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Thread: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

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    Re: [COMPETITION] BobtheGreatII's May Modeling Challenge: Forerunner Map

    Hey, looking like a good start. Keep up the work. Not much to really critique on yet. I know personally, I'm really getting the layout and basic stuff done before I start texturing and adding more details. I'm looking forward to seeing more.

    Edit:

    I got a PM that I thought might need addressed here.

    Quote Originally Posted by Anton
    The forerunner mapping competition thread doesn't state (or, well, at least I didn't see it) any guidelines about what defines a forerunner map? Does it need to be strictly structure (I.E epitaph) or can it be organic too (blood gulch)? The reason I ask is that the map I've come up with is a sort of sanctuary and there are plenty of organic elements to the map (streams, rock facings, pathways) that relate with the actual inorganic elements (ramps, bases, shrines, structures). Any help would be appreciated. Thanks!
    -Ant
    The answer is: Of course. Feel free to incorporate more organic elements in to the map. I define a map such as blood gulch to be a forerunner map, it doesn't have to be strictly a forerunner building all around. The main point I was trying to make was not to make a map that is human based (possible future map competition).

    Sorry about not addressing this earlier.
    Last edited by BobtheGreatII; May 10th, 2011 at 09:49 PM.

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