn't in any way make it the same as the gigantic spread of Reach's precision weapons.
It's also not even remotely relevant to what we're actually arguing over, which is whether having to pace your shots adds a significant element of skill to the game.
good thing they decreased the spread in the classic playlists then!
Too bad the Classic playlists still suck :ohdear:
I mean it was a nice gesture, but I don't think it really works. Reach needs a way larger overhaul before it can be considered classic in any way.
but... they decreased the bloom! Wasn't that the main argument for why it sucks and is totally random and takes no skill?
hm..
That's a piss poor excuse of an argument if I've ever seen one. Now you've changed it from "it's not a skill" to "it's such an easy skill." Good job. L2 debate. It doesn't matter if it's easy when nobody on Live does it. The melee analogy is a valid one. It's easy as hell to just run around, tap the bumper twice, and get a kill. That said, a lot of people still suck at doing it. I guess most people should just stop enjoying Xbox Live, right? And of course I like games that take skill. I agree that Reach is completely non-competitive and way too n00b-friendly, just like Halo 2 and Halo 3 were. I'm not defending it in that aspect. I just think that you should calm down over the bloom mechanic; I'd be fine with it even if it were in the original Halo, because it is not the cause of ANY problems with the game-play in Reach, period. The blame goes to melee lunge, aim assist, infinite DMR range, terrible map layouts, terrible movement mechanics, and shitty weapon tags.
If you're going to debate, sit down and think through what you are saying before just spewing it out. Your platform is so full of holes that it can pass for Swiss cheese.
@Arteen: true, but it doesn't really effect how we use the guns. Who here didn't pace their shots pre-Reach anyways?
Learn to understand the meaning of a term in context. Which is something you've bitched at me about before.
I do it... virtually every person I've played against has done it. Except maybe in the very first days of playing when I was lower in the trueskill ranks.
Yeah, because I totally fucking said that. Oh wait, I said the exact opposite quite a few times. My issue is with the idiots that try to defend Reach as a serious competitive game. Which I've also said quite a few times.
I could say the same to anyone else in this thread.
This is all just part of some plot right? Let's troll Pooky by repeatedly claiming that he said things he actually said the opposite of? Because everyone on Modacity can't possibly have this bad of short term memory.
You started the argument about bloom again, by implying that it makes no sense for anyone to think that bloom increases a game's competitiveness. Deal with the consequences.
That said, the majority of players that I've run across in Reach just spam the trigger with the DMR. That is why I win when I don't get double teamed, every time.
Since, as I just said, most people can't pace their shots in my experience, that statement makes you come off as a total dickweed.Quote:
Originally Posted by Pooky
I'm taking your words in context just fine, I'm just choosing to use them against you so you will choose more wisely next time. Clearly you aren't getting the message. If that's not your main issue with the game, then STFU and stop bringing it up as if it were, especially when it hardly has any bearing whatsoever on how us "skilled" people play the game compared to the other titles in the franchise.
How does 'having to pace your shots doesn't add a significant element of skill to the gameplay' = 'bloom is the main problem with Halo: Reach'. That's an absolutely retarded leap of logic.
So I'm going to contend that you don't take my words in context just fine, and neither apparently do the majority of people in this thread.
I don't know what kind of Reach players you've been up against, but I guess you must be lower in the rankings than me because I've never encountered people who just spam the trigger.
e: unless it's in close quarters of course
I'll give you this one, as I could have phrased that better. I'm not referring to the majority of people on Xbox Live. I'm referring to the people in this thread. In this case, you.Quote:
Since, as I just said, most people can't pace their shots in my experience, that statement makes you come off as a total dickweed.
*twirls hair*Quote:
TeeKup: I wish the two people I've known since I got into the community would stop arguing
TeeKup: its like a scene in an anime
TeeKup: im sitting at a table reading a manga and my two best friends are bickering away.
TeeKup: then it suddenly turns sexual
TeeKup: but ill end it here
TeeKup: LOL
Pooky: uh what
*sniff*, it just fills me with joy when I can revive a thread back to full life after two months :')
Personally, I'd rather be arguing about Sarge's 'stache and fat crewmen. What with it being newer news and all.
We can argue at the horrible animations when people talk, especially with Cortana.
ugh, I'm trying not to think of her, please don't remind me. How am I suppose to enjoy nudes of Cortana now :saddowns:? Thx alot 343i/Saber
SERIOUSLY, THIS IS WHAT CORTANA LOOKS LIKE WHEN SHE TALKS
http://i.imgur.com/El1nk.jpg
How about that scene when she's bitching at Guilty Spark in Two Betrayals where it looks like she could fit a horse dick in her mouth.
After that first encounter with Cortana's vacuum-cleaner mouth...
PERMANENT CLASSIC MODE :saddowns:
I think one reason they were stuck with the shitty talking animations was due to needing to stick to the original bone structure for models, no?
Didn't they add finger bones to the Chief in the 343GS cinematic?
http://www.youtube.com/watch?v=XEInO...eature=related
I think they were just too lazy to add more than the one mouth-bone for cinematics.
They really didn't give that much thought or two shits about these cinematics did they?
The cut-scenes were actually one of the worst parts about HA10. I generally skip them.
But the placed BR rounds will still win out over the trigger spamming. Maybe I wasn't straight-forward enough, but the point was that just because you can do it doesn't mean that it is effective. However, you can learn to spam a BR to make rapid headshots. By the same token, you can learn the spread of the DMR to do the same, just like you can do with Counter-Strike weapons. Both are skills to be learned. That is why I still maintain that bloom has not altered how we play the game in any real way.
First, there's no such thing as "spamming" precision weapons in pre-Reach games. Second, I don't understand your argument. The BR takes one set of skills to use effectively. The DMR takes a different set of skills to use effectively. Therefore they are basically the same?
I thought the BR was too powerful in a lot of situations, spam or not. Then again, having a lack of available cover and the enemy having grenades all of the damn time in every map didn't really help ton this down. I love grenades and all, but some times I really feel like they ruin the game at times.
The BR was very spammy, low spread meant all encounters were just max rof 'whoever shoots first wins' fights. Most boring way to play Halo ever, probably why MLG is so fond of it.
I'm saying that the end result is the same. How you play ends up being almost identical to how you've been playing. You still end up pacing your shots to get them to land where you want them.
And now that I'm caught up:
Actually, you just made that retarded leap of logic on your own. All I did was say that you keep bringing bloom up, while also saying that it's not a big deal, while also further stating that having to pace your shots is not a skill. I'm telling to stop bringing it up if it is so irrelevant, and to stop making the generalization that everyone just paces their shots, because they don't. Admittedly, I am lower in the rankings because I just don't play the game (because it sucks as a whole), but not because I am bad at it. However, that is hardly a measure of how much stock you should put in a comment; this isn't an e-peen measuring contest, this is about you making non-arguments on a consistent basis. I made my arguments and shot your posts down by calling them out for what they are. You made absolutely nothing in response other than the following statement:
"Whaaaaa, everyone is trolling me because I don't read my own original posts, and then I go and edit them so that it looks like they really are quoting me out of context."
Quote:
Originally Posted by Pooky
[/debate]Quote:
Originally Posted by Pooky
Like I said, if it isn't that big of a deal: STOP. BRINGING. IT. UP. I didn't make any retarded leap of logic, you are just shoving words into my mouth as per usual. I've quoted you and used your arguments in context, and you have edited your posts after the fact to make what you were saying "more clear." The proof is in the fact that your last post contains no content, all filler.
You want a real competitive game? Go and play Starcraft II. Go play Red Orchestra. Reach, JKII, Call of Duty, and even Battlefield are little more than glory-hounding games where a single player can just skew results because of "skill." That "skill" is actually just knowing the game's mechanics and how to abuse them in such a way that it lets you do unholy things, things that were never even dreamed of during the game's development. I'm willing to wager that half of the stuff in Quake III is outside of the game's original design/gameplay parameters.
Real skill is knowing how to handily beat your opponent without abusing any mechanics, on a consistent basis. That's knowing what units to build early on in a game and how to organize your defense. That's knowing the distance to the target based on experience and how much you need to angle your shot to make that kill. That's knowing when to rush and when to turtle. That's knowing when to flank or when to throw that grenade and mop up. If we want to use games that you think are skillful (or not), that's knowing when to pull the trigger with your DMR, when to parry with your light-saber rather than thrust, or when to circumnavigate the map with your tank because experience tells you that all the other routes are an ambush in given conditions. THAT is skill.
I still don't get how people can consider 'spamming' a weapon with a constant rate of fire and spread to be a huge issue. It happens in almost every FPS game ever, because shooting your enemy more than 1 time in a row is generally the best way to kill them. What the hell is wrong with that?
Are you really overlooking the fact that the BR could be used in almost full auto with little bullet scatter which even if you strafed you have a one in three chance of getting a headshot in a game where there was little cover?
if that's the case, let's just spawn everyone with a turret which is one hit kill and locks onto everyone with unlimited distance and play an FPS version of tower defense.
Most games deliberately complicate matters with low ROF, fast movement, limited ammo, or weapon inaccuracy.
Halo does none of these
Games before Halo did though, back when having a learning curve and actual challenge in gameplay was considered fun. Now games just inflate entertainment value with lots of explosions, pretty graphics, and ranking systems.
It's the truth that Halo revolutionized gaming, it just wasn't in a good way.
I still think we should just remove all weapons and shields, make everyone on a rail ride and have everyone spawn with deployable turrets which have 1 hit kill with a ROF of 100 rounds a minute with no bullet error.
E:
I over looked Pookys whole "look at my stats"
Given that I've played far more games one would imagine it would be harder to keep a consistent skill level.
Pooky.
Myself.
Notice how I'm actually getting a higher win/loss ratio even at my relatively high rank and yet pooky is consistently in the lower 50% of the game?
Very telling.:allears:
Oh and for anyone freaking out over the "randomness" [which in itself is an oxymoron].
Watch this:
http://www.youtube.com/watch?v=51CTM49rcrs
Let's all just agree to disagree and settle on that Bloom is a visual marker denoting how high the bullet error increases the higher the ROF you pull the trigger and be done with it.
K?
K.
This is why we can't have nice things, people just bicker their opinion like they're beating a dead horse without providing any really good counter-argument.
I'm guilty of this as well, but unlike you, I'm a moderator and I have to kinda clean shit up. So yeah, stop the bickering in here (you know who you are).
This isn't a dick waving contest, as Warsaw said. The only reason I posted that is to disprove your notion that I was incapable of winning games.
Everyone already knows that, that's not what all the arguing is about. The arguing is about the drastically increased rate at which the precision weapons lose accuracy, as well as how inaccurate they now become.
I'm fine with dropping it though.
Why does everyone argue about dmr bloom?
Is noone else with me on how nerfed the pistol is vs h1?
heh
KORN MAN WHAT DID YOU DO?!
Why would you do that I don't even...
You're a monster.
Why.jpg
That wasn't even me lol, I don't waste my time with Reach anymore.
I'm actually thankful that Reach exists. If it wasn't horrible, I would never go back to Halo: CE.
Reach is okay if you like Invasion and Single Player, but even those could have been way better.
So uh I did the Terminal thing and got 100,000 cR, ok I was super happy because I was 2,300ish cR away from being a Legend. I went and played a game of BTB and my bar went backwards 30,000 cR
Fuck I thought they got rid of the cR cap, when did the bring back this shit?